mirror of
https://github.com/tobspr/shapez.io.git
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84 lines
2.6 KiB
JavaScript
84 lines
2.6 KiB
JavaScript
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import { makeOffscreenBuffer } from "../../../core/buffer_utils";
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import { globalConfig } from "../../../core/config";
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import { DrawParameters } from "../../../core/draw_parameters";
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import { KEYMAPPINGS } from "../../key_action_mapper";
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import { enumEditMode } from "../../root";
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import { THEME } from "../../theme";
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import { BaseHUDPart } from "../base_hud_part";
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const wiresBackgroundDpi = 3;
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export class HUDWiresOverlay extends BaseHUDPart {
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createElements(parent) {}
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initialize() {
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// Probably not the best location, but the one which makes most sense
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this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.switchLayers).add(this.switchLayers, this);
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this.generateTilePattern();
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}
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/**
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* Switches between layers
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*/
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switchLayers() {
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if (this.root.editMode === enumEditMode.regular) {
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this.root.editMode = enumEditMode.wires;
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} else {
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this.root.editMode = enumEditMode.regular;
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}
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this.root.signals.editModeChanged.dispatch(this.root.editMode);
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}
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/**
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* Generates the background pattern for the wires overlay
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*/
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generateTilePattern() {
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const dims = globalConfig.tileSize * wiresBackgroundDpi;
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const [canvas, context] = makeOffscreenBuffer(dims, dims, {
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smooth: false,
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reusable: false,
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label: "wires-tile-pattern",
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});
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context.scale(wiresBackgroundDpi, wiresBackgroundDpi);
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context.fillStyle = THEME.map.wires.overlay;
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context.fillRect(0, 0, globalConfig.tileSize, globalConfig.tileSize);
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const lineWidth = 1;
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context.fillRect(0, 0, globalConfig.tileSize, lineWidth);
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context.fillRect(0, lineWidth, lineWidth, globalConfig.tileSize);
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this.tilePatternCanvas = canvas;
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}
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/**
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*
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* @param {DrawParameters} parameters
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*/
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draw(parameters) {
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if (this.root.editMode !== enumEditMode.wires) {
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return;
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}
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if (!this.cachedPatternBackground) {
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this.cachedPatternBackground = parameters.context.createPattern(this.tilePatternCanvas, "repeat");
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}
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const bounds = parameters.visibleRect;
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const scaleFactor = 1 / wiresBackgroundDpi;
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parameters.context.scale(scaleFactor, scaleFactor);
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parameters.context.fillStyle = this.cachedPatternBackground;
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parameters.context.fillRect(
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bounds.x / scaleFactor,
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bounds.y / scaleFactor,
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bounds.w / scaleFactor,
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bounds.h / scaleFactor
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);
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parameters.context.scale(1 / scaleFactor, 1 / scaleFactor);
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}
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}
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