2020-10-02 15:10:00 +00:00
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/**
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* editableLabel uses grainjs's input widget and adds UI and behavioral extensions:
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* - Label width grows/shrinks with content (using a hidden sizer element)
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* - On Escape, cancel editing and revert to original value
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* - Clicking away or hitting Enter on empty value cancels editing too
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*
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* The structure is a wrapper diver with an input child: div > input. Supports passing in
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* DomElementArgs, which get passed to the underlying <input> element.
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*
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* TODO: Consider merging this into grainjs's input widget.
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*/
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import { colors } from 'app/client/ui2018/cssVars';
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2021-03-04 11:04:02 +00:00
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import { dom, DomArg, styled } from 'grainjs';
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2020-10-02 15:10:00 +00:00
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import { Observable } from 'grainjs';
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import noop = require('lodash/noop');
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const cssWrapper = styled('div', `
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position: relative;
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display: inline-block;
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`);
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export const cssLabelText = styled(rawTextInput, `
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/* Reset apperance */
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-webkit-appearance: none;
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-moz-appearance: none;
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padding: 0;
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margin: 0;
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border: none;
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outline: none;
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/* Size is determined by the hidden sizer, so take up 100% of width */
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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line-height: inherit;
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font-size: inherit;
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font-family: inherit;
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font-weight: inherit;
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background-color: inherit;
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color: inherit;
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`);
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export const cssTextInput = styled('input', `
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outline: none;
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height: 28px;
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border: 1px solid ${colors.darkGrey};
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border-radius: 3px;
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padding: 0 6px;
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`);
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const cssSizer = styled('div', `
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visibility: hidden;
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overflow: visible;
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white-space: pre;
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&:empty:before {
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content: ' '; /* Don't collapse */
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}
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`);
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enum Status { NORMAL, EDITING, SAVING }
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type SaveFunc = (value: string) => Promise<void>;
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/**
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* Provides a label that takes in an observable that is set on Enter or loss of focus. Escape
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* cancels editing. Label grows in size with typed input. Validation logic (if any) should happen in
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* the save function, to reject a value simply throw an error, this will revert to the saved one .
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*/
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2021-03-04 11:04:02 +00:00
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export function editableLabel(label: Observable<string>, save: SaveFunc, ...args: Array<DomArg<HTMLInputElement>>) {
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2020-10-02 15:10:00 +00:00
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let input: HTMLInputElement;
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let sizer: HTMLSpanElement;
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function updateSizer() {
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sizer.textContent = input.value;
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}
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return cssWrapper(
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sizer = cssSizer(label.get()),
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input = rawTextInput(label, save, updateSizer, dom.cls(cssLabelText.className),
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dom.on('focus', () => input.select()),
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...args
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),
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);
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}
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/**
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* Provides a text input element that pretty much behaves like the editableLabel only it shows as a
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* regular input within a rigid static frame. It takes in an observable that is setf on Enter or loss
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* of focus. Escape cancels editing. Validation logic (if any) should happen in the save function,
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* to reject a value simply throw an error, this will revert to the the saved one.
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*/
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2021-03-04 11:04:02 +00:00
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export function textInput(label: Observable<string>, save: SaveFunc, ...args: Array<DomArg<HTMLInputElement>>) {
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2020-10-02 15:10:00 +00:00
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return rawTextInput(label, save, noop, dom.cls(cssTextInput.className), ...args);
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}
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/**
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* A helper that implements all the saving logic for both editableLabel and textInput.
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*/
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export function rawTextInput(value: Observable<string>, save: SaveFunc, onChange: () => void,
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2021-03-04 11:04:02 +00:00
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...args: Array<DomArg<HTMLInputElement>>) {
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2020-10-02 15:10:00 +00:00
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let status: Status = Status.NORMAL;
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let inputEl: HTMLInputElement;
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// When label changes updates the input, unless in the middle of editing.
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const lis = value.addListener((val) => { if (status !== Status.EDITING) { setValue(val); }});
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function setValue(val: string) {
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inputEl.value = val;
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onChange();
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}
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function revertToSaved() {
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setValue(value.get());
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status = Status.NORMAL;
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inputEl.blur();
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}
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async function saveEdit() {
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if (status === Status.EDITING) {
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status = Status.SAVING;
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inputEl.disabled = true;
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// Ignore errors; save() callback is expected to handle their reporting.
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try { await save(inputEl.value); } catch (e) { /* ignore */ }
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inputEl.disabled = false;
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revertToSaved();
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} else if (status === Status.NORMAL) {
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// If we are not editing, nothing to save, but lets end in the expected blurred state.
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inputEl.blur();
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}
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}
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return inputEl = dom('input',
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dom.autoDispose(lis),
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{type: 'text'},
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dom.on('input', () => { status = Status.EDITING; onChange(); }),
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dom.on('blur', saveEdit),
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// we set the attribute to the initial value and keep it updated for the convenience of usage
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// with selenium webdriver
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dom.attr('value', value),
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dom.onKeyDown({
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Escape: revertToSaved,
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Enter: saveEdit,
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}),
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...args
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);
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}
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