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### Rendering
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* [Digital Video Stabilization and Rolling Shutter Correction using
Gyroscopes](http://graphics.stanford.edu/papers/stabilization/karpenko_gyro.pdf)
This is a really great paper that is both complex and straightforward.
This paper "present a robust, real-time video stabilization and rolling
shutter correction technique based on gyroscopes". I think
this is a great paper because it makes a clever use of a commodity technology
(smartphones' gyroscopes) to make a state-of-the-art improvement to a
central components of phones: video cameras by removing the shakes
and rolling shutter artifacts of a video in real-time.
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* [An Improved Illumination Model for Shaded Display ](https://www.cs.drexel.edu/~david/Classes/CS586/Papers/p343-whitted.pdf )
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* [The Rendering Equation ](http://www.cs.rpi.edu/~cutler/classes/advancedgraphics/S08/lectures/kajiya.pdf )
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* [GigaVoxels : Ray-Guided Streaming for Efficient and Detailed Voxel Rendering ](http://maverick.inria.fr/Publications/2009/CNLE09/CNLE09.pdf ) - [Web page ](http://maverick.inria.fr/Publications/2009/CNLE09/ ) - [Project page ](http://gigavoxels.imag.fr/ ) - [Video ](https://www.youtube.com/watch?v=HScYuRhgEJw )
### Surface reconstruction
* [Poisson surface reconstruction ](http://research.microsoft.com/en-us/um/people/hoppe/poissonrecon.pdf ) - [Code ](http://www.cs.jhu.edu/~misha/Code/PoissonRecon/Version5.71/ )
* [KinectFusion: Real-time 3D Reconstruction and Interaction Using a Moving Depth Camera ](http://research.microsoft.com/pubs/155416/kinectfusion-uist-comp.pdf )
### Object modeling
* [3-Sweep: Extracting Editable Objects from a Single Photo ](http://www.cs.tau.ac.il/~dcor/articles/2013/3-Sweep-Extracting-Editable-Objects.pdf ) - [Video ](https://www.youtube.com/watch?v=Oie1ZXWceqM )
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### Lighting
* [Light Propagation Volumes in CryEngine 3 ](http://www.crytek.com/download/Light_Propagation_Volumes.pdf )
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### Bump mapping
* [Interactive Horizon Mapping: Shadows for bump-mapped surfaces ](http://research.microsoft.com/en-us/um/people/cohen/bs.pdf )
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### Interior mapping
* [Interior Mapping: A new technique for rendering realistic buildings ](http://www.proun-game.com/Oogst3D/CODING/InteriorMapping/InteriorMapping.pdf )
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### Procedural modeling
* Both of these papers are great examples of a non-traditional
application of grammar-driven generation:
- [Procedural Modeling of Buildings ](http://www.peterwonka.net/Publications/pdfs/2006.SG.Mueller.ProceduralModelingOfBuildings.final.pdf )
- [Instant Architecture ](http://www.peterwonka.net/Publications/pdfs/2003.SG.Wonka.InstantArchitecture.high.pdf )
### Shape grammars
* [Shape Grammars and the Generative Specification of Painting and Sculpture ](http://shapegrammar.org/ifip/SGBestPapers72.pdf )
- A seminal paper that lead to many interesting applications in
graphics as well as more broadly in design; see also the
bibliography at [shapegrammar.org ](http://shapegrammar.org/ ).