From 067e85dc69435b892d8c4a2040cb5e041afc8fa9 Mon Sep 17 00:00:00 2001 From: Garrett Mills Date: Wed, 14 Oct 2026 22:09:39 -0500 Subject: [PATCH] Spare/rarity filters, owned-only suggestions, and a Game night tab MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Library filters: - "Only spare copies" quick filter (Library): cards with more copies owned than the decks' main boards use, the opposite of the ⚠ over-assignment warning. Rows show "N spare" while it's on. - Rarity toggles (C/U/R/M) in the shared criteria panel, so Library, Card Search and the set browser all get them. Any printing counts, since the library tracks cards rather than printings; within a set it's that set's printing. Arena-only printings don't count for a card that also exists on paper, so a digital re-rarity can't make a paper common read as rare. Suggestions: - "From my collection" toggle (remembered) narrows candidates to owned cards before scoring and paging, so "Suggest more" keeps finding them. - Each suggestion reports copies other decks already use, shown as "N spare" / "all in other decks". suggest_cards now takes a SuggestOptions struct instead of a bare `unusual` flag. Game tab: a life counter for 2-6 players with tap/hold ±1/±10, a running change bubble, poison and per-opponent commander damage (which also comes off life), out-of-the-game markers, dice and a coin, and a random first player. A seat's deck puts its commander's art behind the life total. On phones the board fills the screen with the far row turned to face across the table, and asks to keep the screen awake. The game is per-device scratch state in localStorage, not synced. Plain filter chips now show an accent background when active; before, "Unusual picks" only changed its text colour. --- crates/mtgc-core/src/filters.rs | 136 ++++- crates/mtgc-core/src/lib.rs | 2 +- crates/mtgc-core/src/model.rs | 12 + crates/mtgc-core/src/synergy.rs | 81 ++- src-tauri/src/commands.rs | 11 +- src/App.tsx | 17 +- src/CommandPalette.tsx | 3 +- src/SuggestionsModal.tsx | 41 +- src/api.ts | 11 +- src/components.tsx | 58 +++ src/styles.css | 380 ++++++++++++++ src/views/GameView.tsx | 861 ++++++++++++++++++++++++++++++++ src/views/LibraryBrowser.tsx | 20 +- 13 files changed, 1601 insertions(+), 32 deletions(-) create mode 100644 src/views/GameView.tsx diff --git a/crates/mtgc-core/src/filters.rs b/crates/mtgc-core/src/filters.rs index fc8897f..f57c523 100644 --- a/crates/mtgc-core/src/filters.rs +++ b/crates/mtgc-core/src/filters.rs @@ -10,8 +10,8 @@ use crate::model::{LibraryCard, LibraryFilter}; use crate::Catalog; /// Append the card-data predicates shared by [`Catalog::search_library`] and -/// [`Catalog::search_reference`] — everything except `in_deck`/`location`, -/// which only make sense against the owned library. Caller has already +/// [`Catalog::search_reference`] — everything except `in_deck`/`location`/ +/// `spares_only`, which read the library tables. Caller has already /// written the `FROM ... WHERE ` prefix. fn push_card_filters( sql: &mut String, @@ -95,6 +95,28 @@ fn push_card_filters( )); vals.push(Value::Text(code.clone())); } + if !filter.rarities.is_empty() { + let ph = vec!["?"; filter.rarities.len()].join(","); + sql.push_str(&format!( + " AND EXISTS (SELECT 1 FROM {REF_DB}.printings p + WHERE p.oracle_id = oc.oracle_id AND p.rarity IN ({ph})" + )); + vals.extend(filter.rarities.iter().map(|r| Value::Text(r.to_lowercase()))); + if let Some(code) = filter.set_code.as_ref().filter(|c| !c.is_empty()) { + // Browsing a release for its rares means rare *there*, not rare + // in some later reprint. + sql.push_str(" AND p.set_code = ? COLLATE NOCASE"); + vals.push(Value::Text(code.clone())); + } else if has_universes_beyond { + // Arena-only printings re-rarity some paper cards (Historic + // Anthologies, Alchemy sets), which would otherwise make a paper + // common read as rare too. They still count for a card that only + // exists digitally. `digital` shipped alongside the origin flags, + // hence that capability check. + sql.push_str(" AND (p.digital = 0 OR oc.digital_only = 1)"); + } + sql.push(')'); + } if filter.colorless_identity { sql.push_str(" AND oc.color_identity = 0"); } @@ -150,6 +172,14 @@ fn push_card_filters( } } +/// `spares_only`: more copies owned than the decks' main boards use. Both +/// searches alias the library row `lc` (LEFT JOINed by the reference search, +/// hence the COALESCE). Mirrors [`Catalog::assigned_totals_by_oracle`], which +/// is what the over-assigned ⚠ is computed from. +const SPARES_PREDICATE: &str = " AND COALESCE(lc.quantity_owned, 0) > COALESCE( + (SELECT SUM(dc.quantity) FROM deck_cards dc + WHERE dc.oracle_id = oc.oracle_id AND dc.is_maybeboard = 0), 0)"; + /// Enrich raw `(oracle_id, quantity_owned, location, CardRef)` rows with deck /// context, shared by [`Catalog::search_library`], [`Catalog::search_reference`], /// and [`Catalog::list_library`]. @@ -205,6 +235,9 @@ impl Catalog { sql.push_str(" AND LOWER(lc.location) LIKE ?"); vals.push(Value::Text(format!