2021-05-25 09:24:00 +00:00
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import { CellPosition, toCursor } from "app/client/components/CellPosition";
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import {
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Disposable, dom, Emitter, Holder, IDisposable, IDisposableOwner,
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IDomArgs, MultiHolder, styled, TagElem
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} from "grainjs";
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import { GristDoc } from "app/client/components/GristDoc";
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import { ITooltipControl, showTooltip, tooltipCloseButton } from "app/client/ui/tooltips";
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import { FieldEditorStateEvent } from "app/client/widgets/FieldEditor";
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import { colors, testId } from "app/client/ui2018/cssVars";
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import { cssLink } from "app/client/ui2018/links";
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/**
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* Component that keeps track of editor's state (draft value). If user hits an escape button
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* by accident, this component will provide a way to continue the work.
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* Each editor can report its current state, that will be remembered and restored
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* when user whishes to continue his work.
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* Each document can have only one draft at a particular time, that
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* is cleared when changes occur on any other cell or the cursor navigates await from a cell.
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*
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* This component is built as a plugin for GristDoc. GristDoc, FieldBuilder, FieldEditor were just
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* extended in order to provide some public interface that this objects plugs into.
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* To disable the drafts, just simple remove it from GristDoc.
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*/
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export class Drafts extends Disposable {
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constructor(
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doc: GristDoc
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) {
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super();
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// Here are all the parts that play some role in this feature
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// Cursor will navigate the cursor on a view to a proper cell
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const cursor: Cursor = CursorAdapter.create(this, doc);
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// Storage will remember last draft
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const storage: Storage = StorageAdapter.create(this);
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// Notification will show notification with button to undo discard
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const notification: Notification = NotificationAdapter.create(this, doc);
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// Tooltip will hover above the editor and offer to continue from last edit
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const tooltip: Tooltip = TooltipAdapter.create(this, doc);
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// Editor will restore its previous state and inform about keyboard events
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const editor: Editor = EditorAdapter.create(this, doc);
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// Here is the main use case describing how parts are connected
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const when = makeWhen(this);
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// When user cancels the editor
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when(editor.cellCancelled, (ev: StateChanged) => {
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// if the state of the editor hasn't changed
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if (!ev.modified) {
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// close the tooltip and notification
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tooltip.close();
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notification.close();
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// don't store the draft - we assume that user
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// actually wanted to discard the draft by pressing
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// escape again
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return;
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}
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// Show notification
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notification.showUndoDiscard();
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// Save draft in memory
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storage.save(ev);
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// Make sure that tooltip is not visible
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tooltip.close();
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});
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// When user clicks notification to continue with the draft
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when(notification.pressed, async () => {
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// if the draft is there
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const draft = storage.get();
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if (draft) {
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// restore the position of a cell
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await cursor.goToCell(draft.position);
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// activate the editor
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await editor.activate();
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// and restore last draft
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editor.setState(draft.state);
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}
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// We don't need the draft any more.
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// If user presses escape one more time it will be crated
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// once again
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storage.clear();
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// Close the notification
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notification.close();
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// tooltip is not visible here, and will be shown
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// when editor is activated
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});
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// When user doesn't do anything while the notification is visible
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// remove the draft when it disappears
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when(notification.disappeared, () => {
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storage.clear();
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});
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// When editor is activated (user typed something or double clicked a cell)
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when(editor.activated, (pos: CellPosition) => {
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// if there was a draft for a cell
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if (storage.hasDraftFor(pos)) {
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// show tooltip to continue with a draft
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tooltip.showContinueDraft();
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}
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// make sure that notification is not visible
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notification.close();
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});
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// When editor is modified, close tooltip after some time
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when(editor.cellModified, (_: StateChanged) => {
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tooltip.scheduleClose();
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});
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// When user saves a cell
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when(editor.cellSaved, (_: StateChanged) => {
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// just close everything and clear draft
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storage.clear();
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tooltip.close();
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notification.close();
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});
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// When a user clicks a tooltip to continue with a draft
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when(tooltip.click, () => {
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const draft = storage.get();
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// if there was a draft
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if (draft) {
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// restore the draft
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editor.setState(draft.state);
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}
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// close the tooltip
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tooltip.close();
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});
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}
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}
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///////////////////////////////////////////////////////////
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// Roles definition that abstract the way this feature interacts with Grist
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/**
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* Cursor role can navigate the cursor to a proper cell
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*/
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interface Cursor {
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goToCell(pos: CellPosition): Promise<void>;
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}
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/**
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* Editor role represents active editor that is attached to a cell.
