gristlabs_grist-core/app/client/components/commands.js
George Gevoian 4c662253a9 (core) Add info and hover tooltips
Summary:
Adds tooltip buttons to various parts of the UI that either open a popup with
information when clicked, or show a label on hover.

Test Plan: Project tests.

Reviewers: jarek

Reviewed By: jarek

Differential Revision: https://phab.getgrist.com/D3657
2022-10-20 15:17:44 -07:00

342 lines
11 KiB
JavaScript

/**
* Commands are invoked by the user via keyboard shortcuts or mouse clicks, for example, to move
* the cursor or to delete the selected records.
*
* This module provides APIs for other components to implement groups of commands. Any given
* command may be implemented by different components, but at most one implementation of any
* command is active at any time.
*/
/* global navigator */
var _ = require('underscore');
var ko = require('knockout');
var Mousetrap = require('../lib/Mousetrap');
var dom = require('../lib/dom');
var gutil = require('app/common/gutil');
var dispose = require('../lib/dispose');
var commandList = require('./commandList');
require('../lib/koUtil'); // for subscribeInit
var G = require('../lib/browserGlobals').get('window');
// Same logic as used by mousetrap to map 'Mod' key to platform-specific key.
var isMac = (typeof navigator !== 'undefined' && navigator &&
/Mac|iPod|iPhone|iPad/.test(navigator.platform));
/**
* Globally-exposed map of command names to Command objects. E.g. typing "cmd.cursorDown.run()" in
* the browser console should move the cursor down as long as it makes sense in the currently
* shown view. If the command is inactive, its run() function is a no-op.
*
* See also Command object below.
*/
var allCommands = {};
exports.allCommands = allCommands;
/**
* This is an internal variable, mapping key combinations to the stack of CommandGroups which
* include them (see also CommandGroup.knownKeys). It's used for deciding which CommandGroup to
* use when different Commands use the same key.
*/
var _allKeys = {};
/**
* Populate allCommands from those provided, or listed in commandList.js. Also populates the
* globally exposed `cmd` object whose properties invoke commands: e.g. typing `cmd.cursorDown` in
* the browser console will run allCommands.cursorDown.run().
*/
function init(optCommandGroups) {
var commandGroups = optCommandGroups || commandList.groups;
// Clear out the objects holding the global state.
Object.keys(allCommands).forEach(function(c) {
delete allCommands[c];
});
Object.keys(_allKeys).forEach(function(k) {
delete _allKeys[k];
});
commandGroups.forEach(function(commandGroup) {
commandGroup.commands.forEach(function(c) {
if (allCommands[c.name]) {
console.error("Ignoring duplicate command %s in commandList", c.name);
} else {
allCommands[c.name] = new Command(c.name, c.desc, c.keys);
}
});
});
// Define the browser console interface.
G.window.cmd = {};
_.each(allCommands, function(cmd, name) {
Object.defineProperty(G.window.cmd, name, {get: cmd.run});
});
}
exports.init = init;
//----------------------------------------------------------------------
const KEY_MAP_MAC = {
Mod: '⌘',
Alt: '⌥',
Shift: '⇧',
Ctrl: '⌃',
Left: '←',
Right: '→',
Up: '↑',
Down: '↓',
};
const KEY_MAP_WIN = {
Mod: 'Ctrl',
Left: '←',
Right: '→',
Up: '↑',
Down: '↓',
};
function getHumanKey(key, isMac) {
const keyMap = isMac ? KEY_MAP_MAC : KEY_MAP_WIN;
let keys = key.split('+').map(s => s.trim());
keys = keys.map(k => {
if (k in keyMap) { return keyMap[k]; }
if (k.length === 1) { return k.toUpperCase(); }
return k;
});
return keys.join( isMac ? '' : ' + ');
}
/**
* Command represents a single command. It is exposed via the `allCommands` map.
* @property {String} name: The name of the command, same as the key into the `allCommands` map.
* @property {String} desc: The description of the command.
* @property {Array} keys: The array of keyboard shortcuts for the command.
* @property {Function} run: A bound function that will run the currently active implementation.
* @property {Observable} isActive: Knockout observable for whether this command is active.
*/
function Command(name, desc, keys) {
this.name = name;
this.desc = desc;
this.humanKeys = keys.map(key => getHumanKey(key, isMac));
this.keys = keys.map(function(k) { return k.trim().toLowerCase().replace(/ *\+ */g, '+'); });
this.isActive = ko.observable(false);
this._implGroupStack = [];
this._activeFunc = _.noop; // The function to run when this command is invoked.
// Let .run bind the Command object, so that it can be used as a stand-alone callback.
this.run = this._run.bind(this);
}
exports.Command = Command;
Command.prototype._run = function() {
return this._activeFunc.apply(null, arguments);
};
/**
* Returns a comma-separated string of all keyboard shortcuts, or `null` if no
* shortcuts exist.
*/
Command.prototype.getKeysDesc = function() {
if (this.humanKeys.length === 0) { return null; }
return `(${this.humanKeys.join(', ')})`;
};
/**
* Returns the text description for the command, including the keyboard shortcuts.
*/
Command.prototype.getDesc = function() {
var parts = [this.desc];
var keysDesc = this.getKeysDesc();
if (keysDesc) { parts.push(keysDesc); }
return parts.join(' ');
};
/**
* Returns DOM for the keyboard shortcuts, wrapped in cute boxes that look like keyboard keys.
*/
Command.prototype.getKeysDom = function() {
return dom('span.shortcut_keys',
this.humanKeys.map(key => dom('span.shortcut_key_image', key))