("%{}%", loc.to_lowercase()))); } + if filter.spares_only { + sql.push_str(SPARES_PREDICATE); + } sql.push_str(" ORDER BY oc.name COLLATE NOCASE"); @@ -257,6 +290,9 @@ impl Catalog { if filter.not_owned { sql.push_str(" AND COALESCE(lc.quantity_owned, 0) = 0"); } + if filter.spares_only { + sql.push_str(SPARES_PREDICATE); + } sql.push_str(" ORDER BY "); // Same reasoning as `NameIndex::search`: a card whose name *is* the query @@ -830,6 +866,102 @@ mod tests { assert!(unowned.iter().any(|c| c.card.oracle_id == "lightning-bolt")); } + #[test] + fn spares_only_keeps_cards_with_copies_beyond_what_decks_use() { + let fx = test_support::make(); + let cat = &fx.catalog; + cat.add_owned("sol-ring", 2).unwrap(); // one in a deck → one spare + cat.add_owned("lightning-bolt", 1).unwrap(); // its only copy is in a deck + cat.add_owned("serra-angel", 1).unwrap(); // in no deck → spare + cat.add_owned("llanowar-elves", 1).unwrap(); // only on a maybeboard → spare + let deck = cat.create_deck("Deck", None).unwrap(); + cat.set_deck_card(deck.id, "sol-ring", 1, false, false).unwrap(); + cat.set_deck_card(deck.id, "lightning-bolt", 1, false, false).unwrap(); + cat.set_deck_card(deck.id, "llanowar-elves", 1, false, true).unwrap(); + // Unowned, but wanted by a deck: over-assigned, nothing to spare. + cat.set_deck_card(deck.id, "deathrite-shaman", 1, false, false).unwrap(); + + let f = LibraryFilter { spares_only: true, ..Default::default() }; + let expected = vec!["Llanowar Elves", "Serra Angel", "Sol Ring"]; + assert_eq!(names(&cat.search_library(&f).unwrap()), expected); + + // Card Search honors it too, rather than quietly listing everything. + let mut from_reference = names(&cat.search_reference(&f, 50).unwrap()); + from_reference.sort(); + assert_eq!(from_reference, expected); + + assert_eq!(cat.search_library(&LibraryFilter::default()).unwrap().len(), 4); + } + + #[test] + fn rarity_matches_any_printing_and_any_chosen_rarity() { + let fx = owned_fixture(); + let conn = &fx.catalog.conn; + for (id, oid, set, rarity) in [ + ("p1", "lightning-bolt", "lea", "common"), + ("p2", "lightning-bolt", "sld", "rare"), + ("p3", "serra-angel", "m19", "uncommon"), + ("p4", "sol-ring", "c21", "uncommon"), + ("p5", "llanowar-elves", "dom", "mythic"), + ] { + conn.execute( + "INSERT INTO ref.printings(scryfall_id, oracle_id, set_code, rarity) + VALUES (?1, ?2, ?3, ?4)", + rusqlite::params![id, oid, set, rarity], + ) + .unwrap(); + } + let by = |rarities: &[&str], set: Option<&str>| { + names( + &fx.catalog + .search_library(&LibraryFilter { + rarities: rarities.iter().map(|r| r.to_string()).collect(), + set_code: set.map(Into::into), + ..Default::default() + }) + .unwrap(), + ) + }; + + assert_eq!(by(&["rare"], None), vec!["Lightning Bolt"], "a rare reprint counts"); + assert_eq!(by(&["common"], None), vec!["Lightning Bolt"]); + assert_eq!( + by(&["uncommon", "mythic"], None), + vec!["Llanowar Elves", "Serra Angel", "Sol Ring"], + "several rarities are alternatives, not all required" + ); + // Within a set it's that set's printing that has to match. + assert!(by(&["rare"], Some("lea")).is_empty()); + assert_eq!(by(&["common"], Some("LEA")), vec!["Lightning Bolt"]); + // No rarity chosen is no filter. + assert_eq!(by(&[], None).len(), 5); + } + + #[test] + fn rarity_ignores_arena_printings_of_paper_cards() { + let fx = owned_fixture(); + let conn = &fx.catalog.conn; + conn.execute_batch( + "INSERT INTO ref.printings(scryfall_id, oracle_id, rarity, digital) + VALUES ('paper', 'serra-angel', 'uncommon', 0), + ('arena', 'serra-angel', 'rare', 1), + ('alchemy', 'sol-ring', 'rare', 1); + UPDATE ref.oracle_cards SET digital_only = 1 WHERE oracle_id = 'sol-ring';", + ) + .unwrap(); + + let rares = names( + &fx.catalog + .search_library(&LibraryFilter { rarities: vec!["rare".into()], ..Default::default() }) + .unwrap(), + ); + assert_eq!( + rares, + vec!["Sol Ring"], + "an Arena re-rarity doesn't make a paper card rare, but a digital-only card keeps its own" + ); + } + #[test] fn search_reference_respects_limit() { let fx = test_support::make(); diff --git a/crates/mtgc-core/src/lib.rs b/crates/mtgc-core/src/lib.rs index 286632a..703e287 100644 --- a/crates/mtgc-core/src/lib.rs +++ b/crates/mtgc-core/src/lib.rs @@ -29,7 +29,7 @@ pub use model::{ LibraryFilter, LibraryStats, }; pub use search::NameIndex; -pub use synergy::{CardSuggestion, SynergyReason}; +pub use synergy::{CardSuggestion, SuggestOptions, SynergyReason}; /// A handle to an open catalog: the library db with the reference db attached. /// diff --git a/crates/mtgc-core/src/model.rs b/crates/mtgc-core/src/model.rs index 622cb7d..77ca2be 100644 --- a/crates/mtgc-core/src/model.rs +++ b/crates/mtgc-core/src/model.rs @@ -347,6 +347,18 @@ pub struct LibraryFilter { /// Search tab's "Not owned" quick filter. #[serde(default)] pub not_owned: bool, + /// Only cards with copies to spare: more owned than the decks' main + /// boards use between them (the opposite of the over-assigned ⚠). A card + /// in no deck at all has every copy spare. Maybeboards don't count, the + /// same as for over-assignment. + #[serde(default)] + pub spares_only: bool, + /// Only cards printed at one of these rarities ("common", "uncommon", + /// "rare", "mythic"); any one of them matches. The library tracks cards + /// rather than printings, so any printing