2020-09-13 06:40:56 +00:00
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{
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2022-12-03 04:23:18 +00:00
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"name": "shapez",
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"version": "1.6.0",
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2020-09-13 06:40:56 +00:00
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"main": "index.js",
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2022-10-22 14:14:54 +00:00
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"repository": "https://github.com/tobspr-games/shapez.io",
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Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 15:35:49 +00:00
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"author": "tobspr Games <hello@tobspr.io>",
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2022-12-03 04:23:18 +00:00
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"license": "GPL-3.0-or-later",
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2020-09-13 06:40:56 +00:00
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"private": true,
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2022-12-03 04:23:18 +00:00
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"type": "module",
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2020-09-13 06:40:56 +00:00
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"scripts": {
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2022-12-03 04:23:18 +00:00
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"gulp": "gulp --cwd gulp",
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2020-09-13 06:40:56 +00:00
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"lint": "eslint src/js",
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"prettier-all": "prettier --write src/**/*.* && prettier --write gulp/**/*.*",
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Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 15:35:49 +00:00
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"buildTypes": "tsc src/js/application.js --declaration --allowJs --emitDeclarationOnly --skipLibCheck --out types.js"
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2020-09-13 06:40:56 +00:00
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},
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"dependencies": {
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"ajv": "^6.10.2",
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"circular-json": "^0.5.9",
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"clipboard-copy": "^3.1.0",
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"crc": "^3.8.0",
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"debounce-promise": "^3.1.2",
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"howler": "^2.1.2",
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"lz-string": "^1.4.4",
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"rusha": "^0.8.13",
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2022-12-03 04:23:18 +00:00
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"semver": "^7.3.5"
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2020-09-13 06:40:56 +00:00
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},
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"devDependencies": {
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2022-12-03 04:23:18 +00:00
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"@types/circular-dependency-plugin": "^5.0.5",
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"@types/filesystem": "^0.0.29",
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"@types/gulp": "^4.0.9",
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"@types/gulp-htmlmin": "^1.3.32",
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"@types/lz-string": "^1.3.34",
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"@types/node": "^16.0.0",
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"@types/webpack": "^5.28.0",
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"@typescript-eslint/eslint-plugin": "^5.42.1",
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"@typescript-eslint/parser": "^5.42.1",
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"browser-sync": "^2.27.10",
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"circular-dependency-plugin": "^5.2.2",
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2020-09-13 06:40:56 +00:00
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"css-mqpacker": "^7.0.0",
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"cssnano": "^4.1.10",
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2022-12-03 04:23:18 +00:00
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"delete-empty": "^3.0.0",
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"electron-notarize": "^1.2.1",
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"electron-packager": "^15.4.0",
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"eslint": "^8.27.0",
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"eslint-config-prettier": "^8.5.0",
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"eslint-plugin-prettier": "^4.2.1",
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2020-09-13 06:40:56 +00:00
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"glob": "^7.1.3",
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2022-12-03 04:23:18 +00:00
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"gulp": "^4.0.2",
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"gulp-audiosprite": "^1.1.0",
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"gulp-cache": "^1.1.3",
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"gulp-cached": "^1.1.1",
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"gulp-clean": "^0.4.0",
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"gulp-dart-sass": "^1.0.2",
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"gulp-dom": "^1.0.0",
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"gulp-fluent-ffmpeg": "^2.0.0",
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"gulp-html-beautify": "^1.0.1",
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"gulp-htmlmin": "^5.0.1",
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"gulp-if": "^3.0.0",
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"gulp-imagemin": "^7.1.0",
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"gulp-plumber": "^1.2.1",
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"gulp-postcss": "^8.0.0",
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"gulp-rename": "^2.0.0",
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"gulp-sass-lint": "^1.4.0",
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"gulp-sftp": "git+https://git@github.com/webksde/gulp-sftp",
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"gulp-webserver": "^0.9.1",
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"gulp-yaml": "^2.0.4",
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"imagemin-gifsicle": "^7.0.0",
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"imagemin-jpegtran": "^7.0.0",
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2020-09-13 06:40:56 +00:00
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"imagemin-mozjpeg": "^8.0.0",
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"imagemin-pngquant": "^8.0.0",
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"postcss-assets": "^5.0.0",
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2022-12-03 04:23:18 +00:00
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"postcss-critical-split": "^2.5.3",
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2020-09-13 06:40:56 +00:00
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"postcss-preset-env": "^6.5.0",
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"postcss-round-subpixels": "^1.2.0",
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"prettier": "^2.0.4",
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"strip-json-comments": "^3.0.1",
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2022-12-03 04:23:18 +00:00
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"terser-webpack-plugin": "^5.3.6",
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2023-03-04 16:33:16 +00:00
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"ts-loader": "^9.4.2",
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2023-03-05 19:32:19 +00:00
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"typescript": "^5.0.1-rc",
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2022-12-03 04:23:18 +00:00
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"webpack": "^5.75.0",
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"webpack-deadcode-plugin": "^0.1.17",
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"webpack-stream": "^7.0.0",
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"webpack-strip-block": "^0.2.0",
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"worker-loader": "^3.0.8",
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"yaml": "^1.10.0",
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2020-09-13 06:40:56 +00:00
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"yarn": "^1.22.4"
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}
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2023-03-04 16:33:16 +00:00
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}
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