2020-10-02 15:10:00 +00:00
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import * as log from 'app/client/lib/log';
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import {ConnectState, ConnectStateManager} from 'app/client/models/ConnectState';
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import {delay} from 'app/common/delay';
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import {isLongerThan} from 'app/common/gutil';
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import {InactivityTimer} from 'app/common/InactivityTimer';
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import {timeFormat} from 'app/common/timeFormat';
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import {bundleChanges, Disposable, Holder, IDisposable, IDisposableOwner } from 'grainjs';
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import {Computed, dom, DomElementArg, MutableObsArray, obsArray, Observable} from 'grainjs';
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import clamp = require('lodash/clamp');
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2021-02-15 21:36:33 +00:00
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import defaults = require('lodash/defaults');
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2020-10-02 15:10:00 +00:00
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// When rendering app errors, we'll only show the last few.
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const maxAppErrors = 5;
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interface INotifier {
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// If you are looking to report errors, please do that via reportError rather
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// than these methods so that we have a chance to send the error to our logs.
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createUserError(message: string, options?: INotifyOptions): INotification;
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createAppError(error: Error): void;
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createProgressIndicator(name: string, size: string, expireOnComplete: boolean): IProgress;
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createNotification(options: INotifyOptions): INotification;
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setConnectState(isConnected: boolean): void;
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slowNotification<T>(promise: Promise<T>, optTimeout?: number): Promise<T>;
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getFullAppErrors(): IAppError[];
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}
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interface INotification extends Expirable {
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expire(): Promise<void>;
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}
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export interface IProgress extends Expirable {
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setProgress(percent: number): void;
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}
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// Identifies supported actions. These are implemented in NotifyUI.
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export type NotifyAction = 'upgrade' | 'renew' | 'report-problem' | 'ask-for-help';
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export interface INotifyOptions {
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message: string | (() => DomElementArg); // A string, or a function that builds dom.
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timestamp?: number;
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title?: string;
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canUserClose?: boolean;
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inToast?: boolean;
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inDropdown?: boolean;
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expireSec?: number;
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badgeCounter?: boolean;
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2021-02-15 21:36:33 +00:00
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memos?: string[]; // A list of relevant notes.
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2020-10-02 15:10:00 +00:00
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// cssToastAction class from NotifyUI will be applied automatically to action elements.
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actions?: NotifyAction[];
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// When set, the notification will replace any previous notification with the same key.
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// This way, we can avoid accumulating many of substantially identical notifications.
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key?: string|null;
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}
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type Status = 'active' | 'expiring';
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export class Expirable extends Disposable {
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public static readonly fadeDelay = 250;
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public readonly status = Observable.create<Status>(this, 'active');
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constructor() {
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super();
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}
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/**
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* Sets status to 'expiring', then calls dispose after a short delay.
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*/
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public async expire(): Promise<void> {
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this.status.set('expiring');
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await delay(Expirable.fadeDelay);
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if (!this.isDisposed()) {
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this.dispose();
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}
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}
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}
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export class Notification extends Expirable implements INotification {
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public options: Required<INotifyOptions> = {
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title: '',
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message: '',
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timestamp: Date.now(),
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inDropdown: false,
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badgeCounter: false,
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inToast: true,
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expireSec: 0,
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canUserClose: false,
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actions: [],
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2021-02-15 21:36:33 +00:00
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memos: [],
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2020-10-02 15:10:00 +00:00
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key: null,
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};
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constructor(_opts: INotifyOptions) {
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super();
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2021-02-15 21:36:33 +00:00
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this.options = defaults({}, _opts, this.options)
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2020-10-02 15:10:00 +00:00
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if (this.options.expireSec > 0) {
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const expireTimer = setTimeout(() => this.expire(), 1000 * this.options.expireSec);
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this.onDispose(() => clearTimeout(expireTimer));
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}
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}
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}
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interface IProgressOptions {
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name: string;
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size: string;
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expireOnComplete?: boolean;
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}
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export class Progress extends Expirable implements IProgress {
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public readonly progress = Observable.create(this, 0);
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constructor(public options: IProgressOptions) {
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super();
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if (options.expireOnComplete) {
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this.autoDispose(this.progress.addListener(async progress => {
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if (progress >= 100) {
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await this.expire();
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}
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}));
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}
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}
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/**
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* progress should be between 0 and 100.
