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@@ -4,69 +4,59 @@ import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import com.technovision.tutorial.entities.HogEntity;
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import net.minecraft.client.renderer.entity.model.EntityModel;
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import net.minecraft.client.renderer.entity.model.PigModel;
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import net.minecraft.client.renderer.entity.model.QuadrupedModel;
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import net.minecraft.client.renderer.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.MathHelper;
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public class HogModel<T extends HogEntity> extends EntityModel<T> {
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private final ModelRenderer body;
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private final ModelRenderer rotation;
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private final ModelRenderer body_sub_1;
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private final ModelRenderer head;
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private final ModelRenderer leg1;
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private final ModelRenderer leg2;
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private final ModelRenderer leg3;
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private final ModelRenderer leg4;
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private final ModelRenderer body;
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private final ModelRenderer legFrontRight;
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private final ModelRenderer legFrontLeft;
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private final ModelRenderer legBackRight;
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private final ModelRenderer legBackLeft;
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public HogModel() {
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textureWidth = 64;
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textureHeight = 32;
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body = new ModelRenderer(this);
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body.setRotationPoint(0.0F, 11.0F, 2.0F);
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rotation = new ModelRenderer(this);
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rotation.setRotationPoint(0.0F, 0.0F, 0.0F);
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body.addChild(rotation);
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setRotationAngle(rotation, 1.5708F, 0.0F, 0.0F);
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body_sub_1 = new ModelRenderer(this);
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body_sub_1.setRotationPoint(0.0F, 0.0F, 0.0F);
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rotation.addChild(body_sub_1);
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body_sub_1.setTextureOffset(28, 8).addBox(-5.0F, -10.0F, -7.0F, 10.0F, 16.0F, 8.0F, 0.0F, false);
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head = new ModelRenderer(this);
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head.setRotationPoint(0.0F, 12.0F, -6.0F);
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head.setTextureOffset(0, 0).addBox(-4.0F, -4.0F, -8.0F, 8.0F, 8.0F, 8.0F, 0.0F, false);
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head.setTextureOffset(16, 16).addBox(-2.0F, 0.0F, -9.0F, 4.0F, 3.0F, 1.0F, 0.0F, false);
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leg1 = new ModelRenderer(this);
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leg1.setRotationPoint(3.0F, 18.0F, 7.0F);
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leg1.setTextureOffset(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 6.0F, 4.0F, 0.0F, false);
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body = new ModelRenderer(this);
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body.setRotationPoint(0.0F, 11.0F, 2.0F);
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setRotationAngle(body, 1.5708F, 0.0F, 0.0F);
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body.setTextureOffset(28, 8).addBox(-5.0F, -10.0F, -7.0F, 10.0F, 16.0F, 8.0F, 0.0F, false);
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leg2 = new ModelRenderer(this);
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leg2.setRotationPoint(-3.0F, 18.0F, 7.0F);
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leg2.setTextureOffset(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 6.0F, 4.0F, 0.0F, false);
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legFrontRight = new ModelRenderer(this);
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legFrontRight.setRotationPoint(3.0F, 18.0F, -5.0F);
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legFrontRight.setTextureOffset(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 6.0F, 4.0F, 0.0F, false);
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leg3 = new ModelRenderer(this);
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leg3.setRotationPoint(3.0F, 18.0F, -5.0F);
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leg3.setTextureOffset(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 6.0F, 4.0F, 0.0F, false);
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legFrontLeft = new ModelRenderer(this);
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legFrontLeft.setRotationPoint(-3.0F, 18.0F, -5.0F);
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legFrontLeft.setTextureOffset(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 6.0F, 4.0F, 0.0F, false);
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leg4 = new ModelRenderer(this);
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leg4.setRotationPoint(-3.0F, 18.0F, -5.0F);
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leg4.setTextureOffset(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 6.0F, 4.0F, 0.0F, false);
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legBackRight = new ModelRenderer(this);
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legBackRight.setRotationPoint(3.0F, 18.0F, 7.0F);
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legBackRight.setTextureOffset(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 6.0F, 4.0F, 0.0F, false);
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legBackLeft = new ModelRenderer(this);
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legBackLeft.setRotationPoint(-3.0F, 18.0F, 7.0F);
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legBackLeft.setTextureOffset(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 6.0F, 4.0F, 0.0F, false);
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}
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@Override
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public void render(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha){
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body.render(matrixStack, buffer, packedLight, packedOverlay);
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head.render(matrixStack, buffer, packedLight, packedOverlay);
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leg1.render(matrixStack, buffer, packedLight, packedOverlay);
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leg2.render(matrixStack, buffer, packedLight, packedOverlay);
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leg3.render(matrixStack, buffer, packedLight, packedOverlay);
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leg4.render(matrixStack, buffer, packedLight, packedOverlay);
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body.render(matrixStack, buffer, packedLight, packedOverlay);
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legFrontRight.render(matrixStack, buffer, packedLight, packedOverlay);
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legFrontLeft.render(matrixStack, buffer, packedLight, packedOverlay);
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legBackRight.render(matrixStack, buffer, packedLight, packedOverlay);
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legBackLeft.render(matrixStack, buffer, packedLight, packedOverlay);
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}
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public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
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@@ -76,5 +66,13 @@ public class HogModel<T extends HogEntity> extends EntityModel<T> {
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}
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@Override
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public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { }
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public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) {
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this.head.rotateAngleX = headPitch * ((float)Math.PI / 180F);
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this.head.rotateAngleY = netHeadYaw * ((float)Math.PI / 180F);
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this.body.rotateAngleX = ((float)Math.PI / 2F);
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this.legBackRight.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount;
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this.legBackLeft.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float)Math.PI) * 1.4F * limbSwingAmount;
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this.legFrontRight.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float)Math.PI) * 1.4F * limbSwingAmount;
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this.legFrontLeft.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount;
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}
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}
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