Init code comments

pull/4/head
James Kyle 8 years ago
parent f82cb4570c
commit ed6d5b5eb2

@ -73,6 +73,262 @@
* =======================================================================================================================================================================
*/
/**
* Today we're going write a compiler together. But not just any compiler... A
* super duper tiny teeny compiler! A compiler that is so small that if you
* remove all the comments this file would only be ~200 lines of actual code.
*
* We're going to compile some lisp-like function calls into some C-like
* function calls.
*
* If you are familiar with one or the other. I'll just give you a quick intro.
*
* If we had two functions `add` and `subtract` they would be written like this:
*
* LISP C
*
* 2 + 2 (add 2 2) add(2, 2)
* 4 - 2 (subtract 4 2) subtract(4, 2)
* 2 + (4 - 2) (add 2 (subtract 4 2)) add(2, subtract(4, 2))
*
* Easy peezy right?
*
* Well good, because this is exactly what we are going to compile. While this
* is neither a complete LISP or C syntax, it will be enough of the syntax to
* demonstrate many of major pieces of a modern compiler.
*/
/**
* Most compiler break down into three primary stages: Parsing, Transformation,
* and Code Generation
*
* 1. *Parsing* is taking raw code and turning it into a more abstract
* representation of the code.
*
* 2. *Transformation* takes this abstract representation and manipulates to do
* whatever the compiler wants it to.
*
* 3. *Code Generation* takes the transformed representation of the code and
* turns it into new code.
*/
/**
* Parsing
* -------
*
* Parsing typically gets broken down into two phases: Lexical Analysis and
* Syntactic Analysis.
*
* 1. *Lexical Analysis* takes the raw code and splits it apart into these things
* called tokens by a thing called a tokenizer (or lexer).
*
* Tokens are an array of tiny little objects that describe an isolated piece
* of the syntax. They could be numbers, labels, punctuation, operators,
* whatever.
*
* 2. *Syntactic Analysis* takes the tokens and reformats them into a
* representation that describes each part of the syntax and their relation
* to one another. This is known as an intermediate representation or
* Abstract Syntax Tree.
*
* An Abstract Syntax Tree or AST for short is a deeply nested object that
* represents code in a way that is both easy to work with and tells us a lot
* of information.
*
* For the following syntax:
*
* (add 2 (subtract 4 2))
*
* Tokens might look something like this:
*
* [
* { type: 'paren', value: '(' },
* { type: 'name', value: 'add' },
* { type: 'number', value: '2' },
* { type: 'paren', value: '(' },
* { type: 'name', value: 'subtract' },
* { type: 'number', value: '4' },
* { type: 'number', value: '2' },
* { type: 'paren', value: ')' },
* { type: 'paren', value: ')' }
* ]
*
* And an Abstract Syntax Tree (AST) might look like this:
*
* {
* type: 'Program',
* body: [{
* type: 'CallExpression',
* name: 'add',
* params: [{
* type: 'NumberLiteral',
* value: '2'
* }, {
* type: 'CallExpression',
* name: 'subtract',
* params: [{
* type: 'NumberLiteral',
* value: '4'
* }, {
* type: 'NumberLiteral',
* value: '2'
* }]
* }]
* }]
* }
*/
/**
* Transformation
* --------------
*
* The next type of stage of a compiler is transformation. Again, this just
* takes the AST from the last step and makes changes to it. It can manipulate
* the AST in the same language or it can translate it into an entirely new
* language.
*
* Lets look at how we would transform an AST.
*
* You might notice that our AST has elements within it that look very similar.
* There are these objects with a type property. Each of these are known as an
* AST Node. These nodes have defined properties on them that describe one
* isolated part of the tree.
*
* We can have a node for a "NumberLiteral":
*
* {
* type: 'NumberLiteral',
* value: '2'
* }
*
* Or maybe a node for a "CallExpression":
*
* {
* type: 'CallExpression',
* name: 'subtract',
* params: [...nested nodes go here...]
* }
*
* When transforming the AST we can manipulate nodes by
* adding/removing/replacing properties, we can add new nodes, remove nodes, or
* we could leave the existing AST alone and create and entirely new one based
* on it.
*
* Since were targeting a new language, were going to focus on creating an
* entirely new AST that is specific to the target language.
*
* Traversal
* ---------
*
* In order to navigate through all of these nodes, we need to be able to
* traverse through them. This traversal process goes to each node in the AST
* depth-first.
*
* {
* type: 'Program',
* body: [{
* type: 'CallExpression',
* name: 'add',
* params: [{
* type: 'NumberLiteral',
* value: '2'
* }, {
* type: 'CallExpression',
* name: 'subtract',
* params: [{
* type: 'NumberLiteral',
* value: '4'
* }, {
* type: 'NumberLiteral',
* value: '2'
* }]
* }]
* }]
* }
*
* So for the above AST we would go:
*
* 1. Program - Starting at the top level of the AST
* 2. CallExpression (add) - Moving to the first element of the Program's body
* 3. NumberLiteral (2) - Moving to the first element of CallExpression's params
* 4. CallExpression (subtract) - Moving to the second element of CallExpression's params
* 5. NumberLiteral (4) - Moving to the first element of CallExpression's params
* 6. NumberLiteral (2) - Moving to the second element of CallExpression's params
*
* If we were manipulating this AST directly instead of creating a separate AST
* we would likely introduce all sorts of abstractions here. But just visiting
* each node in the tree is enough.
*
* The reason I use the word visiting is because there is this pattern of how
* to represent operations on elements of an object structure.
*
* Visitors
* --------
*
* The basic idea here is that we are going to create a visitor object that
* has methods that will accept different node types.
*
* var visitor = {
* NumberLiteral() {},
* CallExpression() {}
* };
*
* When we traverse our AST we will call the methods on this visitor whenever we
* encounter a node of a matching type.
*
* In order to make this useful we will also pass the node and a reference to
* the parent node.
*
* var visitor = {
* NumberLiteral(node, parent) {},
* CallExpression(node, parent) {}
* };
*/
/**
* Code Generation
* ---------------
*
* The final phase of a compiler is code generation. Sometimes compilers will do
* things that overlap with transformation, but for the most part code
* generation just means take our AST and string-ify code back out.
*
* Code generators work several different ways, some compilers will reuse the
* tokens from earlier, others will have created a separate representation of
* the code so that they can print node linearly, but from what I can tell most
* will use the same AST we just created which is what were going to focus on.
*
* Effectively our code generator will know how to print all of the different
* node types of the AST, and it will recursively call itself to print nested
* nodes until everything is printed into one long string of code.
*/
/**
* And that's it! That's all the different pieces of a compiler.
*
* Now that isnt to say every compiler looks exactly like I described here.
* Compilers serve many different purposes, and they might need more steps than
* I have detailed.
*
* But now you should have a general high-level idea of what most compilers look
* like.
*
* Now that Ive explained all of this, youre all good to go write your own
* compilers right?
*
* Just kidding, that's what I'm here to help with :P
*
* So let's begin...
*/
/**
* -----------------------------------------------------------------------------
* *Note:* This is all I've written so far, so the code below isn't annnotated
* yet. You can still read it all and it totally works, but I plan on improving
* this in the near future
* -----------------------------------------------------------------------------
*/
/**
* ============================================================================
* (/^▽^)/

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