shortText:shapez.io és un joc que té com a objectiu construir i automatitzar fàbriques per tal de produir figures cada cop més complexes en un mapa infinit.
shapez.io és un joc que té com a objectiu construir i automatitzar fàbriques per tal de produir i combinar figures. Al entregar-les, es progressa en el joc desbloquejant millores per les línies de producció.
En augmentar la demanda serà necessari redissenyar les línies de producció per tal de saciar les demandes - Sense oblidar-se dels recursos bàsics, serà necessari expandir-se en el [b]mapa infinit[/b]!
Ja que les figures simples poden ser avorrides serà necessari mesclar colors i pintar-les - Combina vermell, verd i blau per produir diferents colors i així pintar les figures per assolir el nivell de demanda adequat.
El joc compta amb 18 nivells (Que et mantindran ocupat durant hores!) però estic afegint constantment nou contingut - Tinc moltes coses planejades!
[b]Característiques planejades i suggerències de la comunitat[/b]
Aquest joc es de codi obert - Qualsevol pot contribuir! A més, tinc [b]molt present[/b] a la comunitat! Intento/e llegir tots els suggeriments i proporcionar tot el feedback que m'és possible.
desc:Has intentat accedir a una característica (<feature>) que no està disponible en la demo. Considera en obtenir el joc complet per una experiència completa!
desc: Dona-li un nom significatiu, també pots usar <strong>claus</strong> de les figures (Pots generarles a:<a href="https://viewer.shapez.io" target="_blank">here</a>)
desc:You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
keybindingsOverlay:
moveMap:Move
selectBuildings:Select area
stopPlacement:Stop placement
rotateBuilding:Rotate building
placeMultiple:Place multiple
reverseOrientation:Reverse orientation
disableAutoOrientation:Disable auto orientation
toggleHud:Toggle HUD
placeBuilding:Place building
createMarker:Create Marker
delete:Delete
pasteLastBlueprint:Paste last blueprint
lockBeltDirection:Enable belt planner
plannerSwitchSide:Flip planner side
cutSelection:Cut
copySelection:Copy
clearSelection:Clear Selection
pipette:Pipette
switchLayers:Switch Layers
# Names of the colors, used for the color blind mode
colors:
red:Red
green:Green
blue:Blue
yellow:Yellow
purple:Purple
cyan:Cyan
white:White
uncolored:Nocolor
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement:
# Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available.
cycleBuildingVariants:Press <key> to cycle variants.
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel:>-
Hotkey:<key>
infoTexts:
speed:Speed
range:Range
storage:Storage
oneItemPerSecond:1item / second
itemsPerSecond:<x> items / s
itemsPerSecondDouble:(x2)
tiles:<x> tiles
# The notification when completing a level
levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle:Level <level>
completed:Completed
unlockText:Unlocked <reward>!
buttonNextLevel:Next Level
# Notifications on the lower right
notifications:
newUpgrade:A new upgrade is available!
gameSaved:Your game has been saved.
# The "Upgrades" window
shop:
title:Upgrades
buttonUnlock:Upgrade
# Gets replaced to e.g. "Tier IX"
tier:Tier <x>
# The roman number for each tier
tierLabels:[I, II, III, IV, V, VI, VII, VIII, IX, X]
maximumLevel:MAXIMUM LEVEL (Speed x<currentMult>)
# The "Statistics" window
statistics:
title:Statistics
dataSources:
stored:
title:Stored
description:Displaying amount of stored shapes in your central building.
produced:
title:Produced
description:Displaying all shapes your whole factory produces, including intermediate products.
delivered:
title:Delivered
description:Displaying shapes which are delivered to your central building.
noShapesProduced:Noshapes have been produced so far.
# Displays the shapes per minute, e.g. '523 / m'
shapesPerMinute:<shapes> / m
# Settings menu, when you press "ESC"
settingsMenu:
playtime:Playtime
buildingsPlaced:Buildings
beltsPlaced:Belts
buttons:
continue:Continue
settings:Settings
menu:Return to menu
# Bottom left tutorial hints
tutorialHints:
title:Need help?
showHint:Show hint
hideHint:Close
# When placing a blueprint
blueprintPlacer:
cost:Cost
# Map markers
waypoints:
waypoints:Markers
hub:HUB
description:Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
creationSuccessNotification:Marker has been created.
# Shape viewer
shapeViewer:
title:Layers
empty:Empty
copyKey:Copy Key
# Interactive tutorial
interactiveTutorial:
title:Tutorial
hints:
1_1_extractor:Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
1_2_conveyor:>-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip:<strong>Click and drag</strong> the belt with your mouse!
1_3_expand:>-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip:Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
# All shop upgrades
shopUpgrades:
belt:
name:Belts, Distributor & Tunnels
description:Speed x<currentMult> → x<newMult>
miner:
name:Extraction
description:Speed x<currentMult> → x<newMult>
processors:
name:Cutting, Rotating & Stacking
description:Speed x<currentMult> → x<newMult>
painting:
name:Mixing & Painting
description:Speed x<currentMult> → x<newMult>
# Buildings and their name / description
buildings:
hub:
deliver:Deliver
toUnlock:to unlock
levelShortcut:LVL
belt:
default:
name:&beltConveyor Belt
description:Transports items, hold and drag to place multiple.
wire:
default:
name:&wireWire
description:Allows to transport energy
miner:# Internal name for the Extractor
default:
name:&minerExtractor
description:Place over a shape or color to extract it.
chainable:
name:Extractor (Chain)
description:Place over a shape or color to extract it. Can be chained.
underground_belt:# Internal name for the Tunnel
default:
name:&underground_beltTunnel
description:Allows to tunnel resources under buildings and belts.
tier2:
name:Tunnel Tier II
description:Allows to tunnel resources under buildings and belts.
