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tobspr_shapez.io/src/js/game/hud/parts/keybinding_overlay.js

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import { makeDiv } from "../../../core/utils";
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import { T } from "../../../translations";
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import { getStringForKeyCode, KEYMAPPINGS } from "../../key_action_mapper";
import { BaseHUDPart } from "../base_hud_part";
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export class HUDKeybindingOverlay extends BaseHUDPart {
initialize() {
this.root.hud.signals.selectedPlacementBuildingChanged.add(
this.onSelectedBuildingForPlacementChanged,
this
);
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}
createElements(parent) {
const mapper = this.root.keyMapper;
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const getKeycode = id => {
return getStringForKeyCode(mapper.getBinding(id).keyCode);
};
this.element = makeDiv(
parent,
"ingame_HUD_KeybindingOverlay",
[],
`
<div class="binding">
<code class="keybinding">${getKeycode(KEYMAPPINGS.ingame.centerMap)}</code>
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<label>${T.ingame.keybindingsOverlay.centerMap}</label>
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</div>
<div class="binding">
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<code class="keybinding leftMouse noPlacementOnly"></code><i class="noPlacementOnly"></i>
<code class="keybinding">${getKeycode(KEYMAPPINGS.ingame.mapMoveUp)}</code>
<code class="keybinding">${getKeycode(KEYMAPPINGS.ingame.mapMoveLeft)}</code>
<code class="keybinding">${getKeycode(KEYMAPPINGS.ingame.mapMoveDown)}</code>
<code class="keybinding">${getKeycode(KEYMAPPINGS.ingame.mapMoveRight)}</code>
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<label>${T.ingame.keybindingsOverlay.moveMap}</label>
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</div>
<div class="binding noPlacementOnly">
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<code class="keybinding rightMouse"></code><i></i>
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<code class="keybinding builtinKey">${T.global.keys.control}</code>+
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<code class="keybinding leftMouse"></code>
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<label>${T.ingame.keybindingsOverlay.removeBuildings}</label>
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</div>
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<div class="binding placementOnly">
<code class="keybinding leftMouse"></code>
<label>${T.ingame.keybindingsOverlay.placeBuilding}</label>
</div>
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<div class="binding placementOnly">
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<code class="keybinding rightMouse"></code><i></i>
<code class="keybinding">${getKeycode(KEYMAPPINGS.placement.abortBuildingPlacement)}</code>
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<label>${T.ingame.keybindingsOverlay.stopPlacement}</label>
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</div>
<div class="binding placementOnly">
<code class="keybinding">${getKeycode(KEYMAPPINGS.placement.rotateWhilePlacing)}</code>
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<label>${T.ingame.keybindingsOverlay.rotateBuilding}</label>
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</div>
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<div class="binding placementOnly">
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<code class="keybinding builtinKey shift"> ${getKeycode(
KEYMAPPINGS.placementModifiers.placeMultiple
)}</code>
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<label>${T.ingame.keybindingsOverlay.placeMultiple}</label>
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</div>
`
);
}
onSelectedBuildingForPlacementChanged(selectedMetaBuilding) {
this.element.classList.toggle("placementActive", !!selectedMetaBuilding);
}
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update() {}
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}