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*/
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interface Editor {
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// Occurs when user triggers the save operation (by the enter key, clicking away)
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cellSaved: TypedEmitter<StateChanged>;
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// Occurs when user triggers the save operation (by the enter key, clicking away)
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cellModified: TypedEmitter<StateChanged>;
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// Occurs when user typed something on a cell or double clicked it
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activated: TypedEmitter<CellPosition>;
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// Occurs when user cancels the edit (mainly by the escape key or by icon on mobile)
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cellCancelled: TypedEmitter<StateChanged>;
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// Editor can restore its state
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setState(state: any): void;
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// Editor can be shown up to the user on active cell
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activate(): Promise<void>;
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}
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/**
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* Notification that is shown to the user on the right bottom corner
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*/
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interface Notification {
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// Occurs when user clicked the notification
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pressed: Signal;
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// Occurs when notification disappears with no action from a user
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disappeared: Signal;
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// Notification can be closed if it is visible
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close(): void;
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// Show notification to the user, to inform him that he can continue with the draft
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showUndoDiscard(): void;
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}
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/**
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* Storage abstraction. Is responsible for storing latest
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* draft (position and state)
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*/
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interface Storage {
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// Retrieves latest draft data
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get(): State | null;
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// Stores latest draft data
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save(ev: State): void;
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// Checks if there is draft data at the position
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hasDraftFor(position: CellPosition): boolean;
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// Removes draft data
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clear(): void;
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}
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/**
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* Tooltip role is responsible for showing tooltip over active field editor with an information
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* that the drafts is available, and a button to continue with the draft
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*/
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interface Tooltip {
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// Occurs when user clicks the button on the tooltip - so he wants
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// to continue with the draft
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click: Signal;
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// Show tooltip over active cell editor
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showContinueDraft(): void;
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// Close tooltip
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close(): void;
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// Close tooltip after some time
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scheduleClose(): void;
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}
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/**
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* Schema of the information that is stored in the storage.
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*/
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interface State {
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// State of the editor
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state: any;
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// Cell position where the draft was created
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position: CellPosition;
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}
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/**
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* Event that is emitted when editor state has changed
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*/
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interface StateChanged extends State {
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modified: boolean;
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}
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///////////////////////////////////////////////////////////
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// Here are all the adapters for the roles above. They
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// abstract the way this feature interacts with the GristDoc
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class CursorAdapter extends Disposable implements Cursor {
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constructor(private _doc: GristDoc) {
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super();
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}
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public async goToCell(pos: CellPosition): Promise<void> {
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await this._doc.recursiveMoveToCursorPos(toCursor(pos, this._doc.docModel), true);
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}
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}
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class StorageAdapter extends Disposable implements Storage {
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private _memory: State | null;
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public get(): State | null {
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return this._memory;
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}
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public save(ev: State) {
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this._memory = ev;
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}
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public hasDraftFor(position: CellPosition): boolean {
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const item = this._memory;
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if (item && CellPosition.equals(item.position, position)) {
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return true;
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}
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return false;
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}
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public clear(): void {
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this._memory = null;
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}
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}
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class NotificationAdapter extends Disposable implements Notification {
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public readonly pressed: Signal;
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public readonly disappeared: Signal;
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private _hadAction = false;
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private _holder = Holder.create(this);
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constructor(private _doc: GristDoc) {
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super();
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this.pressed = this.autoDispose(new Emitter());
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this.disappeared = this.autoDispose(new Emitter());
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}
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public close(): void {
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this._hadAction = true;
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this._holder.clear();
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}
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public showUndoDiscard() {
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const notifier = this._doc.app.topAppModel.notifier;
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const notification = notifier.createUserError("Undo discard", {
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message: () =>
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discardNotification(
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dom.on("click", () => {
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this._hadAction = true;
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this.pressed.emit();
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})
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)
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});
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notification.onDispose(() => {
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if (!this._hadAction) {
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this.disappeared.emit();
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}
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});
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this._holder.autoDispose(notification);
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this._hadAction = false;
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}
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}
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class TooltipAdapter extends Disposable implements Tooltip {
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public readonly click: Signal;
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// there can be only one tooltip at a time
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private _tooltip: ITooltipControl | null = null;
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private _scheduled = false;
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constructor(private _doc: GristDoc) {
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super();
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this.click = this.autoDispose(new Emitter());
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// make sure that the tooltip is closed when this object gets disposed
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this.onDispose(() => {
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this.close();
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});
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}
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public scheduleClose(): void {
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if (this._tooltip && !this._scheduled) {
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this._scheduled = true;
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const origClose = this._tooltip.close;
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this._tooltip.close = () => { clearTimeout(timer); origClose(); };
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const timer = setTimeout(this._tooltip.close, 6000);
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}
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}
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public showContinueDraft(): void {
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// close tooltip if there was a previous one
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this.close();
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// get the editor dom
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const editorDom = this._doc.activeEditor.get()?.getDom();
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if (!editorDom) {
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return;
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}
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// attach the tooltip
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this._tooltip = showTooltip(
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editorDom,
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cellTooltip(() => this.click.emit()));
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}
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public close(): void {
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this._scheduled = false;
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this._tooltip?.close();
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this._tooltip = null;
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}
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}
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class EditorAdapter extends Disposable implements Editor {
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public readonly cellSaved: TypedEmitter<StateChanged> = this.autoDispose(new Emitter());
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public readonly cellModified: TypedEmitter<StateChanged> = this.autoDispose(new Emitter());
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public readonly activated: TypedEmitter<CellPosition> = this.autoDispose(new Emitter());
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public readonly cellCancelled: TypedEmitter<StateChanged> = this.autoDispose(new Emitter());
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private _holder = Holder.create<MultiHolder>(this);
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constructor(private _doc: GristDoc) {
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super();
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// observe active editor
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this.autoDispose(_doc.activeEditor.addListener((editor) => {
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if (!editor) {
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return;
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}
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// when the editor is created we assume that it is visible to the user
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this.activated.emit(editor.cellPosition());
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// Auto dispose the previous MultiHolder along with all the previous listeners, and create a
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// new MultiHolder for the new ones.
