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export default {
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// You can set any debug options here!
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/* dev:start */
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// -----------------------------------------------------------------------------------
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// Quickly enters the game and skips the main menu - good for fast iterating
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// fastGameEnter: true,
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// -----------------------------------------------------------------------------------
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// Skips any delays like transitions between states and such
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// noArtificialDelays: true,
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// -----------------------------------------------------------------------------------
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// Disables writing of savegames, useful for testing the same savegame over and over
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// disableSavegameWrite: true,
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// -----------------------------------------------------------------------------------
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// Shows bounds of all entities
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// showEntityBounds: true,
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// -----------------------------------------------------------------------------------
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// Shows arrows for every ejector / acceptor
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// showAcceptorEjectors: true,
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// -----------------------------------------------------------------------------------
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// Disables the music (Overrides any setting, can cause weird behaviour)
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// disableMusic: true,
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// -----------------------------------------------------------------------------------
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// Do not render static map entities (=most buildings)
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// doNotRenderStatics: true,
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// -----------------------------------------------------------------------------------
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// Allow to zoom freely without limits
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// disableZoomLimits: true,
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// -----------------------------------------------------------------------------------
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// All rewards can be unlocked by passing just 1 of any shape
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// rewardsInstant: true,
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// -----------------------------------------------------------------------------------
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// Unlocks all buildings
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// allBuildingsUnlocked: true,
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// -----------------------------------------------------------------------------------
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// Disables cost of blueprints
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// blueprintsNoCost: true,
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// -----------------------------------------------------------------------------------
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// Disables cost of upgrades
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// upgradesNoCost: true,
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// -----------------------------------------------------------------------------------
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// Disables the dialog when completing a level
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// disableUnlockDialog: true,
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// -----------------------------------------------------------------------------------
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// Disables the simulation - This effectively pauses the game.
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// disableLogicTicks: true,
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// -----------------------------------------------------------------------------------
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// Test the rendering if everything is clipped out properly
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// testClipping: true,
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// -----------------------------------------------------------------------------------
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// Allows to render slower, useful for recording at half speed to avoid stuttering
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// framePausesBetweenTicks: 250,
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// -----------------------------------------------------------------------------------
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// Replace all translations with emojis to see which texts are translateable
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// testTranslations: true,
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// -----------------------------------------------------------------------------------
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// Enables an inspector which shows information about the entity below the curosr
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// enableEntityInspector: true,
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// -----------------------------------------------------------------------------------
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// Enables ads in the local build (normally they are deactivated there)
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// testAds: true,
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// -----------------------------------------------------------------------------------
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Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation
* Add config.local.template.js and rm cached copy of config.local.js
* [WIP] Implement painting, cutting, rotating achievements (to log only)
* [WIP] Refactor achievements, jsdoc fixes, add npm script
- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts
* Add steam/greenworks IPC calls and optional private-artifact dependency
* Include private artifacts in standalone builds
* Uncomment appid include
* [WIP] Add steam overlay fix, add hash to artifact dependency
* Update electron, greenworks. Add task to add local config if not present
* Add more achievements, refactor achievement code
* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked
* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements
* Add achievements, ids. Update names, keys for consistency
* Add play time achievements
* [WIP] Add more achievements
* Add more achievements. Add bulk achievement check signal
* [WIP] Add achievements. Start savefile migration
* Add achievements. Add savefile migration
* Remove superfluous achievement stat
* Update lock files, fix merge conflict
3 years ago
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// Allows unlocked achievements to be logged to console in the local build
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// testAchievements: true,
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// -----------------------------------------------------------------------------------
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Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
3 years ago
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// Enables use of (some) existing flags within the puzzle mode context
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// testPuzzleMode: true,
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// -----------------------------------------------------------------------------------
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// Disables the automatic switch to an overview when zooming out
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// disableMapOverview: true,
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// -----------------------------------------------------------------------------------
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// Disables the notification when there are new entries in the changelog since last played
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// disableUpgradeNotification: true,
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// -----------------------------------------------------------------------------------
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// Makes belts almost infinitely fast
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// instantBelts: true,
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// -----------------------------------------------------------------------------------
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// Makes item processors almost infinitely fast
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// instantProcessors: true,
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// -----------------------------------------------------------------------------------
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// Makes miners almost infinitely fast
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// instantMiners: true,
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// -----------------------------------------------------------------------------------
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// When using fastGameEnter, controls whether a new game is started or the last one is resumed
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// resumeGameOnFastEnter: true,
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// -----------------------------------------------------------------------------------
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// Special option used to render the trailer
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// renderForTrailer: true,
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// -----------------------------------------------------------------------------------
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// Whether to render changes
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// renderChanges: true,
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// -----------------------------------------------------------------------------------
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// Whether to render belt paths
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// renderBeltPaths: true,
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// -----------------------------------------------------------------------------------
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// Whether to check belt paths
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// checkBeltPaths: true,
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// -----------------------------------------------------------------------------------
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// Whether to items / s instead of items / m in stats
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// detailedStatistics: true,
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// -----------------------------------------------------------------------------------
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// Shows detailed information about which atlas is used
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// showAtlasInfo: true,
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// -----------------------------------------------------------------------------------
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// Renders the rotation of all wires
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// renderWireRotations: true,
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// -----------------------------------------------------------------------------------
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// Renders information about wire networks
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// renderWireNetworkInfos: true,
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// -----------------------------------------------------------------------------------
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// Disables ejector animations and processing
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// disableEjectorProcessing: true,
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// -----------------------------------------------------------------------------------
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// Allows manual ticking
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// manualTickOnly: true,
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// -----------------------------------------------------------------------------------
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// Disables slow asserts, useful for debugging performance
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// disableSlowAsserts: true,
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// -----------------------------------------------------------------------------------
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/* dev:end */
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};
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