mirror of
https://github.com/gristlabs/grist-core.git
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4c662253a9
Summary: Adds tooltip buttons to various parts of the UI that either open a popup with information when clicked, or show a label on hover. Test Plan: Project tests. Reviewers: jarek Reviewed By: jarek Differential Revision: https://phab.getgrist.com/D3657
342 lines
11 KiB
JavaScript
342 lines
11 KiB
JavaScript
/**
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* Commands are invoked by the user via keyboard shortcuts or mouse clicks, for example, to move
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* the cursor or to delete the selected records.
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*
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* This module provides APIs for other components to implement groups of commands. Any given
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* command may be implemented by different components, but at most one implementation of any
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* command is active at any time.
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*/
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/* global navigator */
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var _ = require('underscore');
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var ko = require('knockout');
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var Mousetrap = require('../lib/Mousetrap');
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var dom = require('../lib/dom');
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var gutil = require('app/common/gutil');
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var dispose = require('../lib/dispose');
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var commandList = require('./commandList');
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require('../lib/koUtil'); // for subscribeInit
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var G = require('../lib/browserGlobals').get('window');
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// Same logic as used by mousetrap to map 'Mod' key to platform-specific key.
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var isMac = (typeof navigator !== 'undefined' && navigator &&
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/Mac|iPod|iPhone|iPad/.test(navigator.platform));
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/**
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* Globally-exposed map of command names to Command objects. E.g. typing "cmd.cursorDown.run()" in
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* the browser console should move the cursor down as long as it makes sense in the currently
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* shown view. If the command is inactive, its run() function is a no-op.
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*
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* See also Command object below.
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*/
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var allCommands = {};
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exports.allCommands = allCommands;
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/**
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* This is an internal variable, mapping key combinations to the stack of CommandGroups which
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* include them (see also CommandGroup.knownKeys). It's used for deciding which CommandGroup to
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* use when different Commands use the same key.
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*/
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var _allKeys = {};
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/**
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* Populate allCommands from those provided, or listed in commandList.js. Also populates the
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* globally exposed `cmd` object whose properties invoke commands: e.g. typing `cmd.cursorDown` in
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* the browser console will run allCommands.cursorDown.run().
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*/
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function init(optCommandGroups) {
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var commandGroups = optCommandGroups || commandList.groups;
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// Clear out the objects holding the global state.
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Object.keys(allCommands).forEach(function(c) {
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delete allCommands[c];
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});
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Object.keys(_allKeys).forEach(function(k) {
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delete _allKeys[k];
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});
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commandGroups.forEach(function(commandGroup) {
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commandGroup.commands.forEach(function(c) {
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if (allCommands[c.name]) {
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console.error("Ignoring duplicate command %s in commandList", c.name);
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} else {
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allCommands[c.name] = new Command(c.name, c.desc, c.keys);
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}
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});
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});
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// Define the browser console interface.
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G.window.cmd = {};
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_.each(allCommands, function(cmd, name) {
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Object.defineProperty(G.window.cmd, name, {get: cmd.run});
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});
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}
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exports.init = init;
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//----------------------------------------------------------------------
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const KEY_MAP_MAC = {
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Mod: '⌘',
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Alt: '⌥',
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Shift: '⇧',
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Ctrl: '⌃',
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Left: '←',
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Right: '→',
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Up: '↑',
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Down: '↓',
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};
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const KEY_MAP_WIN = {
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Mod: 'Ctrl',
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Left: '←',
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Right: '→',
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Up: '↑',
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Down: '↓',
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};
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function getHumanKey(key, isMac) {
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const keyMap = isMac ? KEY_MAP_MAC : KEY_MAP_WIN;
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let keys = key.split('+').map(s => s.trim());
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keys = keys.map(k => {
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if (k in keyMap) { return keyMap[k]; }
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if (k.length === 1) { return k.toUpperCase(); }
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return k;
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});
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return keys.join( isMac ? '' : ' + ');
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}
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/**
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* Command represents a single command. It is exposed via the `allCommands` map.
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* @property {String} name: The name of the command, same as the key into the `allCommands` map.
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* @property {String} desc: The description of the command.
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* @property {Array} keys: The array of keyboard shortcuts for the command.
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* @property {Function} run: A bound function that will run the currently active implementation.
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* @property {Observable} isActive: Knockout observable for whether this command is active.
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*/
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function Command(name, desc, keys) {
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this.name = name;
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this.desc = desc;
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this.humanKeys = keys.map(key => getHumanKey(key, isMac));
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this.keys = keys.map(function(k) { return k.trim().toLowerCase().replace(/ *\+ */g, '+'); });
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this.isActive = ko.observable(false);
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this._implGroupStack = [];
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this._activeFunc = _.noop; // The function to run when this command is invoked.
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// Let .run bind the Command object, so that it can be used as a stand-alone callback.
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this.run = this._run.bind(this);
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}
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exports.Command = Command;
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Command.prototype._run = function() {
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return this._activeFunc.apply(null, arguments);
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};
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/**
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* Returns a comma-separated string of all keyboard shortcuts, or `null` if no
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* shortcuts exist.
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*/
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Command.prototype.getKeysDesc = function() {
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if (this.humanKeys.length === 0) { return null; }
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return `(${this.humanKeys.join(', ')})`;
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};
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/**
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* Returns the text description for the command, including the keyboard shortcuts.
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*/
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Command.prototype.getDesc = function() {
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var parts = [this.desc];
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var keysDesc = this.getKeysDesc();
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if (keysDesc) { parts.push(keysDesc); }
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return parts.join(' ');
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};
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/**
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* Returns DOM for the keyboard shortcuts, wrapped in cute boxes that look like keyboard keys.