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const mholder = MultiHolder.create(this._holder);
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mholder.autoDispose(editor.changeEmitter.addListener((e: FieldEditorStateEvent) => {
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this.cellModified.emit({
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position: e.position,
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state: e.currentState,
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modified: e.wasModified
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});
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}));
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// when user presses escape
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mholder.autoDispose(editor.cancelEmitter.addListener((e: FieldEditorStateEvent) => {
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this.cellCancelled.emit({
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position: e.position,
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state: e.currentState,
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modified: e.wasModified
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});
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}));
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// when user presses enter to save the value
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mholder.autoDispose(editor.saveEmitter.addListener((e: FieldEditorStateEvent) => {
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this.cellSaved.emit({
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position: e.position,
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state: e.currentState,
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modified: e.wasModified
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});
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|
|
|
}));
|
|
|
|
}));
|
|
|
|
}
|
|
|
|
|
|
|
|
public setState(state: any): void {
|
|
|
|
// rebuild active editor with a state from a draft
|
|
|
|
this._doc.activeEditor.get()?.rebuildEditor(undefined, Number.POSITIVE_INFINITY, state);
|
|
|
|
}
|
|
|
|
|
|
|
|
public async activate() {
|
|
|
|
// open up the editor at current position
|
|
|
|
await this._doc.activateEditorAtCursor({});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////
|
|
|
|
// Ui components
|
|
|
|
|
|
|
|
// Cell tooltip to restore the draft - it is visible over active editor
|
|
|
|
const styledTooltip = styled('div', `
|
|
|
|
display: flex;
|
|
|
|
align-items: center;
|
|
|
|
--icon-color: ${colors.lightGreen};
|
|
|
|
|
|
|
|
& > .${cssLink.className} {
|
|
|
|
margin-left: 8px;
|
|
|
|
}
|
|
|
|
`);
|
|
|
|
|
|
|
|
function cellTooltip(clb: () => any) {
|
|
|
|
return function (ctl: ITooltipControl) {
|
|
|
|
return styledTooltip(
|
|
|
|
cssLink('Restore last edit',
|
|
|
|
dom.on('mousedown', (ev) => { ev.preventDefault(); ctl.close(); clb(); }),
|
|
|
|
testId('draft-tooltip'),
|
|
|
|
),
|
|
|
|
tooltipCloseButton(ctl),
|
|
|
|
);
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
// Discard notification dom
|
|
|
|
const styledNotification = styled('div', `
|
|
|
|
cursor: pointer;
|
|
|
|
color: ${colors.lightGreen};
|
|
|
|
&:hover {
|
|
|
|
text-decoration: underline;
|
|
|
|
}
|
|
|
|
`);
|
|
|
|
function discardNotification(...args: IDomArgs<TagElem<"div">>) {
|
|
|
|
return styledNotification(
|
|
|
|
"Undo Discard",
|
|
|
|
testId("draft-notification"),
|
|
|
|
...args
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////
|
|
|
|
// Internal implementations - not relevant to main use case
|
|
|
|
|
|
|
|
// helper method to listen to the Emitter and dispose the listener with a parent
|
|
|
|
function makeWhen(owner: IDisposableOwner) {
|
|
|
|
return function <T extends EmitterType<any>>(emitter: T, handler: EmitterHandler<T>) {
|
|
|
|
owner.autoDispose(emitter.addListener(handler as any));
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
// Default emitter is not typed, this augments the Emitter interface
|
|
|
|
interface TypedEmitter<T> {
|
|
|
|
emit(item: T): void;
|
|
|
|
addListener(clb: (e: T) => any): IDisposable;
|
|
|
|
}
|
|
|
|
interface Signal {
|
|
|
|
emit(): void;
|
|
|
|
addListener(clb: () => any): IDisposable;
|
|
|
|
}
|
|
|
|
type EmitterType<T> = T extends TypedEmitter<infer E> ? TypedEmitter<E> : Signal;
|
|
|
|
type EmitterHandler<T> = T extends TypedEmitter<infer E> ? ((e: E) => any) : () => any;
|