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tobspr_shapez.io/src/js/savegame/savegame_typedefs.js

44 lines
871 B

/**
* @typedef {import("../game/entity").Entity} Entity
*
Achievements (#1087) * [WIP] Add boilerplate for achievement implementation * Add config.local.template.js and rm cached copy of config.local.js * [WIP] Implement painting, cutting, rotating achievements (to log only) * [WIP] Refactor achievements, jsdoc fixes, add npm script - Refactor achievements to make use of Signals - Move implemented achievement interfaces to appropriate platform folders (SteamAchievements in currently in use in browser wrapper for testing) - Fix invalid jsdocs - Add dev-standalone script to package.json scripts * Add steam/greenworks IPC calls and optional private-artifact dependency * Include private artifacts in standalone builds * Uncomment appid include * [WIP] Add steam overlay fix, add hash to artifact dependency * Update electron, greenworks. Add task to add local config if not present * Add more achievements, refactor achievement code * Add receiver flexibility and more achievements - Add check to see if necessary to create achievement and add receiver - Add remove receiver functionality when achievement is unlocked * Add achievements and accommodations for switching states - Fix startup code to avoid clobbering achievements on state switch - Add a few more achievements * Add achievements, ids. Update names, keys for consistency * Add play time achievements * [WIP] Add more achievements * Add more achievements. Add bulk achievement check signal * [WIP] Add achievements. Start savefile migration * Add achievements. Add savefile migration * Remove superfluous achievement stat * Update lock files, fix merge conflict
3 years ago
* @typedef {{
* failedMam: boolean,
* trashedCount: number,
* usedInverseRotater: boolean
* }} SavegameStats
*
* @typedef {{
* camera: any,
* time: any,
* entityMgr: any,
* map: any,
* hubGoals: any,
* pinnedShapes: any,
* waypoints: any,
* entities: Array<Entity>,
* beltPaths: Array<any>
* }} SerializedGame
*
* @typedef {{
* version: number,
* dump: SerializedGame,
* stats: SavegameStats,
* lastUpdate: number,
* }} SavegameData
*
* @typedef {{
* lastUpdate: number,
* version: number,
* internalId: string,
* level: number
* name: string|null
* }} SavegameMetadata
*
* @typedef {{
* version: number,
* savegames: Array<SavegameMetadata>
* }} SavegamesData
*/
export default {};