counts — narrowed to the + /// printing in [`Self::set_code`] when that's set. + #[serde(default)] + pub rarities: Vec, } #[cfg(test)] diff --git a/crates/mtgc-core/src/synergy.rs b/crates/mtgc-core/src/synergy.rs index 80ad00f..91d4b3b 100644 --- a/crates/mtgc-core/src/synergy.rs +++ b/crates/mtgc-core/src/synergy.rs @@ -34,7 +34,7 @@ use std::collections::{HashMap, HashSet}; use rusqlite::params; use rusqlite::types::Value; -use serde::Serialize; +use serde::{Deserialize, Serialize}; use crate::db::REF_DB; use crate::error::{CoreError, Result}; @@ -109,6 +109,10 @@ pub struct SynergyReason { pub struct CardSuggestion { pub card: CardRef, pub quantity_owned: i64, + /// Copies other decks' main boards already use. Never this deck's: cards + /// already in it aren't suggested. Lets the UI tell a spare copy from one + /// you'd have to pull out of another deck. + pub quantity_assigned: i64, pub score: f64, pub reasons: Vec, /// Scryfall's EDHREC popularity rank (lower = more common in Commander); @@ -134,6 +138,18 @@ const ARCHETYPE_CAP: usize = 3; /// to invert the popularity tiebreak toward the least-played matches. const UNUSUAL_RANK_THRESHOLD: i64 = 2000; +/// How [`Catalog::suggest_cards`] picks its candidate pool. +#[derive(Debug, Clone, Copy, Default, Deserialize)] +#[serde(default)] +pub struct SuggestOptions { + /// Favor cards that fit but aren't widely played — see + /// [`UNUSUAL_RANK_THRESHOLD`]. + pub unusual: bool, + /// Only cards you own at least one copy of: build from the collection + /// rather than a shopping list. + pub owned_only: bool, +} + /// A candidate row pulled from the reference db before scoring. struct Candidate { card: CardRef, @@ -146,7 +162,8 @@ impl Catalog { /// Suggest up to `limit` cards (skipping the first `offset`, for a /// "suggest more" continuation) that synergize with `deck_id`, scored and /// explained across the four synergy families. Pulls from the whole - /// reference db (ownership is flagged via `quantity_owned`, not filtered), + /// reference db (ownership is flagged via `quantity_owned`, and filtered + /// only on request — see [`SuggestOptions`]), /// excludes cards already on any board of the deck, and hard-filters to the /// deck's (or commander's) color identity. /// @@ -157,17 +174,19 @@ impl Catalog { /// candidate pool and can shift later pages by one; acceptable for this /// feature's scope). /// - /// When `unusual` is set, candidates ranked below [`UNUSUAL_RANK_THRESHOLD`] - /// (Scryfall's own popularity signal) or entirely unranked are favored - /// instead of the usual "float the staples" behavior, surfacing - /// underappreciated cards that still fit the deck's strategy. + /// When `opts.unusual` is set, candidates ranked below + /// [`UNUSUAL_RANK_THRESHOLD`] (Scryfall's own popularity signal) or + /// entirely unranked are favored instead of the usual "float the staples" + /// behavior, surfacing underappreciated cards that still fit the deck's + /// strategy. `opts.owned_only` narrows the pool to cards you own. pub fn suggest_cards( &self, deck_id: i64, limit: usize, offset: usize, - unusual: bool, + opts: SuggestOptions, ) -> Result> { + let SuggestOptions { unusual, owned_only } = opts; // The `themes`/`edhrec_rank` columns only exist in a reference.db built // after this feature shipped; an older ingest lacks them. Detect that // and return a clear, actionable message instead of a raw "no such @@ -360,6 +379,11 @@ impl Catalog { sql.push_str(" AND (oc.edhrec_rank IS NULL OR oc.edhrec_rank >= ?)"); vals.push(Value::Integer(UNUSUAL_RANK_THRESHOLD)); } + if owned_only { + // Filtered before scoring and paging, so "Suggest more" keeps + // finding owned cards instead of pages thinning out to nothing. + sql.push_str(" AND COALESCE(lc.quantity_owned, 0) > 0"); + } let candidates: Vec = { let mut stmt = self.conn.prepare(&sql)?; @@ -392,6 +416,7 @@ impl Catalog { let cand_ids: Vec = candidates.iter().map(|c| c.card.oracle_id.clone()).collect(); let sub_map = self.batch_attr(&cand_ids, "card_subtypes", "subtype")?; let kw_map = self.batch_attr(&cand_ids, "card_keywords", "keyword")?; + let assigned = self.assigned_totals_by_oracle()?; let empty: Vec = Vec::new(); let mut out: Vec = Vec::new(); @@ -484,6 +509,7 @@ impl Catalog { continue; } out.push(CardSuggestion { + quantity_assigned: assigned.get(oid).copied().unwrap_or(0), card: cand.card, quantity_owned: cand.quantity_owned, score, @@ -691,7 +717,7 @@ mod tests { cat.set_deck_card(d.id, "deathrite-shaman", 1, false, false).unwrap(); cat.set_deck_card(d.id, "elf-c", 1, false, false).unwrap(); - let out = cat.suggest_cards(d.id, 50, 0, false).unwrap(); + let out = cat.suggest_cards(d.id, 50, 0, SuggestOptions::default()).unwrap(); let ids: Vec<&str> = out.iter().map(|s| s.card.oracle_id.as_str()).collect(); // Both Elf candidates appear with a Tribal reason mentioning Elf. @@ -710,7 +736,7 @@ mod tests { // `unusual` mode excludes the widely-played candidate entirely and // keeps the obscure one. add_ref_card(cat, "elf-unranked", "Unranked Elf", "Creature — Elf", "G", "", &["Elf"], &[], 0, None); - let out = cat.suggest_cards(d.id, 50, 0, true).unwrap(); + let out = cat.suggest_cards(d.id, 50, 0, SuggestOptions { unusual: true, ..Default::default() }).unwrap(); let ids: Vec<&str> = out.iter().map(|s| s.card.oracle_id.as_str()).collect(); assert!