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tobspr_shapez.io/src/js/game/hud/parts/wires_overlay.js

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2020-06-24 20:23:10 +00:00
import { makeOffscreenBuffer } from "../../../core/buffer_utils";
import { globalConfig } from "../../../core/config";
import { DrawParameters } from "../../../core/draw_parameters";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { enumEditMode } from "../../root";
import { THEME } from "../../theme";
import { BaseHUDPart } from "../base_hud_part";
const wiresBackgroundDpi = 3;
export class HUDWiresOverlay extends BaseHUDPart {
createElements(parent) {}
initialize() {
// Probably not the best location, but the one which makes most sense
this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.switchLayers).add(this.switchLayers, this);
this.generateTilePattern();
}
/**
* Switches between layers
*/
switchLayers() {
if (this.root.editMode === enumEditMode.regular) {
this.root.editMode = enumEditMode.wires;
} else {
this.root.editMode = enumEditMode.regular;
}
this.root.signals.editModeChanged.dispatch(this.root.editMode);
}
/**
* Generates the background pattern for the wires overlay
*/
generateTilePattern() {
const dims = globalConfig.tileSize * wiresBackgroundDpi;
const [canvas, context] = makeOffscreenBuffer(dims, dims, {
smooth: false,
reusable: false,
label: "wires-tile-pattern",
});
context.scale(wiresBackgroundDpi, wiresBackgroundDpi);
context.fillStyle = THEME.map.wires.overlay;
context.fillRect(0, 0, globalConfig.tileSize, globalConfig.tileSize);
const lineWidth = 1;
context.fillRect(0, 0, globalConfig.tileSize, lineWidth);
context.fillRect(0, lineWidth, lineWidth, globalConfig.tileSize);
this.tilePatternCanvas = canvas;
}
/**
*
* @param {DrawParameters} parameters
*/
draw(parameters) {
if (this.root.editMode !== enumEditMode.wires) {
return;
}
if (!this.cachedPatternBackground) {
this.cachedPatternBackground = parameters.context.createPattern(this.tilePatternCanvas, "repeat");
}
const bounds = parameters.visibleRect;
const scaleFactor = 1 / wiresBackgroundDpi;
parameters.context.scale(scaleFactor, scaleFactor);
parameters.context.fillStyle = this.cachedPatternBackground;
parameters.context.fillRect(
bounds.x / scaleFactor,
bounds.y / scaleFactor,
bounds.w / scaleFactor,
bounds.h / scaleFactor
);
parameters.context.scale(1 / scaleFactor, 1 / scaleFactor);
}
}