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tobspr_shapez.io/src/js/game/buildings/painter.js

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import { formatItemsPerSecond } from "../../core/utils";
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import { enumDirection, Vector } from "../../core/vector";
import { T } from "../../translations";
import { ItemAcceptorComponent } from "../components/item_acceptor";
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import { ItemEjectorComponent } from "../components/item_ejector";
import {
enumItemProcessorTypes,
ItemProcessorComponent,
enumItemProcessorRequirements,
} from "../components/item_processor";
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import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
import { WiredPinsComponent, enumPinSlotType } from "../components/wired_pins";
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export class MetaPainterBuilding extends MetaBuilding {
constructor() {
super("painter");
}
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/**
* @param {string} variant
*/
getSilhouetteColor(variant) {
return MetaPainterBuilding.silhouetteColors[variant]();
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}
/**
* @param {string} variant
*/
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getIsRemovable(variant) {
return MetaPainterBuilding.isRemovable[variant]();
}
/**
* @param {string} variant
*/
getIsRotateable(variant) {
return MetaPainterBuilding.isRotateable[variant]();
}
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/**
* @param {GameRoot} root
*/
getAvailableVariants(root) {
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const variants = MetaPainterBuilding.avaibleVariants;
let available = [];
for (const variant in variants) {
if (variants[variant](root)) available.push(variant);
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}
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return available;
}
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/**
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* Returns the edit layer of the building
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* @param {GameRoot} root
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* @param {string} variant
* @returns {Layer}
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*/
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getLayer(root, variant) {
// @ts-ignore
return MetaPainterBuilding.layerByVariant[variant](root);
}
/**
* @param {string} variant
*/
getDimensions(variant) {
return MetaPainterBuilding.dimensions[variant]();
}
/**
* @param {GameRoot} root
* @param {string} variant
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
return MetaPainterBuilding.additionalStatistics[variant](root);
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
* @returns {Array<number>|null}
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
let matrices = MetaPainterBuilding.overlayMatrices[variant](entity, rotationVariant);
return matrices ? matrices[rotation] : null;
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}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
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MetaPainterBuilding.setupEntityComponents.forEach(func => func(entity));
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}
/**
* @param {Entity} entity
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* @param {number} rotationVariant
* @param {string} variant
*/
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updateVariants(entity, rotationVariant, variant) {
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MetaPainterBuilding.componentVariations[variant](entity, rotationVariant);
}
}
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MetaPainterBuilding.setupEntityComponents = [
entity => entity.addComponent(new ItemProcessorComponent({})),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(1, 0), direction: enumDirection.right }],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
filter: "color",
},
],
})
),
];
MetaPainterBuilding.variants = {
mirrored: "mirrored",
double: "double",
quad: "quad",
};
MetaPainterBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#cd9b7d",
[MetaPainterBuilding.variants.mirrored]: () => "#cd9b7d",
[MetaPainterBuilding.variants.double]: () => "#cd9b7d",
[MetaPainterBuilding.variants.quad]: () => "#cd9b7d",
};
MetaPainterBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 1),
[MetaPainterBuilding.variants.mirrored]: () => new Vector(2, 1),
[MetaPainterBuilding.variants.double]: () => new Vector(2, 2),
[MetaPainterBuilding.variants.quad]: () => new Vector(4, 1),
};
MetaPainterBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaPainterBuilding.variants.mirrored]: () => true,
[MetaPainterBuilding.variants.double]: () => true,
[MetaPainterBuilding.variants.quad]: () => true,
};
MetaPainterBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaPainterBuilding.variants.mirrored]: () => true,
[MetaPainterBuilding.variants.double]: () => true,
[MetaPainterBuilding.variants.quad]: () => true,
};
MetaPainterBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
[MetaPainterBuilding.variants.mirrored]: root => "regular",
[MetaPainterBuilding.variants.double]: root => "regular",
[MetaPainterBuilding.variants.quad]: root => "regular",
};
MetaPainterBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
[MetaPainterBuilding.variants.mirrored]: (entity, rotationVariant) => null,
[MetaPainterBuilding.variants.double]: (entity, rotationVariant) => null,
[MetaPainterBuilding.variants.quad]: (entity, rotationVariant) => null,
};
MetaPainterBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter),
[MetaPainterBuilding.variants.mirrored]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter),
[MetaPainterBuilding.variants.double]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter_double),
[MetaPainterBuilding.variants.quad]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
};
MetaPainterBuilding.additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painter)),
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],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaPainterBuilding.variants.mirrored]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painter)),
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],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaPainterBuilding.variants.double]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterDouble)),
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],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaPainterBuilding.variants.quad]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterQuad)),
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],
],
};
MetaPainterBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
if (entity.components.WiredPins) {
entity.removeComponent(WiredPinsComponent);
}
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
filter: "color",
},
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(1, 0), direction: enumDirection.right }]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.painter;
entity.components.ItemProcessor.processingRequirement = null;
entity.components.ItemProcessor.inputsPerCharge = 2;
},
[MetaPainterBuilding.variants.mirrored]: (entity, rotationVariant) => {
if (entity.components.WiredPins) {
entity.removeComponent(WiredPinsComponent);
}
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
filter: "color",
},
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(1, 0), direction: enumDirection.right }]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.painter;
entity.components.ItemProcessor.processingRequirement = null;
entity.components.ItemProcessor.inputsPerCharge = 2;
},
[MetaPainterBuilding.variants.double]: (entity, rotationVariant) => {
if (entity.components.WiredPins) {
entity.removeComponent(WiredPinsComponent);
}
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 1),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
filter: "color",
},
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(1, 0), direction: enumDirection.right }]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.painterDouble;
entity.components.ItemProcessor.processingRequirement = null;
entity.components.ItemProcessor.inputsPerCharge = 3;
},
[MetaPainterBuilding.variants.quad]: (entity, rotationVariant) => {
if (!entity.components.WiredPins) {
entity.addComponent(new WiredPinsComponent({ slots: [] }));
}
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(1, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(2, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(3, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "color",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
filter: "color",
},
{
pos: new Vector(2, 0),
directions: [enumDirection.bottom],
filter: "color",
},
{
pos: new Vector(3, 0),
directions: [enumDirection.bottom],
filter: "color",
},
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.painterQuad;
entity.components.ItemProcessor.processingRequirement = enumItemProcessorRequirements.painterQuad;
entity.components.ItemProcessor.inputsPerCharge = 5;
},
};