mirror of
https://github.com/gristlabs/grist-core.git
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a6e08883e0
Summary: - Grist document has a associated "locale" setting that affects how currency is formatted. - Currency selector for number format. Test Plan: not done Reviewers: dsagal Reviewed By: dsagal Subscribers: paulfitz Differential Revision: https://phab.getgrist.com/D2977
397 lines
15 KiB
JavaScript
397 lines
15 KiB
JavaScript
/**
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* The server's Comm object implements communication with the client.
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*
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* The server receives requests, to which it sends a response (or an error). The server can
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* also send asynchronous messages to the client. Available methods should be provided via
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* comm.registerMethods().
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*
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* To send async messages, you may call broadcastMessage() or sendDocMessage().
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*
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* In practice, requests which modify the document are done via UserActions.js, and result in an
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* asynchronous message updating the document (which is sent to all clients who have the document
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* open), and the response could return some useful value, but does not have to.
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*
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* See app/client/components/Comm.js for other details of the communication protocol.
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*
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*
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* Currently, this module also implements the concept of a "Client". A Client corresponds to a
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* browser window, and should persist across brief disconnects. A Client has a 'clientId'
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* property, which uniquely identifies a client within the currently running server. Method
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* registered with Comm always receive a Client object as the first argument.
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*
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* In the future, we may want to have a separate Client.js file with documentation of the various
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* properties that may be associated with a client.
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*
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* Note that users of this module should never use the websocket of a Client, since that's an
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* implementation detail of Comm.js.
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*/
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/**
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* Event for DocList changes.
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* @event docListAction Emitted when the document list changes in any way.
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* @property {Array[String]} [addDocs] Array of names of documents to add to the docList.
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* @property {Array[String]} [removeDocs] Array of names of documents that got removed.
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* @property {Array[String]} [renameDocs] Array of [oldName, newName] pairs for renamed docs.
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* @property {Array[String]} [addInvites] Array of document invite names to add.
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* @property {Array[String]} [removeInvites] Array of documents invite names to remove.
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*/
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var events = require('events');
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var url = require('url');
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var util = require('util');
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var ws = require('ws');
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var Promise = require('bluebird');
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var log = require('./log');
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var gutil = require('app/common/gutil');
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const {parseFirstUrlPart} = require('app/common/gristUrls');
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const version = require('app/common/version');
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const {Client} = require('./Client');
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const {localeFromRequest} = require('app/server/lib/ServerLocale');
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// Bluebird promisification, to be able to use e.g. websocket.sendAsync method.
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Promise.promisifyAll(ws.prototype);
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/// How long the client state persists after a disconnect.
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var clientRemovalTimeoutMsDefault = 300 * 1000; // 300s = 5 minutes.
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var clientRemovalTimeoutMs = clientRemovalTimeoutMsDefault;
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/**
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* Constructs a Comm object.
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* @param {Object} server - The HTTP server.
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* @param {Object} options.sessions - A collection of sessions
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* @param {Object} options.settings - The config object containing instance settings
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* including features.
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* @param {Object} options.instanceManager - Instance manager, giving access to InstanceStore
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* and per-instance objects. If null, HubUserClient will not be created.
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* @param {Object} options.hosts - Hosts object from extractOrg.ts. if set, we use
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* hosts.getOrgInfo(req) to extract an organization from a (possibly versioned) url.
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*/
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function Comm(server, options) {
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events.EventEmitter.call(this);
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this._server = server;
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this._httpsServer = options.httpsServer;
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this.wss = this._startServer();
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// Maps client IDs to websocket objects.
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this._clients = {}; // Maps clientIds to Client objects.
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this.clientList = []; // List of all active Clients, ordered by clientId.
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// Maps sessionIds to ScopedSession objects.
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this.sessions = options.sessions;
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this._settings = options.settings;
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this._hosts = options.hosts;
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// This maps method names to their implementation.
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this.methods = {};
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// For testing, we need a way to override the server version reported.
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// For upgrading, we use this to set the server version for a defunct server
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// to "dead" so that a client will know that it needs to periodically recheck
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// for a valid server.
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this._serverVersion = null;
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}
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util.inherits(Comm, events.EventEmitter);
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/**
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* Registers server methods.
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* @param {Object[String:Function]} Mapping of method name to their implementations. All methods
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* receive the client as the first argument, and the arguments from the request.
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*/
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Comm.prototype.registerMethods = function(serverMethods) {
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// Wrap methods to translate return values and exceptions to promises.
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for (var methodName in serverMethods) {
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this.methods[methodName] = Promise.method(serverMethods[methodName]);
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}
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};
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/**
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* Returns the Client object associated with the given clientId, or throws an Error if not found.
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*/
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Comm.prototype.getClient = function(clientId) {
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const client = this._clients[clientId];
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if (!client) { throw new Error('Unrecognized clientId'); }
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return client;
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};
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/**
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* Returns a ScopedSession object with the given session id from the list of sessions,
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* or adds a new one and returns that.
