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tobspr_shapez.io/src/js/game/buildings/constant_signal.js

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2020-08-12 19:05:32 +00:00
import { enumDirection, Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { enumLayer, GameRoot } from "../root";
import { ConstantSignalComponent } from "../components/constant_signal";
export class MetaConstantSignalBuilding extends MetaBuilding {
constructor() {
super("constant_signal");
}
getSilhouetteColor() {
return "#2bafda";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
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}
getLayer() {
return enumLayer.wires;
}
getDimensions() {
return new Vector(1, 1);
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
],
})
);
entity.addComponent(new ConstantSignalComponent({}));
}
}