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tobspr_shapez.io/src/js/core/config.local.template.js

127 lines
7.4 KiB

export default {
// You can set any debug options here!
/* dev:start */
// -----------------------------------------------------------------------------------
// Quickly enters the game and skips the main menu - good for fast iterating
// fastGameEnter: true,
// -----------------------------------------------------------------------------------
// Skips any delays like transitions between states and such
// noArtificialDelays: true,
// -----------------------------------------------------------------------------------
// Disables writing of savegames, useful for testing the same savegame over and over
// disableSavegameWrite: true,
// -----------------------------------------------------------------------------------
// Shows bounds of all entities
// showEntityBounds: true,
// -----------------------------------------------------------------------------------
// Shows arrows for every ejector / acceptor
// showAcceptorEjectors: true,
// -----------------------------------------------------------------------------------
// Disables the music (Overrides any setting, can cause weird behaviour)
// disableMusic: true,
// -----------------------------------------------------------------------------------
// Do not render static map entities (=most buildings)
// doNotRenderStatics: true,
// -----------------------------------------------------------------------------------
// Allow to zoom freely without limits
// disableZoomLimits: true,
// -----------------------------------------------------------------------------------
// All rewards can be unlocked by passing just 1 of any shape
// rewardsInstant: true,
// -----------------------------------------------------------------------------------
// Unlocks all buildings
// allBuildingsUnlocked: true,
// -----------------------------------------------------------------------------------
// Disables cost of blueprints
// blueprintsNoCost: true,
// -----------------------------------------------------------------------------------
// Disables cost of upgrades
// upgradesNoCost: true,
// -----------------------------------------------------------------------------------
// Disables the dialog when completing a level
// disableUnlockDialog: true,
// -----------------------------------------------------------------------------------
// Disables the simulation - This effectively pauses the game.
// disableLogicTicks: true,
// -----------------------------------------------------------------------------------
// Test the rendering if everything is clipped out properly
// testClipping: true,
// -----------------------------------------------------------------------------------
// Allows to render slower, useful for recording at half speed to avoid stuttering
// framePausesBetweenTicks: 250,
// -----------------------------------------------------------------------------------
// Replace all translations with emojis to see which texts are translateable
// testTranslations: true,
// -----------------------------------------------------------------------------------
// Enables an inspector which shows information about the entity below the cursor
// enableEntityInspector: true,
// -----------------------------------------------------------------------------------
// Enables ads in the local build (normally they are deactivated there)
// testAds: true,
// -----------------------------------------------------------------------------------
Achievements (#1087) * [WIP] Add boilerplate for achievement implementation * Add config.local.template.js and rm cached copy of config.local.js * [WIP] Implement painting, cutting, rotating achievements (to log only) * [WIP] Refactor achievements, jsdoc fixes, add npm script - Refactor achievements to make use of Signals - Move implemented achievement interfaces to appropriate platform folders (SteamAchievements in currently in use in browser wrapper for testing) - Fix invalid jsdocs - Add dev-standalone script to package.json scripts * Add steam/greenworks IPC calls and optional private-artifact dependency * Include private artifacts in standalone builds * Uncomment appid include * [WIP] Add steam overlay fix, add hash to artifact dependency * Update electron, greenworks. Add task to add local config if not present * Add more achievements, refactor achievement code * Add receiver flexibility and more achievements - Add check to see if necessary to create achievement and add receiver - Add remove receiver functionality when achievement is unlocked * Add achievements and accommodations for switching states - Fix startup code to avoid clobbering achievements on state switch - Add a few more achievements * Add achievements, ids. Update names, keys for consistency * Add play time achievements * [WIP] Add more achievements * Add more achievements. Add bulk achievement check signal * [WIP] Add achievements. Start savefile migration * Add achievements. Add savefile migration * Remove superfluous achievement stat * Update lock files, fix merge conflict
3 years ago
// Allows unlocked achievements to be logged to console in the local build
// testAchievements: true,
// -----------------------------------------------------------------------------------
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
3 years ago
// Enables use of (some) existing flags within the puzzle mode context
// testPuzzleMode: true,
// -----------------------------------------------------------------------------------
// Disables the automatic switch to an overview when zooming out
// disableMapOverview: true,
// -----------------------------------------------------------------------------------
// Disables the notification when there are new entries in the changelog since last played
// disableUpgradeNotification: true,
// -----------------------------------------------------------------------------------
// Makes belts almost infinitely fast
// instantBelts: true,
// -----------------------------------------------------------------------------------
// Makes item processors almost infinitely fast
// instantProcessors: true,
// -----------------------------------------------------------------------------------
// Makes miners almost infinitely fast
// instantMiners: true,
// -----------------------------------------------------------------------------------
// When using fastGameEnter, controls whether a new game is started or the last one is resumed
// resumeGameOnFastEnter: true,
// -----------------------------------------------------------------------------------
// Special option used to render the trailer
// renderForTrailer: true,
// -----------------------------------------------------------------------------------
// Whether to render changes
// renderChanges: true,
// -----------------------------------------------------------------------------------
// Whether to render belt paths
// renderBeltPaths: true,
// -----------------------------------------------------------------------------------
// Whether to check belt paths
// checkBeltPaths: true,
// -----------------------------------------------------------------------------------
// Whether to items / s instead of items / m in stats
// detailedStatistics: true,
// -----------------------------------------------------------------------------------
// Shows detailed information about which atlas is used
// showAtlasInfo: true,
// -----------------------------------------------------------------------------------
// Renders the rotation of all wires
// renderWireRotations: true,
// -----------------------------------------------------------------------------------
// Renders information about wire networks
// renderWireNetworkInfos: true,
// -----------------------------------------------------------------------------------
// Disables ejector animations and processing
// disableEjectorProcessing: true,
// -----------------------------------------------------------------------------------
// Allows manual ticking
// manualTickOnly: true,
// -----------------------------------------------------------------------------------
// Disables slow asserts, useful for debugging performance
// disableSlowAsserts: true,
// -----------------------------------------------------------------------------------
Mod Support - 1.5.0 Update (#1361) * initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2 years ago
// Allows to load a mod from an external source for developing it
// externalModUrl: "http://localhost:3005/combined.js",
// -----------------------------------------------------------------------------------
// Visualizes the shape grouping on belts
// showShapeGrouping: true
// -----------------------------------------------------------------------------------
/* dev:end */
};