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	lessons 8, 9, 10, entering 32-bit mode
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								08-32bit-print/32bit-print.asm
									
									
									
									
									
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								08-32bit-print/32bit-print.asm
									
									
									
									
									
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| [bits 32] ; using 32-bit protected mode | ||||
| 
 | ||||
| ; this is how constants are defined | ||||
| VIDEO_MEMORY equ 0xb8000 | ||||
| WHITE_OB_BLACK equ 0x0f ; the color byte for each character | ||||
| 
 | ||||
| print_string_pm: | ||||
|     pusha | ||||
|     mov edx, VIDEO_MEMORY | ||||
| 
 | ||||
| print_string_pm_loop: | ||||
|     mov al, [ebx] ; [ebx] is the address of our character | ||||
|     mov ah, WHITE_OB_BLACK | ||||
| 
 | ||||
|     cmp al, 0 ; check if end of string | ||||
|     je print_string_pm_done | ||||
| 
 | ||||
|     mov [edx], ax ; store character + attribute in video memory | ||||
|     add ebx, 1 ; next char | ||||
|     add edx, 2 ; next video memory position | ||||
| 
 | ||||
|     jmp print_string_pm_loop | ||||
| 
 | ||||
| print_string_pm_done: | ||||
|     popa | ||||
|     ret | ||||
							
								
								
									
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								08-32bit-print/README.md
									
									
									
									
									
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| *Concepts you may want to Google beforehand: 32-bit protected mode, VGA, video  | ||||
| memory* | ||||
| 
 | ||||
| **Goal: Print on the screen when on 32-bit protected mode** | ||||
| 
 | ||||
| 32-bit mode allows us to use 32 bit registers and memory addressing | ||||
| , protected memory, virtual memory and other advangades, but we will lose | ||||
| BIOS interrupts and we'll need to code the GDT (more on this later) | ||||
| 
 | ||||
| In this lesson we will write a print string routine by directly manipulating | ||||
| the VGA video memory instead of calling `int 0x10`. The VGA memory starts | ||||
| at address `0xb8000` and it has a text mode which is useful to avoid | ||||
| manipulating direct pixels. | ||||
| 
 | ||||
| The formula for accessing a specific character on the 80x25 grid is: | ||||
| 
 | ||||
| `0xb8000 + 2 * (row * 80 + col)` | ||||
| 
 | ||||
| That is, every character uses 2 bytes (one for the ASCII, another for  | ||||
| color and such), and we see that the structure of the memory concatenates | ||||
| rows. | ||||
| 
 | ||||
| Open `32bit-print.asm` to see the code. It will always print the string | ||||
| on the top left of the screen, but soon we'll write higher level routines | ||||
| to replace it. | ||||
| 
 | ||||
| Unfortunately we cannot yet call this routine from the bootloader, because | ||||
| we still don't know how to write the GDT and enter protected mode. Once | ||||
| you have understood the code, jump to the next lesson. | ||||
							
								
								
									
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								09-32bit-gdt/32bit-gdt.asm
									
									
									
									
									
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								09-32bit-gdt/32bit-gdt.asm
									
									
									
									
									
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| gdt_start: ; don't remove the labels, they're needed to compute sizes and jumps | ||||
|     ; the GDT starts with a null 8-byte | ||||
|     dd 0x0 ; 4 byte | ||||
|     dd 0x0 ; 4 byte | ||||
| 
 | ||||
| ; GDT for code segment. base = 0x00000000, length = 0xfffff | ||||
| ; for flags, refer to os-dev.pdf document, page 36 | ||||
| gdt_code:  | ||||
|     dw 0xffff    ; segment length, bits 0-15 | ||||
|     dw 0x0       ; segment base, bits 0-15 | ||||
|     db 0x0       ; segment base, bits 16-23 | ||||
|     db 10011010b ; flags (8 bits) | ||||
|     db 11001111b ; flags (4 bits) + segment length, bits 16-19 | ||||
|     db 0x0       ; segment base, bits 24-31 | ||||
| 
 | ||||
| ; GDT for data segment. base and length identical to code segment | ||||
| ; some flags changed, again, refer to os-dev.pdf | ||||
| gdt_data: | ||||
|     dw 0xffff | ||||
|     dw 0x0 | ||||
|     db 0x0 | ||||
|     db 10010010b | ||||
|     db 11001111b | ||||
|     db 0x0 | ||||
| 
 | ||||
| gdt_end: | ||||
| 
 | ||||
| ; GDT descriptor | ||||
| gdt_descriptor: | ||||
|     dw gdt_end - gdt_start - 1 ; size (16 bit), always one less of its true size | ||||
|     dd gdt_start ; address (32 bit) | ||||
| 
 | ||||
| ; define some constants for later use | ||||
| CODE_SEG equ gdt_code - gdt_start | ||||
| DATA_SEG equ gdt_data - gdt_start | ||||
							
								
								
									
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								09-32bit-gdt/README.md
									
									
									
									
									
