mirror of
https://github.com/tobspr/shapez.io.git
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112 lines
2.6 KiB
JavaScript
112 lines
2.6 KiB
JavaScript
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import { Vector } from "../../core/vector";
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import { SOUNDS } from "../../platform/sound";
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import { enumWireType, WireComponent } from "../components/wire";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { enumLayer, GameRoot } from "../root";
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import { beltOverlayMatrices } from "./belt_base";
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export const arrayWireRotationVariantToType = [enumWireType.regular, enumWireType.turn, enumWireType.split];
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export const wireOverlayMatrices = {
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[enumWireType.regular]: {
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0: [0, 1, 0, 0, 1, 0, 0, 1, 0],
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90: [0, 0, 0, 1, 1, 1, 0, 0, 0],
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180: [0, 1, 0, 0, 1, 0, 0, 1, 0],
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270: [0, 0, 0, 1, 1, 1, 0, 0, 0],
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},
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[enumWireType.split]: {
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0: [0, 0, 0, 1, 1, 1, 0, 1, 0],
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90: [0, 1, 0, 1, 1, 0, 0, 1, 0],
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180: [0, 1, 0, 1, 1, 1, 0, 0, 0],
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270: [0, 1, 0, 0, 1, 1, 0, 1, 0],
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},
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[enumWireType.turn]: {
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0: [0, 0, 0, 0, 1, 1, 0, 1, 0],
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90: [0, 0, 0, 1, 1, 0, 0, 1, 0],
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180: [0, 1, 0, 1, 1, 0, 0, 0, 0],
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270: [0, 1, 0, 0, 1, 1, 0, 0, 0],
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},
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};
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export class MetaWireBuilding extends MetaBuilding {
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constructor() {
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super("wire");
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}
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getHasDirectionLockAvailable() {
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return true;
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}
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getSilhouetteColor() {
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return "#25fff2";
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}
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getDimensions() {
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return new Vector(1, 1);
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}
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getStayInPlacementMode() {
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return true;
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}
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getPlacementSound() {
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return SOUNDS.placeBelt;
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}
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getRotateAutomaticallyWhilePlacing() {
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return true;
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}
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getLayer() {
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return enumLayer.wires;
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}
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getSprite() {
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return null;
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}
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getIsReplaceable() {
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return true;
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}
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/**
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* @param {GameRoot} root
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*/
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getIsUnlocked(root) {
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// @todo
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return G_IS_DEV;
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}
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/**
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* Creates the entity at the given location
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* @param {Entity} entity
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*/
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setupEntityComponents(entity) {
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// @todo
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entity.addComponent(new WireComponent({}));
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}
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/**
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*
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* @param {Entity} entity
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* @param {number} rotationVariant
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*/
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updateVariants(entity, rotationVariant) {
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entity.components.Wire.type = arrayWireRotationVariantToType[rotationVariant];
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}
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/**
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*
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* @param {number} rotation
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* @param {number} rotationVariant
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* @param {string} variant
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* @param {Entity} entity
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*/
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getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
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return wireOverlayMatrices[entity.components.Wire.type][rotation];
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}
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}
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