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*/
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public setProgress(progress: number) {
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this.progress.set(clamp(progress, 0, 100));
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}
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}
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/**
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* Similar to grainjs MultiHolder, but knows when items are disposed externally and releases them
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* (avoiding the "already disposed" warnings in that case). This is probably how grainjs's
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* MultiHolder should actually work, and maybe how `Disposable.autoDispose` should generally work.
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*/
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export class BetterMultiHolder implements IDisposableOwner {
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private _items = new Set<IDisposable>();
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public autoDispose<T extends IDisposable>(obj: T): T {
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this._items.add(obj);
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if (obj instanceof Disposable) {
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obj.onDispose(() => this._items.delete(obj));
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}
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return obj;
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}
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public dispose() {
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for (const item of this._items) {
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item.dispose();
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}
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this._items.clear();
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}
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}
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export interface IAppError {
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error: Error;
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timestamp: number;
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seen?: boolean; // If seen, this will be hidden from the "app errors" toast
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}
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export class Notifier extends Disposable implements INotifier {
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private _itemsHolder = this.autoDispose(new BetterMultiHolder());
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private _toasts = this.autoDispose(obsArray<Notification>());
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private _dropdownItems = this.autoDispose(obsArray<Notification>());
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private _progressItems = this.autoDispose(obsArray<Progress>([]));
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private _keyedItems = new Map<string, Notification>();
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private _connectStateManager = ConnectStateManager.create(this);
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private _connectState = this._connectStateManager.connectState;
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private _disconnectMsg = Computed.create(this, (use) => getDisconnectMessage(use(this._connectState)));
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// Holds recent application errors, which the user may report to us.
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private _appErrorList = this.autoDispose(obsArray<IAppError>());
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// The dropdown will show all recent errors; the toast only the "new" ones, i.e. those since the
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// last toast was closed.
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private _appErrorDropdownItem = Holder.create<INotification>(this);
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private _appErrorToast = Holder.create<INotification>(this);
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private _slowNotificationToast = Holder.create<INotification>(this);
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private _slowNotificationInactivityTimer = new InactivityTimer(() => this._slowNotificationToast.clear(), 0);
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constructor() {
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super();
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Computed.create(this, this._disconnectMsg, (use, msg) =>
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msg ? use.owner.autoDispose(this.createNotification({
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message: msg.message,
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title: msg.title,
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canUserClose: true,
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inToast: true,
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})) : null);
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}
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/**
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* Exposes all the state needed for building UI. This is simply to clarify the intended usage:
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* these members aren't intended to be exposed, except to the UI-building code.
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*/
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public getStateForUI() {
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return {
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toasts: this._toasts,
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dropdownItems: this._dropdownItems,
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progressItems: this._progressItems,
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connectState: this._connectState,
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disconnectMsg: this._disconnectMsg,
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};
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}
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/**
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* Creates a basic toast user error. By default, expires in 5 seconds.
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* Takes an options objects to configure `expireSec` and `canUserClose`.
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* Set `expireSec` to 0 to prevent expiration.
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*
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* If you are looking to report errors, please do that via reportError so
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* that we have a chance to send the error to our logs.
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*/
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public createUserError(message: string, options: Partial<INotifyOptions> = {}): INotification {
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const timestamp = Date.now();
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if (options.actions && options.actions.includes('ask-for-help')) {
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// If user should be able to ask for help, add this error to the notifier dropdown too for a
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// good while, so the user can find it after the toast disappears.
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this.createNotification({
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timestamp,
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message,
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inToast: false,
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expireSec: 300,
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canUserClose: true,
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inDropdown: true,
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...options,
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key: options.key && ("dropdown:" + options.key),
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});
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}
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return this.createNotification({
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timestamp,
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message,
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inToast: true,
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expireSec: 10,
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canUserClose: true,
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inDropdown: false,
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...options,
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});
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}
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/**
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* If you are looking to report errors, please do that via reportError so
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* that we have a chance to send the error to our logs.
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*/
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public createAppError(error: Error): void {
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bundleChanges(() => {
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// Remove old messages, to keep a max of maxAppErrors.
