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tobspr_shapez.io/src/js/game/components/storage.js

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import { types } from "../../savegame/serialization";
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import { BaseItem } from "../base_item";
import { Component } from "../component";
import { typeItemSingleton } from "../item_resolver";
import { ColorItem } from "../items/color_item";
import { ShapeItem } from "../items/shape_item";
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export class StorageComponent extends Component {
static getId() {
return "Storage";
}
static getSchema() {
return {
storedCount: types.uint,
storedItem: types.nullable(typeItemSingleton),
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};
}
/**
* @param {object} param0
* @param {number=} param0.maximumStorage How much this storage can hold
*/
constructor({ maximumStorage = 1e20 }) {
super();
this.maximumStorage = maximumStorage;
/**
* Currently stored item
* @type {BaseItem}
*/
this.storedItem = null;
/**
* How many of this item we have stored
*/
this.storedCount = 0;
/**
* We compute an opacity to make sure it doesn't flicker
*/
this.overlayOpacity = 0;
}
/**
* Returns whether this storage can accept the item
* @param {BaseItem} item
*/
tryAcceptItem(item) {
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if (this.storedCount >= this.maximumStorage) {
return false;
}
const itemType = item.getItemType();
if (this.storedCount > 0 && this.storedItem && itemType !== this.storedItem.getItemType()) {
return false;
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}
this.storedItem = item;
this.storedCount++;
return true;
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}
/**
* Returns whether the storage is full
* @returns {boolean}
*/
getIsFull() {
return this.storedCount >= this.maximumStorage;
}
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/**
* @param {BaseItem} item
*/
takeItem(item) {
this.storedItem = item;
this.storedCount++;
}
}