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gristlabs_grist-core/app/common/Interval.ts

106 lines
2.7 KiB

export interface IntervalOptions {
/**
* Handler for errors that are thrown from the callback.
*/
onError: (e: unknown) => void;
}
export interface IntervalDelay {
// The base delay in milliseconds.
delayMs: number;
// If set, randomizes the base delay (per interval) by this amount of milliseconds.
varianceMs?: number;
}
/**
* Interval takes a function to execute, and calls it on an interval based on
* the provided delay.
*
* Supports both fixed and randomized delays between intervals.
*/
export class Interval {
private _timeout?: NodeJS.Timeout | null;
private _lastPendingCall?: Promise<unknown> | unknown;
private _timeoutDelay?: number;
private _stopped: boolean = true;
constructor(
private _callback: () => Promise<unknown> | unknown,
private _delay: IntervalDelay,
private _options: IntervalOptions
) {}
/**
* Sets the timeout and schedules the callback to be called on interval.
*/
public enable(): void {
this._stopped = false;
this._setTimeout();
}
/**
* Clears the timeout and prevents the next call from being scheduled.
*
* This method does not currently cancel any pending calls. See `disableAndFinish`
* for an async version of this method that supports waiting for the last pending
* call to finish.
*/
public disable(): void {
this._stopped = true;
this._clearTimeout();
}
/**
* Like `disable`, but also waits for the last pending call to finish.
*/
public async disableAndFinish(): Promise<void> {
this.disable();
await this._lastPendingCall;
}
/**
* Gets the delay in milliseconds of the next scheduled call.
*
* Primarily useful for tests.
*/
public getDelayMs(): number | undefined {
return this._timeoutDelay;
}
private _clearTimeout() {
if (!this._timeout) { return; }
clearTimeout(this._timeout);
this._timeout = null;
}
private _setTimeout() {
this._clearTimeout();
this._timeoutDelay = this._computeDelayMs();
this._timeout = setTimeout(() => this._onTimeoutTriggered(), this._timeoutDelay);
}
private _computeDelayMs() {
const {delayMs, varianceMs} = this._delay;
if (varianceMs !== undefined) {
// Randomize the delay by the specified amount of variance.
const [min, max] = [delayMs - varianceMs, delayMs + varianceMs];
return Math.floor(Math.random() * (max - min + 1)) + min;
} else {
return delayMs;
}
}
private async _onTimeoutTriggered() {
this._clearTimeout();
try {
await (this._lastPendingCall = this._callback());
} catch (e: unknown) {
this._options.onError(e);
}
if (!this._stopped) {
this._setTimeout();
}
}
}