splitter:# Internal name for the Balancer
default:
name:&splitterBalancer
description:Multifunctional - Evenly distributes all inputs onto all outputs.
compact:
name:Merger (compact)
description:Merges two conveyor belts into one.
compact-inverse:
name:Merger (compact)
description:Merges two conveyor belts into one.
cutter:
default:
name:&cutterCutter
description:Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
quad:
name:Cutter (Quad)
description:Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
advanced_processor:
default:
name:&advanced_processorAdvanced Processor
description:Advanced shape processing
rotater:
default:
name:&rotaterRotate
description:Rotates shapes clockwise by 90 degrees.
ccw:
name:Rotate (CCW)
description:Rotates shapes counter clockwise by 90 degrees.
stacker:
default:
name:&stackerStacker
description:Stacks both items. If they can not be merged, the right item is placed above the left item.
mixer:
default:
name:&mixerColor Mixer
description:Mixes two colors using additive blending.
painter:
default:
name:&painterPainter
description:&painter_descColors the whole shape on the left input with the color from the top input.
mirrored:
name:*painter
description:*painter_desc
double:
name:Painter (Double)
description:Colors the shapes on the left inputs with the color from the top input.
quad:
name:Painter (Quad)
description:Allows to color each quadrant of the shape with a different color.
trash:
default:
name:&trashTrash
description:Accepts inputs from all sides and destroys them. Forever.
storage:
name:Storage
description:Stores excess items, up to a given capacity. Can be used as an overflow gate.
energy_generator:
deliver:Deliver
# This will be shown before the amount, so for example 'For 123 Energy'
toGenerateEnergy:For
default:
name:&energy_generatorEnergy Generator
description:Generates energy by consuming shapes. Each energy generator requires a different shapes.
storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
title:Cutting Shapes
desc:You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
reward_rotater:
title:Rotating
desc:The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
reward_painter:
title:Painting
desc:>-
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS:If you are colorblind, there is a <strong>color blind mode</strong> in the settings!
reward_mixer:
title:Color Mixing
desc:The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
reward_stacker:
title:Combiner
desc:You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
reward_splitter:
title:Splitter/Merger
desc:The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
reward_tunnel:
title:Tunnel
desc:The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it!
reward_rotater_ccw:
title:CCW Rotating
desc:You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
reward_miner_chainable:
title:Chaining Extractor
desc:You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
reward_underground_belt_tier_2:
title:Tunnel Tier II
desc:You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
reward_splitter_compact:
title:Compact Balancer
desc:>-
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
reward_cutter_quad:
title:Quad Cutting
desc:You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title:Double Painting
desc:You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
reward_painter_quad:
title:Quad Painting
desc:You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
reward_storage:
title:Storage Buffer
desc:You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
reward_freeplay:
title:Freeplay
desc:You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
reward_blueprints:
title:Blueprints
desc:You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
# Special reward, which is shown when there is no reward actually
no_reward:
title:Next level
desc:>-
This level gave you no reward, but the next one will! <br><br> PS:Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
reward_wires:
title:Wires
desc:TODO
no_reward_freeplay:
title:Next level
desc:>-
Congratulations! By the way, more content is planned for the standalone!
settings:
title:Settings
categories:
game:Game
app:Application
versionBadges:
dev:Development
staging:Staging
prod:Production
buildDate:Built <at-date>
labels:
uiScale:
title:Interface scale
description:>-
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
scales:
super_small:Super small
small:Small
regular:Regular
large:Large
huge:Huge
autosaveInterval:
title:Autosave Interval
description:>-
Controls how often the game saves automatically. You can also disable it entirely here.
intervals:
one_minute:1Minute
two_minutes:2Minutes
five_minutes:5Minutes
ten_minutes:10Minutes
twenty_minutes:20Minutes
disabled:Disabled
scrollWheelSensitivity:
title:Zoom sensitivity
description:>-
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity:
super_slow:Super slow
slow:Slow
regular:Regular
fast:Fast
super_fast:Super fast
movementSpeed:
title:Movement speed
description:>-
Changes how fast the view moves when using the keyboard.
speeds:
super_slow:Super slow
slow:Slow
regular:Regular
fast:Fast
super_fast:Super Fast
extremely_fast:Extremely Fast
language:
title:Language
description:>-
Change the language. All translations are user contributed and might be incomplete!
enableColorBlindHelper:
title:Color Blind Mode
description:>-
Enables various tools which allow to play the game if you are color blind.
fullscreen:
title:Fullscreen
description:>-
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
soundsMuted:
title:Mute Sounds
description:>-
If enabled, mutes all sound effects.
musicMuted:
title:Mute Music
description:>-
If enabled, mutes all music.
theme:
title:Game theme
description:>-
Choose the game theme (light / dark).
themes:
dark:Dark
light:Light
refreshRate:
title:Simulation Target
description:>-
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
alwaysMultiplace:
title:Multiplace
description:>-
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
offerHints:
title:Hints & Tutorials
description:>-
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
enableTunnelSmartplace:
title:Smart Tunnels
description:>-
When enabled, placing tunnels will automatically remove unnecessary belts. This also enables to drag tunnels and excess tunnels will get removed.
vignette:
title:Vignette
description:>-
Enables the vignette which darkens the screen corners and makes text easier to read.
rotationByBuilding:
title:Rotation by building type
description:>-
Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.
compactBuildingInfo:
title:Compact Building Infos
description:>-
Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.
disableCutDeleteWarnings:
title:Disable Cut/Delete Warnings
description:>-
Disable the warning dialogs brought up when cutting/deleting more than 100 entities.
keybindings:
title:Keybindings
hint:>-
Tip:Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community around my games - You should really join the <a href="<discordlink>" target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed.