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gristlabs_grist-core/app/server/lib/GristServerSocket.ts

139 lines
4.4 KiB

import * as WS from 'ws';
import * as EIO from 'engine.io';
export abstract class GristServerSocket {
public abstract set onerror(handler: (err: Error) => void);
public abstract set onclose(handler: () => void);
public abstract set onmessage(handler: (data: string) => void);
public abstract removeAllListeners(): void;
public abstract close(): void;
public abstract terminate(): void;
public abstract get isOpen(): boolean;
public abstract send(data: string, cb?: (err?: Error) => void): void;
}
export class GristServerSocketEIO extends GristServerSocket {
private _eventHandlers: Array<{ event: string, handler: (...args: any[]) => void }> = [];
private _messageCounter = 0;
// Engine.IO only invokes send() callbacks on success. We keep a map of
// send callbacks for messages in flight so that we can invoke them for
// any messages still unsent upon receiving a "close" event.
private _messageCallbacks: Map<number, (err: Error) => void> = new Map();
constructor(private _socket: EIO.Socket) { super(); }
public set onerror(handler: (err: Error) => void) {
// Note that as far as I can tell, Engine.IO sockets never emit "error"
// but instead include error information in the "close" event.
this._socket.on('error', handler);
this._eventHandlers.push({ event: 'error', handler });
}
public set onclose(handler: () => void) {
const wrappedHandler = (reason: string, description: any) => {
// In practice, when available, description has more error details,
// possibly in the form of an Error object.
const maybeErr = description ?? reason;
const err = maybeErr instanceof Error ? maybeErr : new Error(maybeErr);
for (const cb of this._messageCallbacks.values()) {
cb(err);
}
this._messageCallbacks.clear();
handler();
};
this._socket.on('close', wrappedHandler);
this._eventHandlers.push({ event: 'close', handler: wrappedHandler });
}
public set onmessage(handler: (data: string) => void) {
const wrappedHandler = (msg: Buffer) => {
handler(msg.toString());
};
this._socket.on('message', wrappedHandler);
this._eventHandlers.push({ event: 'message', handler: wrappedHandler });
}
public removeAllListeners() {
for (const { event, handler } of this._eventHandlers) {
this._socket.off(event, handler);
}
this._eventHandlers = [];
}
public close() {
this._socket.close();
}
// Terminates the connection without waiting for the client to close its own side.
public terminate() {
// Trigger a normal close. For the polling transport, this is sufficient and instantaneous.
this._socket.close(/* discard */ true);
}
public get isOpen() {
return this._socket.readyState === 'open';
}
public send(data: string, cb?: (err?: Error) => void) {
const msgNum = this._messageCounter++;
if (cb) {
this._messageCallbacks.set(msgNum, cb);
}
this._socket.send(data, {}, () => {
if (cb && this._messageCallbacks.delete(msgNum)) {
// send was successful: pass no Error to callback
cb();
}
});
}
}
export class GristServerSocketWS extends GristServerSocket {
private _eventHandlers: Array<{ event: string, handler: (...args: any[]) => void }> = [];
constructor(private _ws: WS.WebSocket) { super(); }
public set onerror(handler: (err: Error) => void) {
this._ws.on('error', handler);
this._eventHandlers.push({ event: 'error', handler });
}
public set onclose(handler: () => void) {
this._ws.on('close', handler);
this._eventHandlers.push({ event: 'close', handler });
}
public set onmessage(handler: (data: string) => void) {
const wrappedHandler = (msg: Buffer) => handler(msg.toString());
this._ws.on('message', wrappedHandler);
this._eventHandlers.push({ event: 'message', handler: wrappedHandler });
}
public removeAllListeners() {
// Avoiding websocket.removeAllListeners() because WS.Server registers listeners
// internally for websockets it keeps track of, and we should not accidentally remove those.
for (const { event, handler } of this._eventHandlers) {
this._ws.off(event, handler);
}
this._eventHandlers = [];
}
public close() {
this._ws.close();
}
public terminate() {
this._ws.terminate();
}
public get isOpen() {
return this._ws.readyState === WS.OPEN;
}
public send(data: string, cb?: (err?: Error) => void) {
this._ws.send(data, cb);
}
}