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tobspr_shapez.io/src/js/game/buildings/wire.js

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2020-08-11 16:40:09 +00:00
import { Vector } from "../../core/vector";
import { SOUNDS } from "../../platform/sound";
import { enumWireType, WireComponent } from "../components/wire";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { enumLayer, GameRoot } from "../root";
import { beltOverlayMatrices } from "./belt_base";
export const arrayWireRotationVariantToType = [enumWireType.regular, enumWireType.turn, enumWireType.split];
export const wireOverlayMatrices = {
[enumWireType.regular]: {
0: [0, 1, 0, 0, 1, 0, 0, 1, 0],
90: [0, 0, 0, 1, 1, 1, 0, 0, 0],
180: [0, 1, 0, 0, 1, 0, 0, 1, 0],
270: [0, 0, 0, 1, 1, 1, 0, 0, 0],
},
[enumWireType.split]: {
0: [0, 0, 0, 1, 1, 1, 0, 1, 0],
90: [0, 1, 0, 1, 1, 0, 0, 1, 0],
180: [0, 1, 0, 1, 1, 1, 0, 0, 0],
270: [0, 1, 0, 0, 1, 1, 0, 1, 0],
},
[enumWireType.turn]: {
0: [0, 0, 0, 0, 1, 1, 0, 1, 0],
90: [0, 0, 0, 1, 1, 0, 0, 1, 0],
180: [0, 1, 0, 1, 1, 0, 0, 0, 0],
270: [0, 1, 0, 0, 1, 1, 0, 0, 0],
},
};
export class MetaWireBuilding extends MetaBuilding {
constructor() {
super("wire");
}
getHasDirectionLockAvailable() {
return true;
}
getSilhouetteColor() {
return "#25fff2";
}
getDimensions() {
return new Vector(1, 1);
}
getStayInPlacementMode() {
return true;
}
getPlacementSound() {
return SOUNDS.placeBelt;
}
getRotateAutomaticallyWhilePlacing() {
return true;
}
getLayer() {
return enumLayer.wires;
}
getSprite() {
return null;
}
getIsReplaceable() {
return true;
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return G_IS_DEV;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
// @todo
entity.addComponent(new WireComponent({}));
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
*/
updateVariants(entity, rotationVariant) {
entity.components.Wire.type = arrayWireRotationVariantToType[rotationVariant];
}
/**
*
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return wireOverlayMatrices[entity.components.Wire.type][rotation];
}
}