| 
									
										
										
										
											2020-09-29 17:07:48 +00:00
										 |  |  | { | 
					
						
							|  |  |  |     "name": "electron", | 
					
						
							|  |  |  |     "version": "1.0.0", | 
					
						
							|  |  |  |     "main": "index.js", | 
					
						
							|  |  |  |     "license": "MIT", | 
					
						
							|  |  |  |     "private": true, | 
					
						
							|  |  |  |     "scripts": { | 
					
						
							|  |  |  |         "startDev": "electron --disable-direct-composition --in-process-gpu . --dev --local", | 
					
						
							|  |  |  |         "startDevGpu": "electron --enable-gpu-rasterization --enable-accelerated-2d-canvas --num-raster-threads=8 --enable-zero-copy . --dev --local", | 
					
						
							|  |  |  |         "start": "electron --disable-direct-composition --in-process-gpu ." | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "devDependencies": { | 
					
						
							| 
									
										
										
										
											2021-03-14 07:56:48 +00:00
										 |  |  |         "electron": "10.4.0" | 
					
						
							| 
									
										
										
										
											2020-09-29 17:07:48 +00:00
										 |  |  |     }, | 
					
						
							| 
									
										
											  
											
												Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation
* Add config.local.template.js and rm cached copy of config.local.js
* [WIP] Implement painting, cutting, rotating achievements (to log only)
* [WIP] Refactor achievements, jsdoc fixes, add npm script
- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts
* Add steam/greenworks IPC calls and optional private-artifact dependency
* Include private artifacts in standalone builds
* Uncomment appid include
* [WIP] Add steam overlay fix, add hash to artifact dependency
* Update electron, greenworks. Add task to add local config if not present
* Add more achievements, refactor achievement code
* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked
* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements
* Add achievements, ids. Update names, keys for consistency
* Add play time achievements
* [WIP] Add more achievements
* Add more achievements. Add bulk achievement check signal
* [WIP] Add achievements. Start savefile migration
* Add achievements. Add savefile migration
* Remove superfluous achievement stat
* Update lock files, fix merge conflict
											
										 
											2021-03-10 06:33:39 +00:00
										 |  |  |     "optionalDependencies": { | 
					
						
							|  |  |  |         "shapez.io-private-artifacts": "github:tobspr/shapez.io-private-artifacts#abi-v85" | 
					
						
							| 
									
										
										
										
											2021-03-14 07:51:10 +00:00
										 |  |  |     }, | 
					
						
							|  |  |  |     "dependencies": { | 
					
						
							|  |  |  |         "async-lock": "^1.2.8" | 
					
						
							| 
									
										
											  
											
												Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation
* Add config.local.template.js and rm cached copy of config.local.js
* [WIP] Implement painting, cutting, rotating achievements (to log only)
* [WIP] Refactor achievements, jsdoc fixes, add npm script
- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts
* Add steam/greenworks IPC calls and optional private-artifact dependency
* Include private artifacts in standalone builds
* Uncomment appid include
* [WIP] Add steam overlay fix, add hash to artifact dependency
* Update electron, greenworks. Add task to add local config if not present
* Add more achievements, refactor achievement code
* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked
* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements
* Add achievements, ids. Update names, keys for consistency
* Add play time achievements
* [WIP] Add more achievements
* Add more achievements. Add bulk achievement check signal
* [WIP] Add achievements. Start savefile migration
* Add achievements. Add savefile migration
* Remove superfluous achievement stat
* Update lock files, fix merge conflict
											
										 
											2021-03-10 06:33:39 +00:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2020-09-29 17:07:48 +00:00
										 |  |  | } |