2020-09-13 06:40:56 +00:00
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{
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"name": "shapez.io",
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"version": "1.0.0",
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"main": "index.js",
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"repository": "https://github.com/tobspr/shapez.io",
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Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 15:35:49 +00:00
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"author": "tobspr Games <hello@tobspr.io>",
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2020-09-13 06:40:56 +00:00
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"license": "MIT",
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"private": true,
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"scripts": {
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"dev": "cd gulp && yarn gulp main.serveDev",
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Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation
* Add config.local.template.js and rm cached copy of config.local.js
* [WIP] Implement painting, cutting, rotating achievements (to log only)
* [WIP] Refactor achievements, jsdoc fixes, add npm script
- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts
* Add steam/greenworks IPC calls and optional private-artifact dependency
* Include private artifacts in standalone builds
* Uncomment appid include
* [WIP] Add steam overlay fix, add hash to artifact dependency
* Update electron, greenworks. Add task to add local config if not present
* Add more achievements, refactor achievement code
* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked
* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements
* Add achievements, ids. Update names, keys for consistency
* Add play time achievements
* [WIP] Add more achievements
* Add more achievements. Add bulk achievement check signal
* [WIP] Add achievements. Start savefile migration
* Add achievements. Add savefile migration
* Remove superfluous achievement stat
* Update lock files, fix merge conflict
2021-03-10 06:33:39 +00:00
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"devStandalone": "cd gulp && yarn gulp main.serveStandalone",
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2020-09-13 06:40:56 +00:00
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"tslint": "cd src/js && tsc",
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"lint": "eslint src/js",
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"prettier-all": "prettier --write src/**/*.* && prettier --write gulp/**/*.*",
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"publishOnItchWindows": "butler push tmp_standalone_files/shapez.io-standalone-win32-x64 tobspr/shapezio:windows --userversion-file version",
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"publishOnItchLinux": "butler push tmp_standalone_files/shapez.io-standalone-linux-x64 tobspr/shapezio:linux --userversion-file version",
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"publishOnItch": "yarn publishOnItchWindows && yarn publishOnItchLinux",
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"publishOnSteam": "cd gulp/steampipe && ./upload.bat",
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"publishStandalone": "yarn publishOnItch && yarn publishOnSteam",
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"publishWeb": "cd gulp && yarn main.deploy.prod",
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"publish": "yarn publishStandalone && yarn publishWeb",
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Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 15:35:49 +00:00
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"syncTranslations": "node sync-translations.js",
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"buildTypes": "tsc src/js/application.js --declaration --allowJs --emitDeclarationOnly --skipLibCheck --out types.js"
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2020-09-13 06:40:56 +00:00
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},
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"dependencies": {
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"@babel/core": "^7.5.4",
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|
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"@babel/plugin-transform-block-scoping": "^7.4.4",
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"@babel/plugin-transform-classes": "^7.5.5",
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"@babel/preset-env": "^7.5.4",
|
2022-06-12 15:33:54 +00:00
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|
"@nastyox/rando.js": "^2.0.5",
|
2022-06-17 10:02:48 +00:00
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|
|
"@openreplay/tracker": "^3.5.12",
|
|
|
|
"@openreplay/tracker-fetch": "^3.5.3",
|
2020-09-13 06:40:56 +00:00
|
|
|
"@types/cordova": "^0.0.34",
|
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"@types/filesystem": "^0.0.29",
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"ajv": "^6.10.2",
|
2020-10-31 11:07:25 +00:00
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|
"babel-core": "^6.26.3",
|
2020-09-13 06:40:56 +00:00
|
|
|
"babel-loader": "^8.0.4",
|
|
|
|
"circular-dependency-plugin": "^5.0.2",
|
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|
|
"circular-json": "^0.5.9",
|
|
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"clipboard-copy": "^3.1.0",
|
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|
"colors": "^1.3.3",
|
|
|
|
"core-js": "3",
|
|
|
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"crc": "^3.8.0",
|
|
|
|
"cssnano-preset-advanced": "^4.0.7",
|
|
|
|
"debounce-promise": "^3.1.2",
|
|
|
|
"email-validator": "^2.0.4",
|
|
|
|
"eslint": "7.1.0",
|
|
|
|
"fastdom": "^1.0.8",
|
|
|
|
"flatted": "^2.0.1",
|
|
|
|
"howler": "^2.1.2",
|
|
|
|
"html-loader": "^0.5.5",
|
|
|
|
"ignore-loader": "^0.1.2",
|
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|
|
"logrocket": "^1.0.7",
|
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|
|
"lz-string": "^1.4.4",
|
|
|
|
"markdown-loader": "^4.0.0",
|
|
|
|
"match-all": "^1.2.5",
|
|
|
|
"phonegap-plugin-mobile-accessibility": "^1.0.5",
|
2020-10-31 11:07:25 +00:00
|
|
|
"postcss": ">=5.0.0",
|
2020-09-13 06:40:56 +00:00
|
|
|
"promise-polyfill": "^8.1.0",
|
|
|
|
"query-string": "^6.8.1",
|
|
|
|
"rusha": "^0.8.13",
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 15:35:49 +00:00
|
|
|
"semver": "^7.3.5",
|
2020-09-13 06:40:56 +00:00
|
|
|
"strictdom": "^1.0.1",
|
|
|
|
"string-replace-webpack-plugin": "^0.1.3",
|
|
|
|
"terser-webpack-plugin": "^1.1.0",
|
|
|
|
"typescript": "3.9.3",
|
|
|
|
"uglify-template-string-loader": "^1.1.0",
|
|
|
|
"unused-files-webpack-plugin": "^3.4.0",
|
|
|
|
"webpack": "^4.43.0",
|
|
|
|
"webpack-bundle-analyzer": "^3.0.3",
|
|
|
|
"webpack-cli": "^3.1.0",
|
|
|
|
"webpack-deep-scope-plugin": "^1.6.0",
|
|
|
|
"webpack-plugin-replace": "^1.1.1",
|
|
|
|
"webpack-strip-block": "^0.2.0",
|
|
|
|
"whatwg-fetch": "^3.0.0",
|
|
|
|
"worker-loader": "^2.0.0",
|
|
|
|
"yaml": "^1.10.0",
|
|
|
|
"yawn-yaml": "^1.5.0"
|
|
|
|
},
|
|
|
|
"devDependencies": {
|
2020-10-31 11:07:25 +00:00
|
|
|
"@octokit/rest": "^18.0.6",
|
2020-09-13 06:40:56 +00:00
|
|
|
"@typescript-eslint/eslint-plugin": "3.0.1",
|
|
|
|
"@typescript-eslint/parser": "3.0.1",
|
|
|
|
"autoprefixer": "^9.4.3",
|
|
|
|
"babel-plugin-closure-elimination": "^1.3.0",
|
|
|
|
"babel-plugin-console-source": "^2.0.2",
|
|
|
|
"babel-plugin-danger-remove-unused-import": "^1.1.2",
|
|
|
|
"css-mqpacker": "^7.0.0",
|
|
|
|
"cssnano": "^4.1.10",
|
|
|
|
"eslint-config-prettier": "6.11.0",
|
|
|
|
"eslint-plugin-prettier": "3.1.3",
|
|
|
|
"faster.js": "^1.1.0",
|
|
|
|
"glob": "^7.1.3",
|
|
|
|
"imagemin-mozjpeg": "^8.0.0",
|
|
|
|
"imagemin-pngquant": "^8.0.0",
|
|
|
|
"jimp": "^0.6.1",
|
|
|
|
"js-yaml": "^3.13.1",
|
|
|
|
"postcss-assets": "^5.0.0",
|
|
|
|
"postcss-preset-env": "^6.5.0",
|
|
|
|
"postcss-round-subpixels": "^1.2.0",
|
|
|
|
"postcss-unprefix": "^2.1.3",
|
|
|
|
"prettier": "^2.0.4",
|
|
|
|
"sass-unused": "^0.3.0",
|
|
|
|
"strip-json-comments": "^3.0.1",
|
|
|
|
"trim": "^0.0.1",
|
|
|
|
"yarn": "^1.22.4"
|
|
|
|
}
|
|
|
|
}
|