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https://github.com/gristlabs/grist-core.git
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(core) Improve focus and keyboard shortcuts in modals.
Summary: - Factor out focusing logic from Clipboard to FocusLayer. - Generalize FocusLayer to support adding a temporary layer while a modal is open. - Stop Mousetrap shortcuts while a modal is open. - Refactor how Mousetrap's custom stopCallback is implemented to avoid needing to bundle knockout for mousetrap. Test Plan: Added a test that Enter in a UserManager doesn't open a cell editor from underneath the modal. Reviewers: paulfitz Reviewed By: paulfitz Differential Revision: https://phab.getgrist.com/D2626
This commit is contained in:
174
app/client/lib/FocusLayer.ts
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174
app/client/lib/FocusLayer.ts
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/**
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* FocusLayer addresses the issue of where focus goes "by default". In most of Grist operation,
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* the focus is on the special Clipboard element to support typing into cells, and copy-pasting.
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* When a modal is open, the focus is on the modal.
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*
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* When the focus moves to some specific element such as a textbox or a dropdown menu, the
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* FocusLayerManager will watch for this element to lose focus or to get disposed, and will
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* restore focus to the default element.
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*/
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import {arrayRemove} from 'app/common/gutil';
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import {RefCountMap} from 'app/common/RefCountMap';
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import {Disposable, dom} from 'grainjs';
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/**
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* The default focus is organized into layers. A layer determines when focus should move to the
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* default element, and what that element should be. Only the top (most recently created) layer is
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* active at any given time.
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*/
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export interface FocusLayerOptions {
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// The default element that should have focus while this layer is active.
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defaultFocusElem: HTMLElement;
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// When true for an element, that element may hold focus even while this layer is active.
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allowFocus: (elem: Element) => boolean;
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// Called when the defaultFocusElem gets focused.
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onDefaultFocus?: () => void;
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// Called when the defaultFocusElem gets blurred.
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onDefaultBlur?: () => void;
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}
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// Use RefCountMap to have a reference-counted instance of the global FocusLayerManager. It will
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// be active as long as at least one FocusLayer is active (i.e. not disposed).
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const _focusLayerManager = new RefCountMap<null, FocusLayerManager>({
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create: (key) => FocusLayerManager.create(null),
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dispose: (key, value) => value.dispose(),
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gracePeriodMs: 10,
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});
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/**
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* The FocusLayerManager implements the functionality, using the top (most recently created) layer
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* to determine when and to what to move focus.
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*/
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class FocusLayerManager extends Disposable {
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private _timeoutId: ReturnType<typeof setTimeout> | null = null;
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private _focusLayers: FocusLayer[] = [];
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constructor() {
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super();
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const grabFocus = this.grabFocus.bind(this);
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this.autoDispose(dom.onElem(window, 'focus', grabFocus));
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this.grabFocus();
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// The following block of code deals with what happens when the window is in the background.
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// When it is, focus and blur events are unreliable, and we'll watch explicitly for events which
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// may cause a change in focus. These wouldn't happen normally for a background window, but do
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// happen in Selenium Webdriver testing.
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function setBackgroundCapture(onOff: boolean) {
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const addRemove = onOff ? window.addEventListener : window.removeEventListener;
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// Note the third argument useCapture=true, which lets us notice these events before other
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// code that might call .stopPropagation on them.
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addRemove.call(window, 'click', grabFocus, true);
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addRemove.call(window, 'mousedown', grabFocus, true);
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addRemove.call(window, 'keydown', grabFocus, true);
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}
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this.autoDispose(dom.onElem(window, 'blur', setBackgroundCapture.bind(null, true)));
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this.autoDispose(dom.onElem(window, 'focus', setBackgroundCapture.bind(null, false)));
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setBackgroundCapture(!document.hasFocus());
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}
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public addLayer(layer: FocusLayer) {
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this._focusLayers.push(layer);
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// Move the focus to the new layer. Not just grabFocus, because if the focus is on the previous
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// layer's defaultFocusElem, the new layer might consider it "allowed" and never get the focus.
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setTimeout(() => layer.defaultFocusElem.focus(), 0);
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}
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public removeLayer(layer: FocusLayer) {
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arrayRemove(this._focusLayers, layer);
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// Give the remaining layers a chance to check focus.
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this.grabFocus();
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}
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public getCurrentLayer(): FocusLayer|undefined {
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return this._focusLayers[this._focusLayers.length - 1];
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}
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/**
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* Select the default focus element, or wait until the current element loses focus.