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*/
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Comm.prototype.getOrCreateSession = function(sid, req, userSelector) {
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// ScopedSessions are specific to a session id / org combination.
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const org = req.org || "";
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return this.sessions.getOrCreateSession(sid, org, userSelector);
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};
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/**
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* Returns the sessionId from the signed grist cookie.
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*/
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Comm.prototype.getSessionIdFromCookie = function(gristCookie) {
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return this.sessions.getSessionIdFromCookie(gristCookie);
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};
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/**
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* Broadcasts an app-level message to all clients.
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* @param {String} type - Type of message, e.g. 'docListAction'.
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* @param {Object} messageData - The data for this type of message.
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*/
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Comm.prototype.broadcastMessage = function(type, messageData) {
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return this._broadcastMessage(type, messageData, this.clientList);
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};
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Comm.prototype._broadcastMessage = function(type, data, clients) {
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clients.forEach(client => client.sendMessage({type, data}));
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};
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/**
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* Sends a per-doc message to the given client.
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* @param {Object} client - The client object, as passed to all per-doc methods.
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* @param {Number} docFD - The document's file descriptor in the given client.
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* @param {String} type - The type of the message, e.g. 'docUserAction'.
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* @param {Object} messageData - The data for this type of message.
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* @param {Boolean} fromSelf - Whether `client` is the originator of this message.
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*/
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Comm.sendDocMessage = function(client, docFD, type, data, fromSelf = undefined) {
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client.sendMessage({type, docFD, data, fromSelf});
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};
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/**
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* Processes a new websocket connection.
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* TODO: Currently it always creates a new client, but in the future the creation of a client
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* should possibly be delayed until some hello message, so that a previous client may reconnect
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* without losing state.
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*/
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Comm.prototype._onWebSocketConnection = async function(websocket, req) {
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log.info("Comm: Got WebSocket connection: %s", req.url);
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if (this._hosts) {
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// DocWorker ID (/dw/) and version tag (/v/) may be present in this request but are not
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// needed. addOrgInfo assumes req.url starts with /o/ if present.
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req.url = parseFirstUrlPart('dw', req.url).path;
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req.url = parseFirstUrlPart('v', req.url).path;
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await this._hosts.addOrgInfo(req);
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}
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websocket.on('error', this.onError.bind(this, websocket));
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websocket.on('close', this.onClose.bind(this, websocket));
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// message handler is added later, after we create a Client but before any async operations
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// Parse the cookie in the request to get the sessionId.
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var sessionId = this.sessions.getSessionIdFromRequest(req);
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var urlObj = url.parse(req.url, true);
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var existingClientId = urlObj.query.clientId;
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var browserSettings = urlObj.query.browserSettings ? JSON.parse(urlObj.query.browserSettings) : {};
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var newClient = (parseInt(urlObj.query.newClient, 10) === 1);
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const counter = urlObj.query.counter;
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const userSelector = urlObj.query.user || '';
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// Associate an ID with each websocket, reusing the supplied one if it's valid.
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var client;
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if (existingClientId && this._clients.hasOwnProperty(existingClientId) &&
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!this._clients[existingClientId]._websocket &&
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await this._clients[existingClientId].isAuthorized()) {
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client = this._clients[existingClientId];
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client.setCounter(counter);
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log.info("Comm %s: existing client reconnected (%d missed messages)", client,
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client._missedMessages.length);
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if (client._destroyTimer) {
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log.warn("Comm %s: clearing scheduled destruction", client);
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clearTimeout(client._destroyTimer);
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client._destroyTimer = null;
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}
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if (newClient) {
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// If this isn't a reconnect, then we assume that the browser client lost its state (e.g.
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// reloaded the page), so we treat it as a disconnect followed by a new connection to the
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// same state. At the moment, this only means that we close all docs.
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if (client._missedMessages.length) {
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log.warn("Comm %s: clearing missed messages for new client", client);
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}
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client._missedMessages.length = 0;
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client.closeAllDocs();
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}
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client.setConnection(websocket, req.headers.host, browserSettings);
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} else {
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client = new Client(this, this.methods, req.headers.host, localeFromRequest(req));
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client.setCounter(counter);
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client.setConnection(websocket, req.headers.host, browserSettings);
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this._clients[client.clientId] = client;
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this.clientList.push(client);
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log.info("Comm %s: new client", client);
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}
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websocket._commClient = client;
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websocket.clientId = client.clientId;
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// Add a Session object to the client.
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log.info(`Comm ${client}: using session ${sessionId}`);
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const scopedSession = this.getOrCreateSession(sessionId, req, userSelector);
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client.setSession(scopedSession);
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// Delegate message handling to the client
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websocket.on('message', client.onMessage.bind(client));
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scopedSession.getSessionProfile()
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.then((profile) => {
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log.debug(`Comm ${client}: sending clientConnect with ` +
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`${client._missedMessages.length} missed messages`);
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// Don't use sendMessage here, since we don't want to queue up this message on failure.