(!ids.contains(&"elf-lord"), "rank 5 is well below the unusual threshold"); assert!(ids.contains(&"elf-rare")); @@ -738,7 +764,7 @@ mod tests { // An Elf candidate whose only possible signal is tribal. add_ref_card(cat, "lone-elf", "Lone Elf", "Creature — Elf", "G", "", &["Elf"], &[], 0, None); - let out = cat.suggest_cards(d.id, 50, 0, false).unwrap(); + let out = cat.suggest_cards(d.id, 50, 0, SuggestOptions::default()).unwrap(); assert!(!out.iter().any(|s| s.card.oracle_id == "lone-elf")); } @@ -756,7 +782,7 @@ mod tests { add_ref_card(cat, "landfall-payoff", "Landfall Payoff", "Creature — Elemental", "G", "", &[], &["Landfall"], 0, None); add_ref_card(cat, "just-a-flyer", "Just A Flyer", "Creature — Bird", "G", "", &[], &["Flying"], 0, None); - let out = cat.suggest_cards(d.id, 50, 0, false).unwrap(); + let out = cat.suggest_cards(d.id, 50, 0, SuggestOptions::default()).unwrap(); let payoff = out.iter().find(|s| s.card.oracle_id == "landfall-payoff"); assert!(payoff.is_some(), "non-evergreen keyword should drive suggestions"); assert!(payoff.unwrap().reasons.iter().any(|r| r.category == "Mechanic" && r.detail.contains("Landfall"))); @@ -776,7 +802,7 @@ mod tests { add_ref_card(cat, "green-elf", "Green Elf", "Creature — Elf", "G", "", &["Elf"], &[], 0, None); add_ref_card(cat, "black-elf", "Black Elf", "Creature — Elf", "B", "", &["Elf"], &[], 0, None); - let out = cat.suggest_cards(d.id, 50, 0, false).unwrap(); + let out = cat.suggest_cards(d.id, 50, 0, SuggestOptions::default()).unwrap(); let green = out.iter().find(|s| s.card.oracle_id == "green-elf"); assert!(green.is_some(), "commander's own type should be a tribal target"); assert!(green.unwrap().reasons.iter().any(|r| r.detail.contains("commander's type"))); @@ -793,7 +819,7 @@ mod tests { cat.set_deck_card(d.id, "deathrite-shaman", 1, false, false).unwrap(); add_ref_card(cat, "swamp-dork", "Swamp Dork", "Creature — Elf", "B", "B", &["Elf"], &[], 0, None); - let out = cat.suggest_cards(d.id, 50, 0, false).unwrap(); + let out = cat.suggest_cards(d.id, 50, 0, SuggestOptions::default()).unwrap(); let dork = out.iter().find(|s| s.card.oracle_id == "swamp-dork").unwrap(); assert!(dork.reasons.iter().any(|r| r.category == "Mana base" && r.detail.contains("{B}"))); } @@ -803,7 +829,34 @@ mod tests { let fx = test_support::make(); let cat = &fx.catalog; let d = cat.create_deck("Empty", None).unwrap(); - assert!(cat.suggest_cards(d.id, 50, 0, false).unwrap().is_empty()); + assert!(cat.suggest_cards(d.id, 50, 0, SuggestOptions::default()).unwrap().is_empty()); + } + + #[test] + fn owned_only_keeps_your_cards_and_reports_copies_other_decks_use() { + let fx = test_support::make(); + let cat = &fx.catalog; + add_ref_card(cat, "elf-c", "Elf Cleric", "Creature — Elf Cleric", "G", "", &["Elf"], &[], 0, None); + add_ref_card(cat, "owned-elf", "Owned Elf", "Creature — Elf", "G", "", &["Elf"], &[], 0, None); + add_ref_card(cat, "shop-elf", "Shop Elf", "Creature — Elf", "G", "", &["Elf"], &[], 0, None); + let d = cat.create_deck("Elfball", None).unwrap(); + for oid in ["llanowar-elves", "deathrite-shaman", "elf-c"] { + cat.set_deck_card(d.id, oid, 1, false, false).unwrap(); + } + cat.add_owned("owned-elf", 2).unwrap(); + let other = cat.create_deck("Other", None).unwrap(); + cat.set_deck_card(other.id, "owned-elf", 1, false, false).unwrap(); + + let all = cat.suggest_cards(d.id, 50, 0, SuggestOptions::default()).unwrap(); + assert!(all.iter().any(|s| s.card.oracle_id == "shop-elf")); + + let owned = cat + .suggest_cards(d.id, 50, 0, SuggestOptions { owned_only: true, ..Default::default() }) + .unwrap(); + let ids: Vec<&str> = owned.iter().map(|s| s.card.oracle_id.as_str()).collect(); + assert_eq!(ids, vec!["owned-elf"]); + assert_eq!(owned[0].quantity_owned, 2); + assert_eq!(owned[0].quantity_assigned, 1, "one copy is already in the other deck"); } #[cfg(test)] diff --git a/src-tauri/src/commands.rs b/src-tauri/src/commands.rs index 9a0028b..38be1f6 100644 --- a/src-tauri/src/commands.rs +++ b/src-tauri/src/commands.rs @@ -7,7 +7,7 @@ use std::sync::Mutex; use mtgc_core::{ CardRef, CardSuggestion, Deck, DeckEntry, LibraryCard, LibraryFacets, LibraryFilter, - LibraryStats, + LibraryStats, SuggestOptions, }; use serde::Serialize; use tauri::{AppHandle, Emitter, State}; @@ -211,10 +211,15 @@ pub fn deck_contents(db: Db, deck_id: i64) -> Res> { } #[tauri::command] -pub fn suggest_cards(db: Db, deck_id: i64, offset: i64, unusual: bool) -> Res> { +pub fn suggest_cards( + db: Db, + deck_id: i64, + offset: i64, + options: SuggestOptions, +) -> Res> { let s = db.lock().unwrap(); s.catalog()? - .suggest_cards(deck_id, 50, offset.max(0) as usize, unusual) + .suggest_cards(deck_id, 50, offset.max(0) as usize, options) .map_err(|e| e.to_string()) } diff --git a/src/App.tsx b/src/App.tsx index 4449ff4..c91f2d7 100644 --- a/src/App.tsx +++ b/src/App.tsx @@ -18,9 +18,10 @@ import { CardEntry } from "./views/CardEntry"; import { LibraryBrowser } from "./views/LibraryBrowser"; import { CardSearch } from "./views/CardSearch"; import { DeckView } from "./views/DeckView"; +import { GameView } from "./views/GameView"; import { NewsView } from "./views/NewsView"; -type Tab = "add" | "library" | "search" | "decks" | "news" | "info"; +type Tab = "add" | "library" | "search" | "decks" | "game" | "news" | "info"; const svg = (children: ReactNode, size = 20) => ( , ), }, + { + id: "game", + label: "Game", + icon: svg( + <> + + + , + ), + }, { id: "news", label: "News", @@ -670,6 +681,10 @@ export default function App() { ) : tab === "decks" ? ( + ) : tab === "game" ? ( + // Like News, independent of the library: the game in progress + // is this device's scratch state, not synced data. + ) : tab === "news" ? ( // Library-independent, so unlike the others it isn't keyed on the // account — switching libraries doesn't change the news. diff --git a/src/CommandPalette.tsx b/src/CommandPalette.tsx index c8dbd5d..c3746bc 100644 --- a/src/CommandPalette.tsx +++ b/src/CommandPalette.tsx @@ -3,7 +3,7 @@ import { api, CardRef, Deck } from "./api"; import { DialogFrame, useClickPreview } from "./components"; // Kept in step with App.tsx's Tab union by hand — it isn't exported. -type Tab = "add" | "library" | "search" | "decks" | "news" | "info"; +type Tab = "add" | "library" | "search" | "decks" | "game" | "news" | "info"; interface PaletteItem { key: string; @@ -94,6 +94,7 @@ export function CommandPalette({ { key: "nav-library", label: "Go to Library", run: () => onNavigate("library") }, { key: "nav-search", label: "Go to Card Search", run: () => onNavigate("search") }, { key: "nav-decks", label: "Go to Decks", run: () => onNavigate("decks") }, + { key: "nav-game", label: "Go to Game night (life counter, dice)", run: () => onNavigate("game") }, { key: "nav-news", label: "Go to News", run: () => onNavigate("news") }, { key: "update-card-data", label: "Update card data", run: onUpdateCardData }, { key: "sync-now", label: "Sync library now", run: onSyncNow }, diff --git a/src/SuggestionsModal.tsx b/src/SuggestionsModal.tsx index e1e9046..4df6475 100644 --- a/src/SuggestionsModal.tsx +++ b/src/SuggestionsModal.tsx @@ -1,6 +1,6 @@ import { useEffect, useState } from "react"; import { api, CardSuggestion } from "./api"; -import { CardThumb, ColorPips, DialogFrame } from "./components"; +import { CardThumb, ColorPips, DialogFrame, usePersistedState } from "./components"; // Matches the backend's hardcoded per-page limit (src-tauri/src/commands.rs). // A batch shorter than this means there's nothing left to fetch. @@ -46,13 +46,17 @@ export function SuggestionsModal({ // want one of them. const [activeSubjects, setActiveSubjects] = useState>(new Set()); const [unusual, setUnusual] = useState(false); + // Remembered across decks: building from what you own is a way of working, + // not a one-off filter. + const [ownedOnly, setOwnedOnly] = usePersistedState("suggest-owned-only", false); + const options = { unusual, owned_only: ownedOnly }; useEffect(() => { let cancelled = false; setSuggestions(null); setError(null); api - .suggestCards(deckId, 0, unusual) + .suggestCards(deckId, 0, options) .then((s) => { if (cancelled) return; setSuggestions(s); @@ -64,13 +68,15 @@ export function SuggestionsModal({ return () => { cancelled = true; }; - }, [deckId, unusual]); + // `options` is rebuilt every render; its two inputs are the real deps. + // eslint-disable-next-line react-hooks/exhaustive-deps + }, [deckId, unusual, ownedOnly]); async function loadMore() { if (!suggestions) return; setLoadingMore(true); try { - const more = await api.suggestCards(deckId, suggestions.length, unusual); + const more = await api.suggestCards(deckId, suggestions.length, options); setSuggestions((cur) => { const seen = new Set((cur ?? []).map((s) => s.card.oracle_id)); return [...(cur ?? []), ...more.filter((s) => !seen.has(s.card.oracle_id))]; @@ -162,6 +168,14 @@ export function SuggestionsModal({ > ✦ Unusual picks + {error ? (

{error}

@@ -169,7 +183,9 @@ export function SuggestionsModal({

Analyzing your deck…

) : suggestions.length === 0 ? (

- {unusual + {ownedOnly + ? "Nothing you own fits this deck yet — turn off \"From my collection\" to see every card that would." + : unusual ? "No unusual picks found — try turning off \"Unusual picks\" to see the widely-played suggestions too." : "No suggestions yet — add a few cards (and a commander, if it's a Commander deck) so there's a strategy to build on."}