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*/
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public grabFocus() {
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if (!this._timeoutId) {
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this._timeoutId = setTimeout(() => this._doGrabFocus(), 0);
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}
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}
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private _doGrabFocus() {
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if (this.isDisposed()) { return; }
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this._timeoutId = null;
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const layer = this.getCurrentLayer();
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if (!layer || document.activeElement === layer.defaultFocusElem) {
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return;
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}
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// If the window doesn't have focus, don't rush to grab it, or we can interfere with focus
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// outside the frame when embedded. We'll grab focus when setBackgroundCapture tells us to.
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if (!document.hasFocus()) {
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return;
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}
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if (document.activeElement && layer.allowFocus(document.activeElement)) {
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watchElementForBlur(document.activeElement, () => this.grabFocus());
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layer.onDefaultBlur?.();
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} else {
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layer.defaultFocusElem.focus();
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layer.onDefaultFocus?.();
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}
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}
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}
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/**
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* An individual FocusLayer determines where focus should default to while this layer is active.
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*/
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export class FocusLayer extends Disposable implements FocusLayerOptions {
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// FocusLayer.grabFocus() allows triggering the focus check manually.
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public static grabFocus() {
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_focusLayerManager.get(null)?.grabFocus();
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}
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public defaultFocusElem: HTMLElement;
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public allowFocus: (elem: Element) => boolean;
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public onDefaultFocus?: () => void;
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public onDefaultBlur?: () => void;
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constructor(options: FocusLayerOptions) {
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super();
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this.defaultFocusElem = options.defaultFocusElem;
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this.allowFocus = options.allowFocus;
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this.onDefaultFocus = options.onDefaultFocus;
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this.onDefaultBlur = options.onDefaultBlur;
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const managerRefCount = this.autoDispose(_focusLayerManager.use(null));
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const manager = managerRefCount.get();
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manager.addLayer(this);
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this.onDispose(() => manager.removeLayer(this));
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this.autoDispose(dom.onElem(this.defaultFocusElem, 'blur', () => manager.grabFocus()));
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}
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}
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/**
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* Helper to watch a focused element to lose focus, at which point callback() will get called.
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* Because elements getting removed from the DOM don't always trigger 'blur' event, this also
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* uses MutationObserver to watch for the element to get removed from DOM.
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*/
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function watchElementForBlur(elem: Element, callback: () => void) {
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const maybeDone = () => {
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if (document.activeElement !== elem) {
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lis.dispose();
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observer.disconnect();
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callback();
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}
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};
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const lis = dom.onElem(elem, 'blur', maybeDone);
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// Watch for the removal of elem by observing the childList of all its ancestors.
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// (Just guessing that it is more efficient than watching document.body with {subtree: true}).
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const observer = new MutationObserver(maybeDone);
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let parent = elem.parentNode;
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while (parent) {
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observer.observe(parent, {childList: true});
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parent = parent.parentNode;
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}
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}
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@@ -17,13 +17,14 @@ if (typeof window === 'undefined') {
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} else {
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var Mousetrap = require('mousetrap');
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var ko = require('knockout');
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// Minus is different on Gecko:
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// see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/keyCode
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// and https://github.com/ccampbell/mousetrap/pull/215
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Mousetrap.addKeycodes({173: '-'});
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var customStopCallbacks = new WeakMap();
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var MousetrapProtype = Mousetrap.prototype;
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var origStopCallback = MousetrapProtype.stopCallback;
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@@ -36,9 +37,10 @@ if (typeof window === 'undefined') {
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if (mousetrapBindingsPaused) {
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return true;
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}
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var cmdGroup = ko.utils.domData.get(element, 'mousetrapCommandGroup');
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if (cmdGroup) {
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return !cmdGroup.knownKeys.hasOwnProperty(combo);
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// If we have a custom stopCallback, use it now.
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const custom = customStopCallbacks.get(element);
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if (custom) {
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return custom(combo);
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}
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try {
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return origStopCallback.call(this, e, element, combo, sequence);
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@@ -63,5 +65,13 @@ if (typeof window === 'undefined') {
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mousetrapBindingsPaused = yesNo;
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};
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/**
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* Set a custom stopCallback for an element. When a key combo is pressed for this element,
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* callback(combo) is called. If it returns true, Mousetrap should NOT process the combo.
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*/
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Mousetrap.setCustomStopCallback = function(element, callback) {
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customStopCallbacks.set(element, callback);
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};
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module.exports = Mousetrap;
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}
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