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tobspr_shapez.io/src/ts/game/buildings/storage.ts

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2022-11-18 01:33:12 +00:00
import { formatBigNumber } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { T } from "../../translations";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { StorageComponent } from "../components/storage";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
const storageSize: any = 5000;
export class MetaStorageBuilding extends MetaBuilding {
constructor() {
super("storage");
}
static getAllVariantCombinations(): any {
return [
{
internalId: 21,
variant: defaultBuildingVariant,
},
];
}
getSilhouetteColor(): any {
return "#bbdf6d";
}
/**
* {}
*/
getAdditionalStatistics(root: any, variant: any): Array<[
string,
string
]> {
return [[T.ingame.buildingPlacement.infoTexts.storage, formatBigNumber(storageSize)]];
}
getDimensions(): any {
return new Vector(2, 2);
}
getIsUnlocked(root: GameRoot): any {
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_storage);
}
/**
* Creates the entity at the given location
*/
setupEntityComponents(entity: Entity): any {
// Required, since the item processor needs this.
entity.addComponent(new ItemEjectorComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
{
pos: new Vector(1, 0),
direction: enumDirection.top,
},
],
}));
entity.addComponent(new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 1),
direction: enumDirection.bottom,
},
{
pos: new Vector(1, 1),
direction: enumDirection.bottom,
},
],
}));
entity.addComponent(new StorageComponent({
maximumStorage: storageSize,
}));
entity.addComponent(new WiredPinsComponent({
slots: [
{
pos: new Vector(1, 1),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 1),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
],
}));
}
}