| 
									
										
										
										
											2020-05-09 14:45:23 +00:00
										 |  |  | /** | 
					
						
							|  |  |  |  * ES6 Bundle Loader | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Attempts to load the game code, and if that fails tries with the transpiled | 
					
						
							|  |  |  |  * version. Also handles errors during load. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | (function () { | 
					
						
							|  |  |  |     var loadTimeout = null; | 
					
						
							|  |  |  |     var callbackDone = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // Catch load errors
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function errorHandler(event, source, lineno, colno, error) { | 
					
						
							|  |  |  |         console.error("👀 Init Error:", event, source, lineno, colno, error); | 
					
						
							|  |  |  |         var element = document.createElement("div"); | 
					
						
							|  |  |  |         element.style.position = "fixed"; | 
					
						
							|  |  |  |         element.style.top = "0"; | 
					
						
							|  |  |  |         element.style.right = "0"; | 
					
						
							|  |  |  |         element.style.bottom = "0"; | 
					
						
							|  |  |  |         element.style.left = "0"; | 
					
						
							|  |  |  |         element.style.zIndex = "29999"; | 
					
						
							|  |  |  |         element.style.backgroundColor = "#222429"; | 
					
						
							|  |  |  |         element.style.display = "flex"; | 
					
						
							|  |  |  |         element.style.justifyContent = "center"; | 
					
						
							|  |  |  |         element.style.alignItems = "center"; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         var inner = document.createElement("div"); | 
					
						
							|  |  |  |         inner.style.color = "#fff"; | 
					
						
							|  |  |  |         inner.style.fontFamily = "GameFont, sans-serif"; | 
					
						
							|  |  |  |         inner.style.fontSize = "15px"; | 
					
						
							|  |  |  |         inner.style.padding = "30px"; | 
					
						
							|  |  |  |         inner.style.textAlign = "center"; | 
					
						
							|  |  |  |         element.appendChild(inner); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         var heading = document.createElement("h3"); | 
					
						
							|  |  |  |         heading.style.color = "#ef5072"; | 
					
						
							|  |  |  |         heading.innerText = "Error"; | 
					
						
							|  |  |  |         heading.style.marginBottom = "40px"; | 
					
						
							|  |  |  |         heading.style.fontSize = "45px"; | 
					
						
							|  |  |  |         inner.appendChild(heading); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         var content = document.createElement("p"); | 
					
						
							|  |  |  |         content.style.color = "#eee"; | 
					
						
							|  |  |  |         content.innerText = error || (event && event.message) || event || "Unknown Error"; | 
					
						
							|  |  |  |         inner.appendChild(content); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (source) { | 
					
						
							|  |  |  |             var sourceElement = document.createElement("p"); | 
					
						
							|  |  |  |             sourceElement.style.color = "#777"; | 
					
						
							|  |  |  |             sourceElement.innerText = sourceElement + ":" + lineno + ":" + colno; | 
					
						
							|  |  |  |             inner.appendChild(sourceElement); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         document.documentElement.appendChild(element); | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
											  
											
												Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
											
										 
											2021-05-23 14:32:05 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  |     if (window.location.host.indexOf("localhost") < 0) { | 
					
						
							|  |  |  |         window.addEventListener("error", errorHandler); | 
					
						
							|  |  |  |         window.addEventListener("unhandledrejection", errorHandler); | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2020-05-09 14:45:23 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  |     function makeJsTag(src, integrity) { | 
					
						
							|  |  |  |         var script = document.createElement("script"); | 
					
						
							|  |  |  |         script.src = src; | 
					
						
							|  |  |  |         script.type = "text/javascript"; | 
					
						
							|  |  |  |         script.charset = "utf-8"; | 
					
						
							|  |  |  |         script.defer = true; | 
					
						
							|  |  |  |         if (integrity) { | 
					
						
							|  |  |  |             script.setAttribute("integrity", integrity); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return script; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function loadFallbackJs(error) { | 
					
						
							|  |  |  |         console.warn("👀 ES6 Script not supported, loading transpiled code."); | 
					
						
							|  |  |  |         console.warn("👀 Error was:", error); | 
					
						
							|  |  |  |         var scriptTransp = makeJsTag(bundleSrcTranspiled, bundleIntegrityTranspiled); | 
					
						
							|  |  |  |         scriptTransp.addEventListener("error", scriptFail); | 
					
						
							|  |  |  |         scriptTransp.addEventListener("load", onJsLoaded); | 
					
						
							|  |  |  |         document.head.appendChild(scriptTransp); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function scriptFail(error) { | 
					
						
							|  |  |  |         console.error("👀 Failed to load bundle!"); | 
					
						
							|  |  |  |         console.error("👀 Error was:", error); | 
					
						
							|  |  |  |         throw new Error("Core load failed."); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function expectJsParsed() { | 
					
						
							|  |  |  |         if (!callbackDone) { | 
					
						
							|  |  |  |             console.error("👀 Got no core callback"); | 
					
						
							|  |  |  |             throw new Error("Core thread failed to respond within time."); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function onJsLoaded() { | 
					
						
							|  |  |  |         console.log("👀 Core loaded at", Math.floor(performance.now()), "ms"); | 
					
						
							|  |  |  |         loadTimeout = setTimeout(expectJsParsed, 15000); | 
					
						
							|  |  |  |         window.removeEventListener("error", errorHandler); | 
					
						
							|  |  |  |         window.removeEventListener("unhandledrejection", errorHandler); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     window.coreThreadLoadedCb = function () { | 
					
						
							|  |  |  |         console.log("👀 Core responded at", Math.floor(performance.now()), "ms"); | 
					
						
							|  |  |  |         clearTimeout(loadTimeout); | 
					
						
							|  |  |  |         loadTimeout = null; | 
					
						
							|  |  |  |         callbackDone = true; | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     var scriptEs6 = makeJsTag(bundleSrc, bundleIntegrity); | 
					
						
							|  |  |  |     scriptEs6.addEventListener("error", loadFallbackJs); | 
					
						
							|  |  |  |     scriptEs6.addEventListener("load", onJsLoaded); | 
					
						
							|  |  |  |     document.head.appendChild(scriptEs6); | 
					
						
							|  |  |  | })(); |