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gristlabs_grist-core/test/nbrowser/testServer.ts

279 lines
9.8 KiB

/**
* NOTE: this server is also exposed via test/nbrowser/testUtils; it's only moved into its own
* file to untangle dependencies between gristUtils and testUtils.
*
* Exports `server` to be used with mocha-webdriver's useServer(). This is normally set up using
* `setupTestSuite` from test/nbrowser/testUtils.
*
* Includes server.testingHooks and some useful methods that rely on them.
*
* Run with VERBOSE=1 in the environment to see the server log on the console. Normally it goes
* into a file whose path is printed when server starts.
*/
import {encodeUrl, IGristUrlState, parseSubdomain} from 'app/common/gristUrls';
import {HomeDBManager} from 'app/gen-server/lib/HomeDBManager';
import * as log from 'app/server/lib/log';
import {getAppRoot} from 'app/server/lib/places';
import {makeGristConfig} from 'app/server/lib/sendAppPage';
import {exitPromise} from 'app/server/lib/serverUtils';
import {connectTestingHooks, TestingHooksClient} from 'app/server/lib/TestingHooks';
import {ChildProcess, execFileSync, spawn} from 'child_process';
import * as fse from 'fs-extra';
import {driver, IMochaServer, WebDriver} from 'mocha-webdriver';
import fetch from 'node-fetch';
import {tmpdir} from 'os';
import * as path from 'path';
import {removeConnection} from 'test/gen-server/seed';
import {HomeUtil} from 'test/nbrowser/homeUtil';
export class TestServerMerged implements IMochaServer {
public testDir: string;
public testDocDir: string;
public testingHooks: TestingHooksClient;
// These have been moved to HomeUtil, and get set here when HomeUtil is created.
public simulateLogin: HomeUtil["simulateLogin"];
public removeLogin: HomeUtil["removeLogin"];
private _serverUrl: string;
private _server: ChildProcess;
private _exitPromise: Promise<number|string>;
private _starts: number = 0;
private _dbManager?: HomeDBManager;
private _driver: WebDriver;
// The name is used to name the directory for server logs and data.
constructor(private _name: string) {}
public async start() {
await this.restart(true);
}
/**
* Restart the server. If reset is set, the database is cleared. If reset is not set,
* the database is preserved, and the temporary directory is unchanged.
*/
public async restart(reset: boolean = false) {
if (this.isExternalServer()) { return; }
if (this._starts > 0) {
this.resume();
await this.stop();
}
this._starts++;
if (reset) {
if (process.env.TESTDIR) {
this.testDir = process.env.TESTDIR;
} else {
// Create a testDir of the form grist_test_{USER}_{SERVER_NAME}, removing any previous one.
const username = process.env.USER || "nobody";
this.testDir = path.join(tmpdir(), `grist_test_${username}_${this._name}`);
await fse.remove(this.testDir);
}
}
this.testDocDir = path.join(this.testDir, "data");
await fse.mkdirs(this.testDocDir);
log.warn(`Test logs and data are at: ${this.testDir}/`);
const nodeLogPath = path.join(this.testDir, 'node.log');
const nodeLogFd = await fse.open(nodeLogPath, 'a');
// The server isn't set up to close the testing socket cleanly and
// immediately. It is simplest to use a diffent socket each time
// we restart.
const testingSocket = path.join(this.testDir, `testing-${this._starts}.socket`);
const stubCmd = '_build/stubs/app/server/server';
const isCore = await fse.pathExists(stubCmd + '.js');
const cmd = isCore ? stubCmd : '_build/core/app/server/devServerMain';
// The reason we fork a process rather than start a server within the same process is mainly
// logging. Server code uses a global logger, so it's hard to separate out (especially so if
// we ever run different servers for different tests).
const serverLog = process.env.VERBOSE ? 'inherit' : nodeLogFd;
const env: Record<string, string> = {
TYPEORM_DATABASE: this._getDatabaseFile(),
TEST_CLEAN_DATABASE: reset ? 'true' : '',
GRIST_DATA_DIR: this.testDocDir,
GRIST_INST_DIR: this.testDir,
// uses the test installed plugins folder as the user installed plugins.
GRIST_USER_ROOT: path.resolve(getAppRoot(), 'test/fixtures/plugins/browserInstalledPlugins/'),
GRIST_TESTING_SOCKET: testingSocket,
// Set low limits for uploads, for testing.
GRIST_MAX_UPLOAD_IMPORT_MB: '1',
GRIST_MAX_UPLOAD_ATTACHMENT_MB: '2',
// The following line only matters for testing with non-localhost URLs, which some tests do.
GRIST_SERVE_SAME_ORIGIN: 'true',
APP_UNTRUSTED_URL : "http://localhost:18096",
// Run with HOME_PORT, STATIC_PORT, DOC_PORT, DOC_WORKER_COUNT in the environment to override.