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client.setOrg(req.org || "");
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client.setProfile(profile);
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const clientConnectMsg = {
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type: 'clientConnect',
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clientId: client.clientId,
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serverVersion: this._serverVersion || version.gitcommit,
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missedMessages: client._missedMessages.slice(0),
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settings: this._settings,
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profile,
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};
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// If reconnecting a client with missed messages, clear them now.
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client._missedMessages.length = 0;
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return websocket.sendAsync(JSON.stringify(clientConnectMsg))
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// A heavy-handed fix to T396, since 'clientConnect' is sometimes not seen in the browser,
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// (seemingly when the 'message' event is triggered before 'open' on the native WebSocket.)
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// See also my report at https://stackoverflow.com/a/48411315/328565
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.delay(250).then(() => {
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if (client._destroyed) { return; } // object is already closed - don't show messages
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if (websocket.readyState === websocket.OPEN) {
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return websocket.sendAsync(JSON.stringify(Object.assign(clientConnectMsg, {dup: true})));
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} else {
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log.debug(`Comm ${client}: websocket closed right after clientConnect`);
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}
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});
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})
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.then(() => {
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if (!client._destroyed) { log.debug(`Comm ${client}: clientConnect sent successfully`); }
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})
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.catch(err => {
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log.error(`Comm ${client}: failed to prepare or send clientConnect:`, err);
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});
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};
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/**
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* Processes an error on the websocket.
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*/
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Comm.prototype.onError = function(websocket, err) {
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log.warn("Comm cid %s: onError", websocket.clientId, err);
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// TODO Make sure that this is followed by onClose when the connection is lost.
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};
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/**
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* Processes the closing of a websocket.
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*/
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Comm.prototype.onClose = function(websocket) {
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log.info("Comm cid %s: onClose", websocket.clientId);
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websocket.removeAllListeners();
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var client = websocket._commClient;
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if (client) {
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// Remove all references to the websocket.
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client._websocket = null;
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// Schedule the client to be destroyed after a timeout. The timer gets cleared if the same
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// client reconnects in the interim.
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if (client._destroyTimer) {
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log.warn("Comm cid %s: clearing previously scheduled destruction", websocket.clientId);
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clearTimeout(client._destroyTimer);
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}
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log.warn("Comm cid %s: will discard client in %s sec",
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websocket.clientId, clientRemovalTimeoutMs / 1000);
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client._destroyTimer = setTimeout(this._destroyClient.bind(this, client),
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clientRemovalTimeoutMs);
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}
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};
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Comm.prototype._startServer = function() {
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const servers = [this._server];
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if (this._httpsServer) { servers.push(this._httpsServer); }
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const wss = [];
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for (const server of servers) {
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const wssi = new ws.Server({server});
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wssi.on('connection', async (websocket, req) => {
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try {
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await this._onWebSocketConnection(websocket, req);
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} catch (e) {
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log.error("Comm connection for %s threw exception: %s", req.url, e.message);
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websocket.removeAllListeners();
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websocket.terminate(); // close() is inadequate when ws routed via loadbalancer
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}
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});
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wss.push(wssi);
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}
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return wss;
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};
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Comm.prototype.testServerShutdown = async function() {
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if (this.wss) {
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for (const wssi of this.wss) {
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await Promise.fromCallback((cb) => wssi.close(cb));
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}
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this.wss = null;
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}
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};
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Comm.prototype.testServerRestart = async function() {
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await this.testServerShutdown();
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this.wss = this._startServer();
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};
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/**
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* Destroy all clients, forcing reconnections.
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*/
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Comm.prototype.destroyAllClients = function() {
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// Iterate over all clients. Take a copy of the list of clients since it will be changing
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// during the loop as we remove them one by one.
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for (const client of this.clientList.slice()) {
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client.interruptConnection();
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this._destroyClient(client);
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}
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};
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/**
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* Destroys a client. If the same browser window reconnects later, it will get a new Client
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* object and clientId.
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*/
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Comm.prototype._destroyClient = function(client) {
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log.info("Comm %s: client gone", client);
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client.closeAllDocs();
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if (client._destroyTimer) {
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clearTimeout(client._destroyTimer);
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}
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delete this._clients[client.clientId];
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gutil.arrayRemove(this.clientList, client);
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client.destroy();
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};
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/**
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* Override the version string Comm will report to clients.
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* Call with null to reset the override.
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*
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*/
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Comm.prototype.setServerVersion = function (serverVersion) {
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this._serverVersion = serverVersion;
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};
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/**
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* Mark the server as active or inactive. If inactive, any client that manages to
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* connect to it will read a server version of "dead".
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*/
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Comm.prototype.setServerActivation = function (active) {
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this._serverVersion = active ? null : 'dead';
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};
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/**
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* Set how long clients persist on the server after disconnection. Call with
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* 0 to return to the default.
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*/
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Comm.prototype.testSetClientPersistence = function (ttlMs) {
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clientRemovalTimeoutMs = ttlMs || clientRemovalTimeoutMsDefault;
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}
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module.exports = Comm;
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