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### Rendering
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* [An Improved Illumination Model for Shaded Display ](https://www.cs.drexel.edu/~david/Classes/CS586/Papers/p343-whitted.pdf )
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* [The Rendering Equation ](http://www.cs.rpi.edu/~cutler/classes/advancedgraphics/S08/lectures/kajiya.pdf )
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* [GigaVoxels : Ray-Guided Streaming for Efficient and Detailed Voxel Rendering ](http://maverick.inria.fr/Publications/2009/CNLE09/CNLE09.pdf ) - [Web page ](http://maverick.inria.fr/Publications/2009/CNLE09/ ) - [Project page ](http://gigavoxels.imag.fr/ ) - [Video ](https://www.youtube.com/watch?v=HScYuRhgEJw )
### Surface reconstruction
* [Poisson surface reconstruction ](http://research.microsoft.com/en-us/um/people/hoppe/poissonrecon.pdf ) - [Code ](http://www.cs.jhu.edu/~misha/Code/PoissonRecon/Version5.71/ )
* [KinectFusion: Real-time 3D Reconstruction and Interaction Using a Moving Depth Camera ](http://research.microsoft.com/pubs/155416/kinectfusion-uist-comp.pdf )
### Object modeling
* [3-Sweep: Extracting Editable Objects from a Single Photo ](http://www.cs.tau.ac.il/~dcor/articles/2013/3-Sweep-Extracting-Editable-Objects.pdf ) - [Video ](https://www.youtube.com/watch?v=Oie1ZXWceqM )
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### Lighting
* [Light Propagation Volumes in CryEngine 3 ](http://www.crytek.com/download/Light_Propagation_Volumes.pdf )
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### Bump mapping
* [Interactive Horizon Mapping: Shadows for bump-mapped surfaces ](http://research.microsoft.com/en-us/um/people/cohen/bs.pdf )
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### Interior mapping
* [Interior Mapping: A new technique for rendering realistic buildings ](http://www.proun-game.com/Oogst3D/CODING/InteriorMapping/InteriorMapping.pdf )