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if (this._appErrorList.get().length >= maxAppErrors) {
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this._appErrorList.splice(0, this._appErrorList.get().length - maxAppErrors + 1);
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}
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this._appErrorList.push({error, timestamp: Date.now()});
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});
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// Create a dropdown item for errors if we don't have one yet.
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if (this._appErrorDropdownItem.isEmpty()) {
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this._appErrorDropdownItem.autoDispose(this._createAppErrorItem('dropdown'));
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}
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// Create a toast for errors if we don't have one yet. When it's closed, mark the items as
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// "seen" (i.e. not to be shown when the toast pops up again).
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if (this._appErrorToast.isEmpty()) {
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const n = this._appErrorToast.autoDispose(this._createAppErrorItem('toast'));
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n.onDispose(() => this._appErrorList.get().forEach((appErr) => { appErr.seen = true; }));
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}
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}
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public createNotification(opts: INotifyOptions): INotification {
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const n = Notification.create(this._itemsHolder, opts);
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this._addNotification(n).catch((e) => { log.warn('_addNotification failed', e); });
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return n;
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}
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public createProgressIndicator(name: string, size: string, expireOnComplete = false): IProgress {
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// Progress objects normally dispose themselves; constructor disposes any leftover items.
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const p = Progress.create(this._itemsHolder, {name, size, expireOnComplete});
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this._progressItems.push(p);
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p.onDispose(() => this.isDisposed() || arrayRemove(this._progressItems, p));
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return p;
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}
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public setConnectState(isConnected: boolean): void {
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this._connectStateManager.setConnected(isConnected);
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}
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public getFullAppErrors() {
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return this._appErrorList.get();
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}
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// This is exposed primarily for tests.
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public clearAppErrors() {
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this._appErrorList.splice(0);
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}
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/**
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* Show a notification when promise takes longer than optTimeout to resolve. Returns the passed in
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* promise.
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*/
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public async slowNotification<T>(promise: Promise<T>, optTimeout: number = 1000): Promise<T> {
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if (await isLongerThan(promise, optTimeout)) {
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if (this._slowNotificationToast.isEmpty()) {
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this._slowNotificationToast.autoDispose(this.createNotification({
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message: "Still working...",
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canUserClose: false,
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inToast: true,
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}));
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}
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await this._slowNotificationInactivityTimer.disableUntilFinish(promise);
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}
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return promise;
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}
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private async _addNotification(n: Notification): Promise<void> {
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const key = n.options.key;
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if (key) {
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const prev = this._keyedItems.get(key);
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if (prev) {
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await prev.expire();
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}
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this._keyedItems.set(key, n);
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n.onDispose(() => this.isDisposed() || this._keyedItems.delete(key));
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}
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if (n.options.inToast) {
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this._toasts.push(n);
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n.onDispose(() => this.isDisposed() || arrayRemove(this._toasts, n));
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}
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if (n.options.inDropdown) {
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this._dropdownItems.push(n);
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n.onDispose(() => this.isDisposed() || arrayRemove(this._dropdownItems, n));
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}
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}
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private _createAppErrorItem(where: 'toast' | 'dropdown') {
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return this.createNotification({
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// Building DOM here in NotifyModel seems wrong, but I haven't come up with a better way.
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message: () => dom.forEach(this._appErrorList, (appErr: IAppError) =>
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(where === 'toast' && appErr.seen ? null :
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dom('div', timeFormat('T', new Date(appErr.timestamp)), ' ', appErr.error.message)
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)
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),
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title: 'Unexpected error',
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canUserClose: true,
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inToast: where === 'toast',
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expireSec: where === 'toast' ? 10 : 0,
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inDropdown: where === 'dropdown',
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actions: ['report-problem'],
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});
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}
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}
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function arrayRemove<T>(arr: MutableObsArray<T>, elem: T) {
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const removeIdx = arr.get().findIndex(e => e === elem);
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if (removeIdx !== -1) {
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arr.splice(removeIdx, 1);
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}
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}
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function getDisconnectMessage(state: ConnectState): {title: string, message: string}|undefined {
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switch (state) {
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case ConnectState.RecentlyDisconnected:
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return {title: 'Connection is lost', message: 'Attempting to reconnect...'};
|
|
|
|
case ConnectState.ReallyDisconnected:
|
|
|
|
return {title: 'Not connected', message: 'The document is in read-only mode until you are back online.'};
|
|
|
|
}
|
|
|
|
}
|