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tobspr_shapez.io/src/js/core/config.local.template.js

121 lines
7.0 KiB

export default {
// You can set any debug options here!
/* dev:start */
// -----------------------------------------------------------------------------------
// Quickly enters the game and skips the main menu - good for fast iterating
// fastGameEnter: true,
// -----------------------------------------------------------------------------------
// Skips any delays like transitions between states and such
// noArtificialDelays: true,
// -----------------------------------------------------------------------------------
// Disables writing of savegames, useful for testing the same savegame over and over
// disableSavegameWrite: true,
// -----------------------------------------------------------------------------------
// Shows bounds of all entities
// showEntityBounds: true,
// -----------------------------------------------------------------------------------
// Shows arrows for every ejector / acceptor
// showAcceptorEjectors: true,
// -----------------------------------------------------------------------------------
// Disables the music (Overrides any setting, can cause weird behaviour)
// disableMusic: true,
// -----------------------------------------------------------------------------------
// Do not render static map entities (=most buildings)
// doNotRenderStatics: true,
// -----------------------------------------------------------------------------------
// Allow to zoom freely without limits
// disableZoomLimits: true,
// -----------------------------------------------------------------------------------
// All rewards can be unlocked by passing just 1 of any shape
// rewardsInstant: true,
// -----------------------------------------------------------------------------------
// Unlocks all buildings
// allBuildingsUnlocked: true,
// -----------------------------------------------------------------------------------
// Disables cost of blueprints
// blueprintsNoCost: true,
// -----------------------------------------------------------------------------------
// Disables cost of upgrades
// upgradesNoCost: true,
// -----------------------------------------------------------------------------------
// Disables the dialog when completing a level
// disableUnlockDialog: true,
// -----------------------------------------------------------------------------------
// Disables the simulation - This effectively pauses the game.
// disableLogicTicks: true,
// -----------------------------------------------------------------------------------
// Test the rendering if everything is clipped out properly
// testClipping: true,
// -----------------------------------------------------------------------------------
// Allows to render slower, useful for recording at half speed to avoid stuttering
// framePausesBetweenTicks: 250,
// -----------------------------------------------------------------------------------
// Replace all translations with emojis to see which texts are translateable
// testTranslations: true,
// -----------------------------------------------------------------------------------
// Enables an inspector which shows information about the entity below the curosr
// enableEntityInspector: true,
// -----------------------------------------------------------------------------------
// Enables ads in the local build (normally they are deactivated there)
// testAds: true,
// -----------------------------------------------------------------------------------
Achievements (#1087) * [WIP] Add boilerplate for achievement implementation * Add config.local.template.js and rm cached copy of config.local.js * [WIP] Implement painting, cutting, rotating achievements (to log only) * [WIP] Refactor achievements, jsdoc fixes, add npm script - Refactor achievements to make use of Signals - Move implemented achievement interfaces to appropriate platform folders (SteamAchievements in currently in use in browser wrapper for testing) - Fix invalid jsdocs - Add dev-standalone script to package.json scripts * Add steam/greenworks IPC calls and optional private-artifact dependency * Include private artifacts in standalone builds * Uncomment appid include * [WIP] Add steam overlay fix, add hash to artifact dependency * Update electron, greenworks. Add task to add local config if not present * Add more achievements, refactor achievement code * Add receiver flexibility and more achievements - Add check to see if necessary to create achievement and add receiver - Add remove receiver functionality when achievement is unlocked * Add achievements and accommodations for switching states - Fix startup code to avoid clobbering achievements on state switch - Add a few more achievements * Add achievements, ids. Update names, keys for consistency * Add play time achievements * [WIP] Add more achievements * Add more achievements. Add bulk achievement check signal * [WIP] Add achievements. Start savefile migration * Add achievements. Add savefile migration * Remove superfluous achievement stat * Update lock files, fix merge conflict
3 years ago
// Allows unlocked achievements to be logged to console in the local build
// testAchievements: true,
// -----------------------------------------------------------------------------------
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
3 years ago
// Enables use of (some) existing flags within the puzzle mode context
// testPuzzleMode: true,
// -----------------------------------------------------------------------------------
// Disables the automatic switch to an overview when zooming out
// disableMapOverview: true,
// -----------------------------------------------------------------------------------
// Disables the notification when there are new entries in the changelog since last played
// disableUpgradeNotification: true,
// -----------------------------------------------------------------------------------
// Makes belts almost infinitely fast
// instantBelts: true,
// -----------------------------------------------------------------------------------
// Makes item processors almost infinitely fast
// instantProcessors: true,
// -----------------------------------------------------------------------------------
// Makes miners almost infinitely fast
// instantMiners: true,
// -----------------------------------------------------------------------------------
// When using fastGameEnter, controls whether a new game is started or the last one is resumed
// resumeGameOnFastEnter: true,
// -----------------------------------------------------------------------------------
// Special option used to render the trailer
// renderForTrailer: true,
// -----------------------------------------------------------------------------------
// Whether to render changes
// renderChanges: true,
// -----------------------------------------------------------------------------------
// Whether to render belt paths
// renderBeltPaths: true,
// -----------------------------------------------------------------------------------
// Whether to check belt paths
// checkBeltPaths: true,
// -----------------------------------------------------------------------------------
// Whether to items / s instead of items / m in stats
// detailedStatistics: true,
// -----------------------------------------------------------------------------------
// Shows detailed information about which atlas is used
// showAtlasInfo: true,
// -----------------------------------------------------------------------------------
// Renders the rotation of all wires
// renderWireRotations: true,
// -----------------------------------------------------------------------------------
// Renders information about wire networks
// renderWireNetworkInfos: true,
// -----------------------------------------------------------------------------------
// Disables ejector animations and processing
// disableEjectorProcessing: true,
// -----------------------------------------------------------------------------------
// Allows manual ticking
// manualTickOnly: true,
// -----------------------------------------------------------------------------------
// Disables slow asserts, useful for debugging performance
// disableSlowAsserts: true,
// -----------------------------------------------------------------------------------
/* dev:end */
};