@@ -250,7 +266,20 @@ export function SuggestionsModal({ {s.card.name} {s.quantity_owned > 0 ? ( - Owned ×{s.quantity_owned} + <> + Owned ×{s.quantity_owned} + {s.quantity_assigned > 0 && ( + + {s.quantity_assigned >= s.quantity_owned + ? "all in other decks" + : `${s.quantity_owned - s.quantity_assigned} spare`} + + )} + ) : ( Not owned diff --git a/src/api.ts b/src/api.ts index 94e81ce..458b694 100644 --- a/src/api.ts +++ b/src/api.ts @@ -80,6 +80,8 @@ export interface SynergyReason { export interface CardSuggestion { card: CardRef; quantity_owned: number; + /** Copies other decks' main boards already use. */ + quantity_assigned: number; score: number; reasons: SynergyReason[]; edhrec_rank: number | null; @@ -133,6 +135,11 @@ export interface LibraryFilter { /** Only cards with zero owned copies. Only honored by `searchReference` * (`searchLibrary` already returns owned cards exclusively). */ not_owned?: boolean; + /** Only cards with more copies owned than the decks' main boards use. */ + spares_only?: boolean; + /** Only cards printed at any of these rarities ("common", "uncommon", + * "rare", "mythic"). Any printing counts; with `set_code`, that set's. */ + rarities?: string[]; } export interface Status { @@ -396,8 +403,8 @@ export const api = { isMaybeboard = false, ) => invoke("set_deck_card", { deckId, oracleId, quantity, isCommander, isMaybeboard }), deckContents: (deckId: number) => invoke("deck_contents", { deckId }), - suggestCards: (deckId: number, offset = 0, unusual = false) => - invoke("suggest_cards", { deckId, offset, unusual }), + suggestCards: (deckId: number, offset = 0, options: { unusual?: boolean; owned_only?: boolean } = {}) => + invoke("suggest_cards", { deckId, offset, options }), cardDecks: (oracleId: string) => invoke("card_decks", { oracleId }), exportDeck: (deckId: number, path: string) => invoke("export_deck", { deckId, path }), diff --git a/src/components.tsx b/src/components.tsx index 368c90a..fb9c1c5 100644 --- a/src/components.tsx +++ b/src/components.tsx @@ -1594,6 +1594,13 @@ const ICON_BLANK_BOX = icon( , ); +/** A card with another peeking out behind it — a copy no deck is using. */ +const ICON_SPARE = icon( + <> + + + , +); /** An open package — cards you don't have a copy of yet. */ const ICON_PACKAGE = icon( <> @@ -1622,6 +1629,9 @@ export type CardCriteria = { canBeCommander: boolean; vanillaOnly: boolean; notOwned: boolean; + sparesOnly: boolean; + /** Scryfall rarity names; empty means any rarity. */ + rarities: string[]; powerMin: string; powerMax: string; toughMin: string; @@ -1638,12 +1648,21 @@ export const EMPTY_CRITERIA: CardCriteria = { canBeCommander: false, vanillaOnly: false, notOwned: false, + sparesOnly: false, + rarities: [], powerMin: "", powerMax: "", toughMin: "", toughMax: "", }; +const RARITIES = [ + { key: "common", code: "C", label: "Common" }, + { key: "uncommon", code: "U", label: "Uncommon" }, + { key: "rare", code: "R", label: "Rare" }, + { key: "mythic", code: "M", label: "Mythic rare" }, +]; + export function useCardCriteria(key: string): [CardCriteria, (patch: Partial) => void] { const [value, setValue] = usePersistedState(key, EMPTY_CRITERIA); // Merged over the defaults so a stored object written before a field existed @@ -1670,6 +1689,8 @@ export function applyCardCriteria(c: CardCriteria): Partial { can_be_commander: c.canBeCommander, vanilla_only: c.vanillaOnly, not_owned: c.notOwned, + spares_only: c.sparesOnly, + rarities: c.rarities, power_min: num(c.powerMin), power_max: num(c.powerMax), toughness_min: num(c.toughMin), @@ -1690,6 +1711,8 @@ export function criteriaActive(c: CardCriteria): boolean { c.canBeCommander || c.vanillaOnly || c.notOwned || + c.sparesOnly || + c.rarities.length > 0 || c.legalIn !== "" || [c.priceMin, c.priceMax, c.powerMin, c.powerMax, c.toughMin, c.toughMax].some( (v) => v.trim() !== "", @@ -1746,15 +1769,41 @@ export function CardCriteriaFields({ value: c, onChange, hideNotOwned, + showSpares, }: { value: CardCriteria; onChange: (patch: Partial) => void; /** Omit the "Not owned" toggle — for the Library tab, which already shows * nothing but owned cards, so the filter would just be a no-op there. */ hideNotOwned?: boolean; + /** Offer the "spare copies" toggle — a question about your collection, so + * it belongs in the Library rather than in a search of every card. */ + showSpares?: boolean; }) { + const toggleRarity = (key: string) => + onChange({ + rarities: c.rarities.includes(key) + ? c.rarities.filter((r) => r !== key) + : [...c.rarities, key], + }); return ( <> +
+ + + {RARITIES.map((r) => ( + toggleRarity(r.key)} + > + {r.code} + + ))} + +
+
onChange({ name: e.target.value })} + /> + +
+ ); +} + +function GameSetup({ + current, + onStart, + onResume, +}: { + current: Game | null; + onStart: (game: Game) => void; + onResume: () => void; +}) { + const [stored, setStored] = usePersistedState("game-setup", DEFAULT_SETUP); + const setup: Setup = { ...DEFAULT_SETUP, ...stored }; + const patch = (p: Partial) => setStored({ ...setup, ...p }); + const [decks, setDecks] = useState([]); + const [starting, setStarting] = useState(false); + const [confirmReplace, setConfirmReplace] = useState(false); + + useEffect(() => { + api.listDecks().then(setDecks).catch(() => setDecks([])); + }, []); + + async function start() { + setConfirmReplace(false); + setStarting(true); + try { + const seats = setup.seats.slice(0, setup.count); + const players: Player[] = await Promise.all( + seats.map(async (seat, i) => { + const deck = decks.find((d) => d.id === seat.deckId) ?? null; + let art: string | null = null; + if (deck?.commander_oracle_id) { + // Art is decoration; a deck that fails to load still plays. + const contents = await api.deckContents(deck.id).catch(() => []); + const commander = contents.find((e) => e.oracle_id === deck.commander_oracle_id); + art = commander ? artCrop(commander.image_uri) : null; + } + return { + id: `p${i}-${Date.now()}`, + name: seat.name.trim() || `Player ${i + 1}`, + deckName: deck?.name ?? null, + art, + color: seat.color, + life: setup.startingLife, + poison: 0, + commanderDamage: {}, + }; + }), + ); + onStart({ + players, + startingLife: setup.startingLife, + commanderDamage: setup.commanderDamage, + firstPlayerId: null, + epoch: 0, + }); + } finally { + setStarting(false); + } + } + + return ( +