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*/
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Command.prototype.getKeysDom = function() {
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return dom('span.shortcut_keys',
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this.humanKeys.map(key => dom('span.shortcut_key_image', key))
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);
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};
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/**
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* Adds a CommandGroup that implements this Command to the top of the stack of groups.
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*/
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Command.prototype._addGroup = function(cmdGroup) {
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this._implGroupStack.push(cmdGroup);
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this._updateActive();
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};
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/**
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* Removes a CommandGroup from the stack of groups implementing this Command.
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*/
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Command.prototype._removeGroup = function(cmdGroup) {
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gutil.arrayRemove(this._implGroupStack, cmdGroup);
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this._updateActive();
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};
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/**
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* Updates the command's state to reflect the currently active group, if any.
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*/
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Command.prototype._updateActive = function() {
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if (this._implGroupStack.length > 0) {
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this.isActive(true);
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this._activeFunc = _.last(this._implGroupStack).commands[this.name];
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} else {
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this.isActive(false);
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this._activeFunc = _.noop;
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}
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// Now bind or unbind the affected key combinations.
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this.keys.forEach(function(key) {
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var keyGroups = _allKeys[key];
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if (keyGroups && keyGroups.length > 0) {
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var commandGroup = _.last(keyGroups);
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// Command name might be different from this.name in case we are deactivating a command, and
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// the previous meaning of the key points to a different command.
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var commandName = commandGroup.knownKeys[key];
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Mousetrap.bind(key, wrapKeyCallback(commandGroup.commands[commandName]));
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} else {
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Mousetrap.unbind(key);
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}
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});
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};
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/**
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* Helper for mousetrap callbacks, which returns a version of the callback that by default stops
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* the propagation of the keyboard event (unless the callback returns a true value).
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*/
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function wrapKeyCallback(callback) {
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return function() {
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return callback.apply(null, arguments) || false;
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};
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}
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//----------------------------------------------------------------------
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/**
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* CommandGroup is the way for other components to provide implementations for a group of
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* commands. Note that CommandGroups are stacked, with groups activated later having priority over
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* groups activated earlier.
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* @param {String->Function} commands: The map of command names to implementations.
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* @param {Object} context: "this" context with which to invoke implementation functions.
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* @param {Boolean|Observable<boolean>} activate: Whether to activate this group immediately, false if
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* omitted. This may be an Observable.
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*/
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function CommandGroup(commands, context, activate) {
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// Keep only valid commands, so that we don't have to check for validity elsewhere, and bind
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// each to the passed-in context object.
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this.commands = {};
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this.isActive = false;
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var name;
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for (name in commands) {
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if (allCommands[name]) {
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this.commands[name] = commands[name].bind(context);
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} else {
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console.warn("Ignoring unknown command %s", name);
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}
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}
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// Map recognized key combinations to the corresponding command names.
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this.knownKeys = {};
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for (name in this.commands) {
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var keys = allCommands[name].keys;
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for (var i = 0; i < keys.length; i++) {
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this.knownKeys[keys[i]] = name;
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}
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}
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// On disposal, remove the CommandGroup from all the commands and keys.
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this.autoDisposeCallback(this._removeGroup);
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// Finally, set the activatation status of the command group, subscribing if an observable.
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if (ko.isObservable(activate)) {
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this.autoDispose(activate.subscribeInit(this.activate, this));
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} else {
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this.activate(activate);
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}
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}
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exports.CommandGroup = CommandGroup;
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dispose.makeDisposable(CommandGroup);
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/**
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* Just a shorthand for CommandGroup.create constructor.
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*/
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function createGroup(commands, context, activate) {
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return CommandGroup.create(commands, context, activate);
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}
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exports.createGroup = createGroup;
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/**
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* Activate or deactivate this implementation group.
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*/
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CommandGroup.prototype.activate = function(yesNo) {
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if (yesNo) {
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this._addGroup();
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} else {
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this._removeGroup();
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}
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};
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CommandGroup.prototype._addGroup = function() {
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if (!this.isActive) {
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this.isActive = true;
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// Add this CommandGroup to each key combination that it recognizes.
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for (var key in this.knownKeys) {
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(_allKeys[key] || (_allKeys[key] = [])).push(this);
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}
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// Add this CommandGroup to each command that it implements.
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for (var name in this.commands) {
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allCommands[name]._addGroup(this);
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}
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}
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};
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CommandGroup.prototype._removeGroup = function() {
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if (this.isActive) {
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// On disposal, remove the CommandGroup from all the commands and keys.
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for (var key in this.knownKeys) {
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gutil.arrayRemove(_allKeys[key], this);
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}
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for (var name in this.commands) {
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allCommands[name]._removeGroup(this);
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}
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this.isActive = false;
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}
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};
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/**
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* Attach this CommandGroup to a DOM element, to allow it to accept key events, limiting them to
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* this group only. This is useful for inputs and textareas, where only a limited set of keyboard
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* shortcuts should be applicable and where by default mousetrap ignores shortcuts completely.
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*
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* See also stopCallback in app/client/lib/Mousetrap.js.
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*/
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CommandGroup.prototype.attach = dom.inlinable(function(elem) {
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Mousetrap.setCustomStopCallback(elem, (combo) => !this.knownKeys.hasOwnProperty(combo));
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});
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//----------------------------------------------------------------------
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/**
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* Tie the button to an command listed in commandList.js, triggering the callback from the
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* currently active CommandLayer (if any), and showing a description and keyboard shortcuts in its
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* tooltip.
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*
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* You may use this inline while building dom, as in
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* dom('button', commands.setButtomCommand(dom, 'command'))
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*/
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exports.setButtonCommand = dom.inlinable(function(elem, commandName) {
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var cmd = allCommands[commandName];
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elem.setAttribute('title', cmd.getDesc());
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dom.on(elem, 'click', cmd.run);
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});
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