2020-08-29 08:38:23 +00:00
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/* typehints:start */
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import { BeltComponent } from "./components/belt";
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import { BeltUnderlaysComponent } from "./components/belt_underlays";
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import { HubComponent } from "./components/hub";
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import { ItemAcceptorComponent } from "./components/item_acceptor";
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import { ItemEjectorComponent } from "./components/item_ejector";
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import { ItemProcessorComponent } from "./components/item_processor";
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import { MinerComponent } from "./components/miner";
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import { StaticMapEntityComponent } from "./components/static_map_entity";
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import { StorageComponent } from "./components/storage";
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import { UndergroundBeltComponent } from "./components/underground_belt";
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import { WiredPinsComponent } from "./components/wired_pins";
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import { WireComponent } from "./components/wire";
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import { ConstantSignalComponent } from "./components/constant_signal";
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import { LogicGateComponent } from "./components/logic_gate";
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import { LeverComponent } from "./components/lever";
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import { WireTunnelComponent } from "./components/wire_tunnel";
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import { DisplayComponent } from "./components/display";
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import { BeltReaderComponent } from "./components/belt_reader";
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2020-09-19 17:30:04 +00:00
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import { FilterComponent } from "./components/filter";
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2020-09-29 08:52:25 +00:00
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import { ItemProducerComponent } from "./components/item_producer";
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Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 14:32:05 +00:00
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import { GoalAcceptorComponent } from "./components/goal_acceptor";
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2020-08-29 08:38:23 +00:00
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/* typehints:end */
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/**
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* Typedefs for all entity components. These are not actually present on the entity,
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* thus they are undefined by default
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*/
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export class EntityComponentStorage {
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constructor() {
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/* typehints:start */
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/** @type {StaticMapEntityComponent} */
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this.StaticMapEntity;
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/** @type {BeltComponent} */
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this.Belt;
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/** @type {ItemEjectorComponent} */
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this.ItemEjector;
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/** @type {ItemAcceptorComponent} */
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this.ItemAcceptor;
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/** @type {MinerComponent} */
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this.Miner;
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/** @type {ItemProcessorComponent} */
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this.ItemProcessor;
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/** @type {UndergroundBeltComponent} */
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this.UndergroundBelt;
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/** @type {HubComponent} */
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this.Hub;
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/** @type {StorageComponent} */
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this.Storage;
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/** @type {WiredPinsComponent} */
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this.WiredPins;
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/** @type {BeltUnderlaysComponent} */
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this.BeltUnderlays;
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/** @type {WireComponent} */
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this.Wire;
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/** @type {ConstantSignalComponent} */
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this.ConstantSignal;
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/** @type {LogicGateComponent} */
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this.LogicGate;
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/** @type {LeverComponent} */
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this.Lever;
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/** @type {WireTunnelComponent} */
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this.WireTunnel;
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/** @type {DisplayComponent} */
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this.Display;
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/** @type {BeltReaderComponent} */
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this.BeltReader;
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2020-09-19 17:30:04 +00:00
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/** @type {FilterComponent} */
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this.Filter;
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2020-09-29 08:52:25 +00:00
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/** @type {ItemProducerComponent} */
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this.ItemProducer;
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Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 14:32:05 +00:00
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/** @type {GoalAcceptorComponent} */
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this.GoalAcceptor;
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2020-08-29 08:38:23 +00:00
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/* typehints:end */
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}
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}
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