+
+

Game night

+
+ + {current && ( +
+
+ Game in progress +
+ {current.players.map((p) => `${p.name} ${p.life}`).join(" · ")} +
+
+ +
+ )} + +
+
+ +
+ {[2, 3, 4, 5, 6].map((n) => ( + + ))} +
+
+ +
+ +
+ {LIFE_PRESETS.map((p) => ( + + ))} + { + const n = Math.floor(Number(e.target.value)); + if (n > 0) patch({ startingLife: n }); + }} + /> +
+
+ + + +
+ +
+ {setup.seats.slice(0, setup.count).map((seat, i) => ( + + patch({ seats: setup.seats.map((s, j) => (j === i ? { ...s, ...p } : s)) }) + } + /> + ))} +
+ {decks.length > 0 && ( +
+ A deck with a commander puts its art behind that player's life total. +
+ )} +
+ +
+ +
+
+ + {confirmReplace && ( + setConfirmReplace(false)} + /> + )} +
+ ); +} + +// --- Board ------------------------------------------------------------------- + +/** One half of a player's panel: tap for ±1, hold for ±10 (repeating). */ +function LifeHalf({ sign, onChange }: { sign: 1 | -1; onChange: (delta: number) => void }) { + const onChangeRef = useRef(onChange); + onChangeRef.current = onChange; + const timer = useRef | null>(null); + // Down on this button and not dragged off it: only then does lifting count. + const pressed = useRef(false); + // The hold already applied its ±10s, so lifting mustn't add a ±1 as well. + const held = useRef(false); + + const stop = () => { + pressed.current = false; + if (timer.current) clearTimeout(timer.current); + timer.current = null; + }; + useEffect(() => stop, []); + + return ( + + ); +} + +/** "−7"-style running total of recent changes, cleared after a pause — how + * you check a big swing was entered right without doing the subtraction. */ +function useRecentDelta(life: number): number { + const [delta, setDelta] = useState(0); + const prev = useRef(life); + const timer = useRef | null>(null); + useEffect(() => { + const diff = life - prev.current; + prev.current = life; + if (diff === 0) return; + setDelta((d) => d + diff); + if (timer.current) clearTimeout(timer.current); + timer.current = setTimeout(() => setDelta(0), 1800); + }, [life]); + useEffect(() => () => { + if (timer.current) clearTimeout(timer.current); + }, []); + return delta; +} + +function PlayerPanel({ + player, + game, + rotated, + dispatch, + onOpenCounters, +}: { + player: Player; + game: Game; + rotated: boolean; + dispatch: (a: Action) => void; + onOpenCounters: () => void; +}) { + const delta = useRecentDelta(player.life); + const out = outReason(player, game); + const worstCommander = Math.max(0, ...Object.values(player.commanderDamage)); + const isFirst = game.firstPlayerId === player.id; + return ( +
+ dispatch({ type: "life", id: player.id, delta: d })} /> + dispatch({ type: "life", id: player.id, delta: d })} /> + +
+ {player.name} + {player.deckName && {player.deckName}} +
+ +
+ {player.life} + {delta !== 0 && ( + 0 ? "up" : "down"}`}> + {delta > 0 ? `+${delta}` : `−${-delta}`} + + )} +
+ {out &&
{out}
} + +
+ {isFirst && ( + + )} + {player.poison > 0 && ( + + ☠ {player.poison} + + )} + {game.commanderDamage && worstCommander > 0 && ( + + ⚔ {worstCommander} + + )} + +
+
+ ); +} + +function Stepper({ + value, + onChange, + big, +}: { + value: number; + onChange: (delta: number) => void; + /** Adds ±5 buttons, for life. */ + big?: boolean; +}) { + return ( + + {big && } + + {value} + + {big && } + + ); +} + +function CountersDialog({ + player, + game, + dispatch, + onClose, +}: { + player: Player; + game: Game; + dispatch: (a: Action) => void; + onClose: () => void; +}) { + const opponents = game.players.filter((p) => p.id !== player.id); + return ( + +
+
+ Life + dispatch({ type: "life", id: player.id, delta: d })} /> +
+
+ + Poison · out at {POISON_LETHAL} + + dispatch({ type: "poison", id: player.id, delta: d })} + /> +
+ {game.commanderDamage && ( + <> +
+ Commander damage taken + · out at {COMMANDER_LETHAL} from one, and it comes off life too +
+ {opponents.map((o) => ( +
+ + + {o.name} + + dispatch({ type: "commander", id: player.id, from: o.id, delta: d })} + /> +
+ ))} + + )} +
+
+ +
+
+ ); +} + +type Roll = { id: number; label: string; result: string }; + +const DICE = [4, 6, 8, 10, 12, 20]; + +function DiceDialog({ onClose }: { onClose: () => void }) { + const [rolls, setRolls] = useState([]); + const nextId = useRef(0); + const push = (label: string, result: string) => + setRolls((r) => [{ id: nextId.current++, label, result }, ...r].slice(0, 8)); + const [latest, ...earlier] = rolls; + return ( + +
+ {DICE.map((n) => ( + + ))} + +
+
+ {latest ? ( + // Keyed per roll so the pop-in replays even when the number repeats. +
+ {latest.result} + {latest.label} +
+ ) : ( + Pick a die to roll. + )} +
+ {earlier.length > 0 && ( +
+ Earlier: {earlier.map((r) => `${r.label} ${r.result}`).join(" · ")} +
+ )} +
+ +
+
