mirror of
https://github.com/gristlabs/grist-core.git
synced 2024-10-27 20:44:07 +00:00
aa69652a33
This moves to node 22 and debian bookworm, since the versions we've been building and testing with are getting old. There is some old material kept around for (speaks very quietly) Python 2 (looks around hoping no-one heard) which we continue to support for some long-time users but really really should drop soon. The changes for the node upgrade were all test related. I did them in a way that shouldn't impair running on older versions of node, and did spot checks for this. This is to give some breathing room for upgrading Grist Lab's grist-saas as follow up work.
164 lines
4.8 KiB
TypeScript
164 lines
4.8 KiB
TypeScript
import WS from 'ws';
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import { Socket as EIOSocket } from 'engine.io-client';
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export interface GristClientSocketOptions {
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headers?: Record<string, string>;
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}
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export class GristClientSocket {
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// Exactly one of _wsSocket and _eioSocket will be set at any one time.
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private _wsSocket: WS.WebSocket | WebSocket | undefined;
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private _eioSocket: EIOSocket | undefined;
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// Set to true if a WebSocket connection (in _wsSocket) was succesfully
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// established. Errors from the underlying WebSocket are not forwarded to
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// the client until that point, in case we end up downgrading to Engine.IO.
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private _wsConnected: boolean = false;
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private _messageHandler: null | ((data: string) => void);
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private _openHandler: null | (() => void);
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private _errorHandler: null | ((err: Error) => void);
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private _closeHandler: null | (() => void);
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constructor(private _url: string, private _options?: GristClientSocketOptions) {
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this._createWSSocket();
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}
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public set onmessage(cb: null | ((data: string) => void)) {
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this._messageHandler = cb;
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}
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public set onopen(cb: null | (() => void)) {
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this._openHandler = cb;
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}
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public set onerror(cb: null | ((err: Error) => void)) {
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this._errorHandler = cb;
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}
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public set onclose(cb: null | (() => void)) {
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this._closeHandler = cb;
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}
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public close() {
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if (this._wsSocket) {
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this._wsSocket.close();
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} else {
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this._eioSocket!.close();
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}
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}
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public send(data: string) {
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if (this._wsSocket) {
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this._wsSocket.send(data);
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} else {
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this._eioSocket!.send(data);
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}
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}
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// pause(), resume(), and isOpen() are only used by tests and assume
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// a WS.WebSocket transport.
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public pause() {
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(this._wsSocket as WS.WebSocket)?.pause();
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}
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public resume() {
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(this._wsSocket as WS.WebSocket)?.resume();
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}
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public isOpen() {
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return (this._wsSocket as WS.WebSocket)?.readyState === WS.OPEN;
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}
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private _createWSSocket() {
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// We used to check if WebSocket was defined here, and use it
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// if so, secure in the fact that we were in the browser and
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// the browser would pass along cookie information. But recent
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// node defines WebSocket, so we narrow down this path to when
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// a global document is defined (window doesn't work because
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// some tests mock it).
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if (typeof document !== 'undefined') {
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this._wsSocket = new WebSocket(this._url);
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} else {
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this._wsSocket = new WS(this._url, undefined, this._options);
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}
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this._wsSocket.onmessage = this._onWSMessage.bind(this);
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this._wsSocket.onopen = this._onWSOpen.bind(this);
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this._wsSocket.onerror = this._onWSError.bind(this);
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this._wsSocket.onclose = this._onWSClose.bind(this);
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}
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private _destroyWSSocket() {
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if (this._wsSocket) {
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this._wsSocket.onmessage = null;
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this._wsSocket.onopen = null;
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this._wsSocket.onerror = null;
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this._wsSocket.onclose = null;
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this._wsSocket = undefined;
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}
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}
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private _onWSMessage(event: WS.MessageEvent | MessageEvent<any>) {
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// event.data is guaranteed to be a string here because we only send text frames.
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// https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/message_event#event_properties
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this._messageHandler?.(event.data);
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}
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private _onWSOpen() {
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// The connection was established successfully. Any future events can now
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// be forwarded to the client.
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this._wsConnected = true;
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this._openHandler?.();
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}
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private _onWSError(ev: Event) {
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if (!this._wsConnected) {
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// The WebSocket connection attempt failed. Switch to Engine.IO.
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this._destroyWSSocket();
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this._createEIOSocket();
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return;
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}
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// WebSocket error events are deliberately void of information,
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// see https://websockets.spec.whatwg.org/#eventdef-websocket-error,
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// so we ignore the incoming event.
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this._errorHandler?.(new Error("WebSocket error"));
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}
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private _onWSClose() {
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this._closeHandler?.();
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}
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private _createEIOSocket() {
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this._eioSocket = new EIOSocket(this._url, {
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path: new URL(this._url).pathname,
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addTrailingSlash: false,
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transports: ['polling'],
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upgrade: false,
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extraHeaders: this._options?.headers,
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withCredentials: true,
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});
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this._eioSocket.on('message', this._onEIOMessage.bind(this));
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this._eioSocket.on('open', this._onEIOOpen.bind(this));
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this._eioSocket.on('error', this._onEIOError.bind(this));
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this._eioSocket.on('close', this._onEIOClose.bind(this));
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}
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private _onEIOMessage(data: string) {
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this._messageHandler?.(data);
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}
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private _onEIOOpen() {
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this._openHandler?.();
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}
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private _onEIOError(err: string | Error) {
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this._errorHandler?.(typeof err === "string" ? new Error(err) : err);
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}
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private _onEIOClose() {
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this._closeHandler?.();
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}
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}
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