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tobspr_shapez.io/src/js/game/hud/parts/puzzle_complete_notification.js

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JavaScript
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2021-05-01 16:04:33 +00:00
import { InputReceiver } from "../../../core/input_receiver";
import { makeDiv } from "../../../core/utils";
import { SOUNDS } from "../../../platform/sound";
import { T } from "../../../translations";
import { enumColors } from "../../colors";
import { ColorItem } from "../../items/color_item";
import { PuzzlePlayGameMode } from "../../modes/puzzle_play";
import { finalGameShape, rocketShape } from "../../modes/regular";
import { BaseHUDPart } from "../base_hud_part";
import { DynamicDomAttach } from "../dynamic_dom_attach";
export class HUDPuzzleCompleteNotification extends BaseHUDPart {
initialize() {
this.visible = false;
this.domAttach = new DynamicDomAttach(this.root, this.element, {
timeToKeepSeconds: 0,
});
this.root.signals.puzzleComplete.add(this.show, this);
this.selectionLiked = null;
this.selectionDifficulty = null;
this.timeOfCompletion = 0;
}
createElements(parent) {
this.inputReciever = new InputReceiver("puzzle-complete");
this.element = makeDiv(parent, "ingame_HUD_PuzzleCompleteNotification", ["noBlur"]);
const dialog = makeDiv(this.element, null, ["dialog"]);
this.elemTitle = makeDiv(dialog, null, ["title"], T.ingame.puzzleCompletion.title);
this.elemContents = makeDiv(dialog, null, ["contents"]);
const stepLike = makeDiv(this.elemContents, null, ["step", "stepLike"]);
makeDiv(stepLike, null, ["title"], T.ingame.puzzleCompletion.titleLike);
const buttons = makeDiv(stepLike, null, ["buttons"]);
this.buttonLikeYes = document.createElement("button");
this.buttonLikeYes.classList.add("liked-yes");
buttons.appendChild(this.buttonLikeYes);
this.trackClicks(this.buttonLikeYes, () => {
this.selectionLiked = true;
this.updateState();
});
this.buttonLikeNo = document.createElement("button");
this.buttonLikeNo.classList.add("liked-no");
buttons.appendChild(this.buttonLikeNo);
this.trackClicks(this.buttonLikeNo, () => {
this.selectionLiked = false;
this.updateState();
});
const stepDifficulty = makeDiv(this.elemContents, null, ["step", "stepDifficulty"]);
makeDiv(stepDifficulty, null, ["title"], T.ingame.puzzleCompletion.titleRating);
const shapeContainer = makeDiv(stepDifficulty, null, ["shapes"]);
const items = [
new ColorItem(enumColors.red),
this.root.shapeDefinitionMgr.getShapeItemFromShortKey("CuCuCuCu"),
this.root.shapeDefinitionMgr.getShapeItemFromShortKey("WwWwWwWw"),
this.root.shapeDefinitionMgr.getShapeItemFromShortKey("WrRgWrRg:CwCrCwCr:SgSgSgSg"),
this.root.shapeDefinitionMgr.getShapeItemFromShortKey(finalGameShape),
this.root.shapeDefinitionMgr.getShapeItemFromShortKey(rocketShape),
];
this.difficultyCanvases = [];
let index = 0;
for (const shape of items) {
const localIndex = index;
const canvas = document.createElement("canvas");
canvas.width = 128;
canvas.height = 128;
const context = canvas.getContext("2d");
shape.drawFullSizeOnCanvas(context, 128);
shapeContainer.appendChild(canvas);
this.trackClicks(canvas, () => {
this.selectionDifficulty = localIndex;
this.updateState();
});
this.difficultyCanvases.push(canvas);
++index;
}
this.btnClose = document.createElement("button");
this.btnClose.classList.add("close", "styledButton");
this.btnClose.innerText = T.ingame.puzzleCompletion.buttonSubmit;
dialog.appendChild(this.btnClose);
this.trackClicks(this.btnClose, this.close);
}
updateState() {
this.buttonLikeYes.classList.toggle("active", this.selectionLiked === true);
this.buttonLikeNo.classList.toggle("active", this.selectionLiked === false);
this.difficultyCanvases.forEach((canvas, index) =>
canvas.classList.toggle("active", index === this.selectionDifficulty)
);
this.btnClose.classList.toggle(
"visible",
typeof this.selectionDifficulty === "number" && typeof this.selectionLiked === "boolean"
);
}
show() {
this.root.soundProxy.playUi(SOUNDS.levelComplete);
this.root.app.inputMgr.makeSureAttachedAndOnTop(this.inputReciever);
this.visible = true;
this.timeOfCompletion = this.root.time.now();
}
cleanup() {
this.root.app.inputMgr.makeSureDetached(this.inputReciever);
}
isBlockingOverlay() {
return this.visible;
}
close() {
/** @type {PuzzlePlayGameMode} */ (this.root.gameMode)
.trackCompleted(this.selectionLiked, this.selectionDifficulty, Math.round(this.timeOfCompletion))
.then(() => {
this.root.gameState.moveToState("PuzzleMenuState");
});
}
update() {
this.domAttach.update(this.visible);
}
}