+ ); +} + +/** Keep the screen on while the board is up — a phone dimming mid-game is the + * most common annoyance with a life counter. Best effort: not every webview + * implements the Wake Lock API, and it's dropped whenever the app is hidden, + * so it's re-requested on return. */ +function useScreenWakeLock() { + useEffect(() => { + type Sentinel = { release: () => Promise }; + const wakeLock = ( + navigator as Navigator & { wakeLock?: { request: (type: "screen") => Promise } } + ).wakeLock; + if (!wakeLock) return; + let sentinel: Sentinel | null = null; + let active = true; + const request = () => { + if (document.visibilityState !== "visible") return; + wakeLock + .request("screen") + .then((s) => { + if (active) sentinel = s; + else s.release().catch(() => {}); + }) + .catch(() => {}); + }; + request(); + document.addEventListener("visibilitychange", request); + return () => { + active = false; + document.removeEventListener("visibilitychange", request); + sentinel?.release().catch(() => {}); + }; + }, []); +} + +function GameBoard({ + game, + dispatch, + onLeave, +}: { + game: Game; + dispatch: (a: Action) => void; + onLeave: () => void; +}) { + // Phones lie flat in the middle of the table, so by default the far row is + // turned to face the players sitting across from it. On a desktop screen + // everyone's looking from the same side. + const [faceToFace, setFaceToFace] = usePersistedState( + "game-face-to-face", + window.matchMedia("(max-width: 720px)").matches, + ); + const [menuOpen, setMenuOpen] = useState(false); + const [diceOpen, setDiceOpen] = useState(false); + const [confirmReset, setConfirmReset] = useState(false); + const [countersFor, setCountersFor] = useState(null); + useScreenWakeLock(); + // On a phone the board covers the whole screen, bottom nav included, so + // back is the way off it. + useBackButton(onLeave); + + const n = game.players.length; + const nearCount = Math.ceil(n / 2); + // Seats run clockwise: along the near row left to right, then back along + // the far row — which, turned around, means right to left as drawn. + const rows = faceToFace + ? [game.players.slice(nearCount).reverse(), game.players.slice(0, nearCount)] + : [game.players.slice(0, nearCount), game.players.slice(nearCount)]; + const countersPlayer = game.players.find((p) => p.id === countersFor) ?? null; + + function pickFirst() { + setMenuOpen(false); + dispatch({ type: "first", id: game.players[randomInt(n)].id }); + } + + const renderRow = (row: Player[], r: number) => ( +
+ {row.map((p) => ( + setCountersFor(p.id)} + /> + ))} +
+ ); + + return ( +
+ {renderRow(rows[0], 0)} + {/* Its own strip rather than floating over the panels: with an odd + number of seats in a row, the centre is the middle player's name. */} +
+ +
+ {renderRow(rows[1], 1)} + + {menuOpen && ( + setMenuOpen(false)}> +
+ + + + + +
+
+ )} + {diceOpen && setDiceOpen(false)} />} + {confirmReset && ( + { + setConfirmReset(false); + dispatch({ type: "reset" }); + }} + onCancel={() => setConfirmReset(false)} + /> + )} + {countersPlayer && ( + setCountersFor(null)} + /> + )} +
+ ); +} + +// --- View -------------------------------------------------------------------- + +function loadGame(): Game | null { + try { + const raw = localStorage.getItem("game-current"); + return raw ? (JSON.parse(raw) as Game) : null; + } catch { + return null; + } +} + +/** + * Game-night tools: a life counter for 2–6 players with poison and commander + * damage, dice, and a "who goes first" pick. The game lives in localStorage + * rather than the library — it's per-device scratch state, not something to + * sync — so switching tabs or the app being killed mid-game loses nothing. + */ +export function GameView() { + const [game, dispatch] = useReducer(reducer, null, loadGame); + // Remembered so coming back to the tab returns to the table, not setup. + const [seated, setSeated] = usePersistedState("game-seated", false); + + useEffect(() => { + if (game) localStorage.setItem("game-current", JSON.stringify(game)); + else localStorage.removeItem("game-current"); + }, [game]); + + if (game && seated) { + return setSeated(false)} />; + } + return ( + setSeated(true)} + onStart={(g) => { + dispatch({ type: "start", game: g }); + setSeated(true); + }} + /> + ); +} diff --git a/src/views/LibraryBrowser.tsx b/src/views/LibraryBrowser.tsx index 8f816d5..4c72a5f 100644 --- a/src/views/LibraryBrowser.tsx +++ b/src/views/LibraryBrowser.tsx @@ -320,6 +320,16 @@ export function LibraryBrowser({ )) ); + // Under the spares filter, how many copies are free — only worth saying for + // a card some deck uses, since otherwise it's every copy shown. + const spareNote = (c: LibraryCard) => + criteria.sparesOnly && + c.quantity_assigned > 0 && ( + + {c.quantity_owned - c.quantity_assigned} spare + + ); + function libTable(cards: LibraryCard[]) { return ( @@ -371,6 +381,7 @@ export function LibraryBrowser({ ⚠ {c.quantity_assigned} assigned )} + {spareNote(c)} @@ -408,7 +419,12 @@ export function LibraryBrowser({ pending={pendingRemoval.has(c.oracle_id)} /> } - footer={deckOrLocation(c)} + footer={ + <> + {deckOrLocation(c)} + {spareNote(c)} + + } /> ))} @@ -632,7 +648,7 @@ export function LibraryBrowser({ placeholder="e.g. landfall" /> - +
{deckOrLocation(c)}