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	Change some comments
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				| @ -19,11 +19,11 @@ public enum ModArmorMaterial implements IArmorMaterial { | ||||
| 
 | ||||
|     private static final int[] MAX_DAMAGE_ARRAY = new int[] { 11, 16, 15, 13 }; | ||||
|     private final String name; | ||||
|     private final int maxDamageFactor; //Durability - Iron=15, Diamond=33, Gold=7, Leather=5 | ||||
|     private final int maxDamageFactor; //Durability, Iron=15, Diamond=33, Gold=7, Leather=5 | ||||
|     private final int[] damageReductionAmountArray; //Armor Bar Protection, 1 = 1/2 armor bar | ||||
|     private final int enchantability; | ||||
|     private final SoundEvent soundEvent; | ||||
|     private final float toughness; //Increases Protection - 0.0F=Iron/Gold/Leather, 2.0F=Diamond, 3.0F=Netherite | ||||
|     private final float toughness; //Increases Protection, 0.0F=Iron/Gold/Leather, 2.0F=Diamond, 3.0F=Netherite | ||||
|     private final Supplier<Ingredient> repairMaterial; | ||||
| 
 | ||||
|     ModArmorMaterial(String name, int maxDamageFactor, int[] damageReductionAmountArray, int enchantability, | ||||
|  | ||||
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