2023-05-08 09:49:53 +00:00
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import {connectTestingHooks, TestingHooksClient} from "app/server/lib/TestingHooks";
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import {ChildProcess, execFileSync, spawn} from "child_process";
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2023-08-07 14:28:17 +00:00
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import FormData from 'form-data';
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2023-05-08 09:49:53 +00:00
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import path from "path";
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import * as fse from "fs-extra";
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import * as testUtils from "test/server/testUtils";
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2023-08-07 14:28:17 +00:00
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import {UserAPIImpl} from "app/common/UserAPI";
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2023-05-08 09:49:53 +00:00
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import {exitPromise} from "app/server/lib/serverUtils";
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import log from "app/server/lib/log";
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import {delay} from "bluebird";
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import fetch from "node-fetch";
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import {Writable} from "stream";
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2023-05-08 09:49:53 +00:00
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2023-08-07 14:28:17 +00:00
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/**
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* This starts a server in a separate process.
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*/
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export class TestServer {
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public static async startServer(
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serverTypes: string,
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tempDirectory: string,
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suitename: string,
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customEnv?: NodeJS.ProcessEnv,
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_homeUrl?: string,
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options: {output?: Writable} = {}, // Pipe server output to the given stream
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): Promise<TestServer> {
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const server = new TestServer(serverTypes, tempDirectory, suitename);
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await server.start(_homeUrl, customEnv, options);
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return server;
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}
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public testingSocket: string;
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public testingHooks: TestingHooksClient;
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public serverUrl: string;
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public stopped = false;
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private _server: ChildProcess;
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private _exitPromise: Promise<number | string>;
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private readonly _defaultEnv;
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constructor(private _serverTypes: string, public readonly rootDir: string, private _suiteName: string) {
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this._defaultEnv = {
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GRIST_INST_DIR: this.rootDir,
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GRIST_DATA_DIR: path.join(this.rootDir, "data"),
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GRIST_SERVERS: this._serverTypes,
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// with port '0' no need to hard code a port number (we can use testing hooks to find out what
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// port server is listening on).
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GRIST_PORT: '0',
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GRIST_DISABLE_S3: 'true',
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REDIS_URL: process.env.TEST_REDIS_URL,
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GRIST_TRIGGER_WAIT_DELAY: '100',
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// this is calculated value, some tests expect 4 attempts and some will try 3 times
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GRIST_TRIGGER_MAX_ATTEMPTS: '4',
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GRIST_MAX_QUEUE_SIZE: '10',
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...process.env
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};
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}
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public async start(_homeUrl?: string, customEnv?: NodeJS.ProcessEnv, options: {output?: Writable} = {}) {
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// put node logs into files with meaningful name that relate to the suite name and server type
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const fixedName = this._serverTypes.replace(/,/, '_');
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const nodeLogPath = path.join(this.rootDir, `${this._suiteName}-${fixedName}-node.log`);
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const nodeLogFd = await fse.open(nodeLogPath, 'a');
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const serverLog = options.output ? 'pipe' : (process.env.VERBOSE ? 'inherit' : nodeLogFd);
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// use a path for socket that relates to suite name and server types
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this.testingSocket = path.join(this.rootDir, `${this._suiteName}-${fixedName}.socket`);
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if (this.testingSocket.length >= 108) {
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// Unix socket paths typically can't be longer than this. Who knew. Make the error obvious.
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throw new Error(`Path of testingSocket too long: ${this.testingSocket.length} (${this.testingSocket})`);
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}
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const env = {
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APP_HOME_URL: _homeUrl,
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GRIST_TESTING_SOCKET: this.testingSocket,
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...this._defaultEnv,
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...customEnv
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};
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const main = await testUtils.getBuildFile('app/server/mergedServerMain.js');
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this._server = spawn('node', [main, '--testingHooks'], {
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env,
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stdio: ['inherit', serverLog, serverLog]
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});
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if (options.output) {
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this._server.stdout!.pipe(options.output);
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this._server.stderr!.pipe(options.output);
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}
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this._exitPromise = exitPromise(this._server);
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// Try to be more helpful when server exits by printing out the tail of its log.
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this._exitPromise.then((code) => {
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if (this._server.killed) {
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return;
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}
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log.error("Server died unexpectedly, with code", code);
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const output = execFileSync('tail', ['-30', nodeLogPath]);
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log.info(`\n===== BEGIN SERVER OUTPUT ====\n${output}\n===== END SERVER OUTPUT =====`);
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})
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.catch(() => undefined);
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await this._waitServerReady();
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log.info(`server ${this._serverTypes} up and listening on ${this.serverUrl}`);
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}
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public async stop() {
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if (this.stopped) {
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return;
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}
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log.info("Stopping node server: " + this._serverTypes);
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this.stopped = true;
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this._server.kill();
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this.testingHooks.close();
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await this._exitPromise;
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}
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public async isServerReady(): Promise<boolean> {
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// Let's wait for the testingSocket to be created, then get the port the server is listening on,
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// and then do an api check. This approach allow us to start server with GRIST_PORT set to '0',
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// which will listen on first available port, removing the need to hard code a port number.
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try {
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// wait for testing socket
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while (!(await fse.pathExists(this.testingSocket))) {
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await delay(200);
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}
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// create testing hooks and get own port
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this.testingHooks = await connectTestingHooks(this.testingSocket);
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const port: number = await this.testingHooks.getOwnPort();
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this.serverUrl = `http://localhost:${port}`;
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// wait for check
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return (await fetch(`${this.serverUrl}/status/hooks`, {timeout: 1000})).ok;
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} catch (err) {
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log.warn("Failed to initialize server", err);
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return false;
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}
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}
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// Get access to the ChildProcess object for this server, e.g. to get its PID.
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public getChildProcess(): ChildProcess { return this._server; }
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// Returns the promise for the ChildProcess's signal or exit code.
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public getExitPromise(): Promise<string|number> { return this._exitPromise; }
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public makeUserApi(org: string, user: string = 'chimpy'): UserAPIImpl {
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return new UserAPIImpl(`${this.serverUrl}/o/${org}`, {
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headers: {Authorization: `Bearer api_key_for_${user}`},
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fetch: fetch as unknown as typeof globalThis.fetch,
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newFormData: () => new FormData() as any,
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});
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}
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private async _waitServerReady() {
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// It's important to clear the timeout, because it can prevent node from exiting otherwise,
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// which is annoying when running only this test for debugging.
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let timeout: any;
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const maxDelay = new Promise((resolve) => {
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timeout = setTimeout(resolve, 30000);
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});
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try {
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await Promise.race([
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this.isServerReady(),
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this._exitPromise.then(() => {
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throw new Error("Server exited while waiting for it");
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}),
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maxDelay,
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]);
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} finally {
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clearTimeout(timeout);
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}
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}
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}
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