);
};
/**
* Adds a CommandGroup that implements this Command to the top of the stack of groups.
*/
Command.prototype._addGroup = function(cmdGroup) {
this._implGroupStack.push(cmdGroup);
this._updateActive();
};
/**
* Removes a CommandGroup from the stack of groups implementing this Command.
*/
Command.prototype._removeGroup = function(cmdGroup) {
gutil.arrayRemove(this._implGroupStack, cmdGroup);
this._updateActive();
};
/**
* Updates the command's state to reflect the currently active group, if any.
*/
Command.prototype._updateActive = function() {
if (this._implGroupStack.length > 0) {
this.isActive(true);
this._activeFunc = _.last(this._implGroupStack).commands[this.name];
} else {
this.isActive(false);
this._activeFunc = _.noop;
}
// Now bind or unbind the affected key combinations.
this.keys.forEach(function(key) {
var keyGroups = _allKeys[key];
if (keyGroups && keyGroups.length > 0) {
var commandGroup = _.last(keyGroups);
// Command name might be different from this.name in case we are deactivating a command, and
// the previous meaning of the key points to a different command.
var commandName = commandGroup.knownKeys[key];
Mousetrap.bind(key, wrapKeyCallback(commandGroup.commands[commandName]));
} else {
Mousetrap.unbind(key);
}
});
};
/**
* Helper for mousetrap callbacks, which returns a version of the callback that by default stops
* the propagation of the keyboard event (unless the callback returns a true value).
*/
function wrapKeyCallback(callback) {
return function() {
return callback.apply(null, arguments) || false;
};
}
//----------------------------------------------------------------------
/**
* CommandGroup is the way for other components to provide implementations for a group of
* commands. Note that CommandGroups are stacked, with groups activated later having priority over
* groups activated earlier.
* @param {String->Function} commands: The map of command names to implementations.
* @param {Object} context: "this" context with which to invoke implementation functions.
* @param {Boolean|Observable<boolean>} activate: Whether to activate this group immediately, false if
* omitted. This may be an Observable.
*/
function CommandGroup(commands, context, activate) {
// Keep only valid commands, so that we don't have to check for validity elsewhere, and bind
// each to the passed-in context object.
this.commands = {};
this.isActive = false;
var name;
for (name in commands) {
if (allCommands[name]) {
this.commands[name] = commands[name].bind(context);
} else {
console.warn("Ignoring unknown command %s", name);
}
}
// Map recognized key combinations to the corresponding command names.
this.knownKeys = {};
for (name in this.commands) {
var keys = allCommands[name].keys;
for (var i = 0; i < keys.length; i++) {
this.knownKeys[keys[i]] = name;
}
}
// On disposal, remove the CommandGroup from all the commands and keys.
this.autoDisposeCallback(this._removeGroup);
// Finally, set the activatation status of the command group, subscribing if an observable.
if (ko.isObservable(activate)) {
this.autoDispose(activate.subscribeInit(this.activate, this));
} else {
this.activate(activate);
}
}
exports.CommandGroup = CommandGroup;
dispose.makeDisposable(CommandGroup);
/**
* Just a shorthand for CommandGroup.create constructor.
*/
function createGroup(commands, context, activate) {
return CommandGroup.create(commands, context, activate);
}
exports.createGroup = createGroup;
/**
* Activate or deactivate this implementation group.
*/
CommandGroup.prototype.activate = function(yesNo) {
if (yesNo) {
this._addGroup();
} else {
this._removeGroup();
}
};
CommandGroup.prototype._addGroup = function() {
if (!this.isActive) {
this.isActive = true;
// Add this CommandGroup to each key combination that it recognizes.
for (var key in this.knownKeys) {
(_allKeys[key] || (_allKeys[key] = [])).push(this);
}
// Add this CommandGroup to each command that it implements.
for (var name in this.commands) {
allCommands[name]._addGroup(this);
}
}
};
CommandGroup.prototype._removeGroup = function() {
if (this.isActive) {
// On disposal, remove the CommandGroup from all the commands and keys.
for (var key in this.knownKeys) {
gutil.arrayRemove(_allKeys[key], this);
}
for (var name in this.commands) {
allCommands[name]._removeGroup(this);
}
this.isActive = false;
}
};
/**
* Attach this CommandGroup to a DOM element, to allow it to accept key events, limiting them to
* this group only. This is useful for inputs and textareas, where only a limited set of keyboard
* shortcuts should be applicable and where by default mousetrap ignores shortcuts completely.
*
* See also stopCallback in app/client/lib/Mousetrap.js.
*/
CommandGroup.prototype.attach = dom.inlinable(function(elem) {
Mousetrap.setCustomStopCallback(elem, (combo) => !this.knownKeys.hasOwnProperty(combo));
});
//----------------------------------------------------------------------
/**
* Tie the button to an command listed in commandList.js, triggering the callback from the
* currently active CommandLayer (if any), and showing a description and keyboard shortcuts in its
* tooltip.
*
* You may use this inline while building dom, as in
* dom('button', commands.setButtomCommand(dom, 'command'))
*/
exports.setButtonCommand = dom.inlinable(function(elem, commandName) {
var cmd = allCommands[commandName];
elem.setAttribute('title', cmd.getDesc());
dom.on(elem, 'click', cmd.run);
});