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| *Concepts you may want to Google beforehand: GDT* | ||||
| 
 | ||||
| **Goals: program the GDT** | ||||
| 
 | ||||
| Remember segmentation from lesson 6? The offset was left shifted | ||||
| to address an extra level of indirection. | ||||
| 
 | ||||
| In 32-bit mode, segmentation works differently. Now, the offset becomes an | ||||
| index to a segment descriptor (SD) in the GDT. This descriptor defines | ||||
| the base address (32 bits), the size (20 bits) and some flags, like | ||||
| readonly, permissions, etc. To add confusion, the data structures are split, | ||||
| so open the os-dev.pdf file and check out the figure on page 34 or the  | ||||
| Wikipedia page for the GDT. | ||||
| 
 | ||||
| The easiest way to program the GDT is to define two segments, one for code | ||||
| and another for data. These can overlap which means there is no memory protection, | ||||
| but it's good enough to boot, we'll fix this later with a higher language. | ||||
| 
 | ||||
| As a curiosity, the first GDT entry must be `0x00` to make sure that the | ||||
| programmer didn't make any mistakes managing addresses. | ||||
| 
 | ||||
| Furthermore, since the CPU needs to know how long the GDT is, we'll use | ||||
| a meta structure called the "GDT descriptor" with the size (16b) and address | ||||
| (32b) of our actual GDT. | ||||
| 
 | ||||
| Let's directly jump to the GDT code in assembly. Again, to understand | ||||
| all the segment flags, refer to the os-dev.pdf document. The theory for | ||||
| this lesson is quite complex. | ||||
| 
 | ||||
| In the next lesson we will make the switch to 32-bit protected mode | ||||
| and test our code from these lessons. | ||||
							
								
								
									
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								10-32bit-enter/32bit-main.asm
									
									
									
									
									
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								10-32bit-enter/32bit-main.asm
									
									
									
									
									
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| [org 0x7c00] ; bootloader offset | ||||
|     mov bp, 0x9000 ; set the stack | ||||
|     mov sp, bp | ||||
| 
 | ||||
|     mov bx, MSG_REAL_MODE | ||||
|     call print ; This will be written after the BIOS messages | ||||
| 
 | ||||
|     call switch_to_pm | ||||
|     jmp $ ; this will actually never be executed | ||||
| 
 | ||||
| %include "../05-bootsector-functions-strings/boot_sect_print.asm" | ||||
| %include "../09-32bit-gdt/32bit-gdt.asm" | ||||
| %include "../08-32bit-print/32bit-print.asm" | ||||
| %include "32bit-switch.asm" | ||||
| 
 | ||||
| [bits 32] | ||||
| BEGIN_PM: ; after the switch we will get here | ||||
|     mov ebx, MSG_PROT_MODE | ||||
|     call print_string_pm ; Note that this will be written at the top left corner | ||||
|     jmp $ | ||||
| 
 | ||||
| MSG_REAL_MODE db "Started in 16-bit real mode", 0 | ||||
| MSG_PROT_MODE db "Loaded 32-bit protected mode", 0 | ||||
| 
 | ||||
| ; bootsector | ||||
| times 510-($-$$) db 0 | ||||
| dw 0xaa55 | ||||
							
								
								
									
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								10-32bit-enter/32bit-switch.asm
									
									
									
									
									
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| [bits 16] | ||||
| switch_to_pm: | ||||
|     cli ; 1. disable interrupts | ||||
|     lgdt [gdt_descriptor] ; 2. load the GDT descriptor | ||||
|     mov eax, cr0 | ||||
|     or eax, 0x1 ; 3. set 32-bit mode bit in cr0 | ||||
|     mov cr0, eax | ||||
|     jmp CODE_SEG:init_pm ; 4. far jump by using a different segment | ||||
| 
 | ||||
| [bits 32] | ||||
| init_pm: ; we are now using 32-bit instructions | ||||
|     mov ax, DATA_SEG ; 5. update the segment registers | ||||
|     mov ds, ax | ||||
|     mov ss, ax | ||||
|     mov es, ax | ||||
|     mov fs, ax | ||||
|     mov gs, ax | ||||
| 
 | ||||
|     mov ebp, 0x90000 ; 6. update the stack right at the top of the free space | ||||
|     mov esp, ebp | ||||
| 
 | ||||
|     call BEGIN_PM ; 7. Call a well-known label with useful code | ||||
							
								
								
									
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| *Concepts you may want to Google beforehand: interrupts, pipelining* | ||||
| 
 | ||||
| **Goal: Enter 32-bit protected mode and test our code from previous lessons** | ||||
| 
 | ||||
| To jump into 32-bit mode: | ||||
| 
 | ||||
| 1. Disable interrupts | ||||
| 2. Load our GDT | ||||
| 3. Set a bit on the CPU control register `cr0` | ||||
| 4. Flush the CPU pipeline by issuing a carefully crafted far jump | ||||
| 5. Update all the segment registers | ||||
| 6. Update the stack | ||||
| 7. Call to a well-known label which contains the first useful code in 32 bits | ||||
| 
 | ||||
| We will encapsulate this process on the file `32bit-switch.asm`. Open it | ||||
| and take a look at the code. | ||||
| 
 | ||||
| After entering 32-bit mode, we will call `BEGIN_PM` which is the entry point | ||||
| for our actual useful code (e.g. kernel code, etc). You can read the code | ||||
| at `32bit-main.asm`. Compile and run this last file and you will see the two  | ||||
| messages on the screen. | ||||
| 
 | ||||
| Congratulations! Our next step will be to write a simple kernel | ||||
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