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tobspr_shapez.io/src/js/game/components/wired_pins.js

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2020-06-24 20:23:10 +00:00
import { Component } from "../component";
import { Vector } from "../../core/vector";
import { types } from "../../savegame/serialization";
/** @enum {string} */
export const enumPinSlotType = {
energyEjector: "energyEjector",
};
/** @typedef {{
* pos: Vector,
* type: enumPinSlotType
* }} WirePinSlotDefinition */
/** @typedef {{
* pos: Vector,
* type: enumPinSlotType,
* value: number
* }} WirePinSlot */
export class WiredPinsComponent extends Component {
static getId() {
return "WiredPins";
}
static getSchema() {
return {
slots: types.array(
types.structured({
pos: types.vector,
type: types.enum(enumPinSlotType),
value: types.float,
})
),
};
}
/**
*
* @param {object} param0
* @param {Array<WirePinSlotDefinition>} param0.slots
*/
constructor({ slots }) {
super();
this.setSlots(slots);
}
/**
* Sets the slots of this building
* @param {Array<WirePinSlotDefinition>} slots
*/
setSlots(slots) {
/** @type {Array<WirePinSlot>} */
this.slots = [];
for (let i = 0; i < slots.length; ++i) {
const slotData = slots[i];
this.slots.push({
pos: slotData.pos,
type: slotData.type,
value: 0.0,
});
}
}
}