...(isCore ? {
HOME_PORT: '8095',
STATIC_PORT: '8095',
DOC_PORT: '8095',
DOC_WORKER_COUNT: '1',
PORT: '8095',
} : {
HOME_PORT: '8095',
STATIC_PORT: '8096',
DOC_PORT: '8100',
DOC_WORKER_COUNT: '5',
PORT: '0',
}),
// This skips type-checking when running server, but reduces startup time a lot.
TS_NODE_TRANSPILE_ONLY: 'true',
...process.env,
};
if (!process.env.REDIS_URL) {
// Multiple doc workers only possible when redis is available.
log.warn('Running without redis and without multiple doc workers');
delete env.DOC_WORKER_COUNT;
}
this._server = spawn('node', [cmd], {
env,
stdio: ['inherit', serverLog, serverLog],
});
this._exitPromise = exitPromise(this._server);
const port = parseInt(env.HOME_PORT, 10);
this._serverUrl = `http://localhost:${port}`;
log.info(`Waiting for node server to respond at ${this._serverUrl}`);
// Try to be more helpful when server exits by printing out the tail of its log.
this._exitPromise.then((code) => {
if (this._server.killed) { return; }
log.error("Server died unexpectedly, with code", code);
const output = execFileSync('tail', ['-30', nodeLogPath]);
log.info(`\n===== BEGIN SERVER OUTPUT ====\n${output}\n===== END SERVER OUTPUT =====`);
})
.catch(() => undefined);
await this.waitServerReady(60000);
// Prepare testingHooks for certain behind-the-scenes interactions with the server.
this.testingHooks = await connectTestingHooks(testingSocket);
}
public async stop() {
if (this.isExternalServer()) { return; }
log.info("Stopping node server");
this._server.kill();
if (this.testingHooks) {
this.testingHooks.close();
}
await this._exitPromise;
}
/**
* Set server on pause and call `callback()`. Callback must returned a promise and server will
* resume normal activity when that promise resolves. This is useful to test behavior when a
* request takes a long time.
*/
public async pauseUntil(callback: () => Promise<void>) {
log.info("Pausing node server");
this._server.kill('SIGSTOP');
try {
await callback();
} finally {
log.info("Resuming node server");
this.resume();
}
}
public resume() {
if (this.isExternalServer()) { return; }
this._server.kill('SIGCONT');
}
public getHost(): string {
if (this.isExternalServer()) { return process.env.HOME_URL!; }
return this._serverUrl;
}
public getUrl(team: string, relPath: string) {
if (!this.isExternalServer()) {
return `${this.getHost()}/o/${team}${relPath}`;
}
const state: IGristUrlState = { org: team };
const baseDomain = parseSubdomain(new URL(this.getHost()).hostname).base;
const gristConfig = makeGristConfig(this.getHost(), {}, baseDomain);
const url = encodeUrl(gristConfig, state, new URL(this.getHost())).replace(/\/$/, "");
return `${url}${relPath}`;
}
/**
* Returns whether the server is up and responsive.
*/
public async isServerReady(): Promise<boolean> {
try {
return (await fetch(`${this._serverUrl}/status/hooks`, {timeout: 1000})).ok;
} catch (err) {
return false;
}
}
/**
* Wait for the server to be up and responsitve, for up to `ms` milliseconds.
*/
public async waitServerReady(ms: number): Promise<void> {
await this.driver.wait(() => Promise.race([
this.isServerReady(),
this._exitPromise.then(() => { throw new Error("Server exited while waiting for it"); }),
]), ms);
}
/**
* Returns a connection to the database.
*/
public async getDatabase(): Promise<HomeDBManager> {
if (!this._dbManager) {
const origTypeormDB = process.env.TYPEORM_DATABASE;
process.env.TYPEORM_DATABASE = this._getDatabaseFile();
this._dbManager = new HomeDBManager();
await this._dbManager.connect();
await this._dbManager.initializeSpecialIds();
if (origTypeormDB) {
process.env.TYPEORM_DATABASE = origTypeormDB;
}
// If this is Sqlite, we are making a separate connection to the database,
// so could get busy errors. We bump up our timeout. The rest of Grist could
// get busy errors if we do slow writes though.
const connection = this._dbManager.connection;
const sqlite = connection.driver.options.type === 'sqlite';
if (sqlite) {
await this._dbManager.connection.query('PRAGMA busy_timeout = 3000');
}
}
return this._dbManager;
}
public async closeDatabase() {
this._dbManager = undefined;
await removeConnection();
}
public get driver() {
return this._driver || driver;
}
// substitute a custom driver
public setDriver(customDriver: WebDriver = driver) {
this._driver = customDriver;
}
public async getTestingHooks() {
return this.testingHooks;
}
public isExternalServer() {
return Boolean(process.env.HOME_URL);
}
/**
* Returns the path to the database.
*/
private _getDatabaseFile(): string {
return path.join(this.testDir, 'landing.db');
}
}
export const server = new TestServerMerged("merged");