gristlabs_grist-core/app/common/RefCountMap.ts

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/**
* RefCountMap maintains a reference-counted key-value map. Its sole method is use(key) which
* increments the counter for the key, and returns a disposable object which exposes the value via
* the get() method, and decrements the counter back on disposal.
*
* The value is constructed on first reference using options.create(key) callback. After the last
* reference is gone, and an optional gracePeriodMs elapsed, the value is cleaned up using
* options.dispose(key, value) callback.
*/
import {IDisposable} from 'grainjs';
export interface IRefCountSub<Value> extends IDisposable {
get(): Value;
dispose(): void;
}
export class RefCountMap<Key, Value> implements IDisposable {
private _map: Map<Key, RefCountValue<Value>> = new Map();
private _createKey: (key: Key) => Value;
private _disposeKey: (key: Key, value: Value) => void;
private _gracePeriodMs: number;
/**
* Values are created using options.create(key) on first use. They are disposed after last use,
* using options.dispose(key, value). If options.gracePeriodMs is greater than zero, values
* stick around for this long after last use.
*/
constructor(options: {
create: (key: Key) => Value,
dispose: (key: Key, value: Value) => void,
gracePeriodMs: number,
}) {
this._createKey = options.create;
this._disposeKey = options.dispose;
this._gracePeriodMs = options.gracePeriodMs;
}
/**
* Use a value, constructing it if needed, or only incrementing the reference count if this key
* is already in the map. The returned subscription object has a get() method which returns the
* actual value, and a dispose() method, which must be called to release this subscription (i.e.
* decrement back the reference count).
*/
public use(key: Key): IRefCountSub<Value> {
const rcValue = this._useKey(key);
return {
get: () => rcValue.value,
dispose: () => this._releaseKey(rcValue, key),
};
}
/**
* Return the value for the key, if one is set, or undefined otherwise, without touching
* reference counts.
*/
public get(key: Key): Value|undefined {
return this._map.get(key)?.value;
}
/**
* Purge a key by immediately removing it from the map. Disposing the remaining IRefCountSub
* values will be no-ops.
*/
public purgeKey(key: Key): void {
// Note that we must be careful that disposing stale IRefCountSub values is a no-op even when
// the same key gets re-added to the map after purgeKey.
this._doDisposeKey(key);
}
/**
* Disposing clears the map immediately, and calls options.dispose on all values.
*/
public dispose(): void {
// Note that a clear() method like this one would not be OK. If the map were to continue being
// used after clear(), subscriptions created before clear() would wreak havoc when disposed.
for (const [key, r] of this._map) {
r.count = 0;
this._disposeKey.call(null, key, r.value);
}
this._map.clear();
}
// For testing: set gracePeriodMs, returning the previous value.
public testSetGracePeriodMs(ms: number): number {
const prev = this._gracePeriodMs;
this._gracePeriodMs = ms;
return prev;
}
private _useKey(key: Key): RefCountValue<Value> {
const r = this._map.get(key);
if (r) {
r.count += 1;
r.unsetTimeout();
return r;
}
const value = this._createKey.call(null, key);
const rcValue = new RefCountValue(value);
this._map.set(key, rcValue);
return rcValue;
}
private _releaseKey(r: RefCountValue<Value>, key: Key): void {
if (r.count > 0) {
r.count -= 1;
if (r.count === 0) {
if (this._gracePeriodMs > 0) {
if (!r.disposeTimeout) {
r.disposeTimeout = setTimeout(() => this._doDisposeKey(key), this._gracePeriodMs);
}
} else {
this._doDisposeKey(key);
}
}
}
}
private _doDisposeKey(key: Key): void {
const r = this._map.get(key);
if (r) {
this._map.delete(key);
r.count = 0;
r.unsetTimeout(); // Important, to avoid timeout triggering after the same key is re-added.
this._disposeKey.call(null, key, r.value);
}
}
}
/**
* This is an implementation detail of the RefCountMap, which represents a single item.
*/
class RefCountValue<Value> {
public count: number = 1;
public disposeTimeout?: ReturnType<typeof setTimeout> = undefined;
constructor(public value: Value) {}
public unsetTimeout() {
if (this.disposeTimeout) {
clearTimeout(this.disposeTimeout);
this.disposeTimeout = undefined;
}
}
}