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replace complex eslint config with biome
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@@ -1,26 +1,26 @@
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import { Badge, Tooltip } from "@mantine/core"
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import { Constants } from "app/constants"
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import { tss } from "tss"
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const useStyles = tss.create(() => ({
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badge: {
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width: "3.2rem",
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// for some reason, mantine Badge has "cursor: 'default'"
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cursor: "pointer",
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},
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}))
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export function UnreadCount(props: { unreadCount: number }) {
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const { classes } = useStyles()
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if (props.unreadCount <= 0) return null
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const count = props.unreadCount >= 10000 ? "10k+" : props.unreadCount
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return (
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<Tooltip label={props.unreadCount} disabled={props.unreadCount === count} openDelay={Constants.tooltip.delay}>
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<Badge className={classes.badge} variant="light">
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{count}
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</Badge>
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</Tooltip>
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)
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}
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import { Badge, Tooltip } from "@mantine/core"
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import { Constants } from "app/constants"
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import { tss } from "tss"
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const useStyles = tss.create(() => ({
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badge: {
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width: "3.2rem",
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// for some reason, mantine Badge has "cursor: 'default'"
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cursor: "pointer",
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},
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}))
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export function UnreadCount(props: { unreadCount: number }) {
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const { classes } = useStyles()
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if (props.unreadCount <= 0) return null
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const count = props.unreadCount >= 10000 ? "10k+" : props.unreadCount
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return (
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<Tooltip label={props.unreadCount} disabled={props.unreadCount === count} openDelay={Constants.tooltip.delay}>
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<Badge className={classes.badge} variant="light">
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{count}
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</Badge>
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</Tooltip>
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)
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}
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