+
+
+
+>>>>>>> Stashed changes
diff --git a/src/services/GameState.service.js b/src/services/GameState.service.js
index 64e1652..a1335d9 100644
--- a/src/services/GameState.service.js
+++ b/src/services/GameState.service.js
@@ -57,17 +57,34 @@ export class GameStateService {
}
/**
- * sets the number of boats to a valid number
+ * sets the number of boats to a valid number
* @private
- * @return none
+ * @return none
*/
set_n_boats(number){
if(number >= 1 && number <= 5 )
{
- this.n_boats = number;
+ this.n_boats = number;
}
}
+ get_possible_boats(number){
+ if (get_n_boats == 1) {
+ return (ships:x1)
+ }
+ if (get_n_boats == 2) {
+ return (ships:x1, x2)
+ }
+ if (get_n_boats == 3) {
+ return (ships:x1, x2, x3)
+ }
+ if (get_n_boats == 4) {
+ return (ships:x1, x2, x3,x4)
+ }
+ if (get_n_boats == 5) {
+ return (ships:x1, x2, x3, x4, x5)
+ }
+ }
/**
* The current state of the game.
* @private
@@ -174,10 +191,10 @@ export class GameStateService {
}
/**
- * get the "score" (the number of hits) that the
+ * get the "score" (the number of hits) that the
* current player has (counting sunk ships)
* @return {number}
- * @private
+ * @private
*/
get_player_score(player) {
let i = 1;
@@ -201,7 +218,7 @@ export class GameStateService {
* gets the number of the boats (sunken, damaged or not) that the opponent has
* used to help keep get progress method looking clean
* @return {number}
- * @private
+ * @private
*/
get_boat_count(player){
let i = 1;
@@ -224,7 +241,7 @@ export class GameStateService {
/**
* gets the progress (hits/total boats) that the player has
* @return {number}
- * @private
+ * @private
*/
get_progress(player){
return(this.get_player_score(player) / this.get_boat_count(player))
@@ -239,10 +256,10 @@ export class GameStateService {
}
/**
- * responsible for advancing the game state
- * will be consisting of
- * @return
- * @private
+ * responsible for advancing the game state
+ * will be consisting of
+ * @return
+ * @private
*/
advance_game_state() {
/** functions to be made that validate:
@@ -271,7 +288,7 @@ export class GameStateService {
// all you need to do is make sure they have placed all the appropriate ships
if ( this.get_ship_entities(this.current_player).length === this.n_boats ) {
this.current_player = Player.Two;
- this.current_opponent = Player.One;
+ this.current_opponent = Player.One;
}
else{
throw new InvalidAdvanceStateError("Player One has a problem with the number of boats selected");
@@ -309,7 +326,7 @@ export class GameStateService {
let winner = this.get_winner();
if(winner) {
- this.current_state = GameState.PlayerVictory;
+ this.current_state = GameState.PlayerVictory;
this.current_player = winner;
}
diff --git a/src/style/components.css b/src/style/components.css
index 6f5a05b..5891f56 100644
--- a/src/style/components.css
+++ b/src/style/components.css
@@ -29,6 +29,7 @@
/* Styles for the various grid cell states. */
.game-board-cell-component {
+
width: 40px;
height: 40px;
border: 1px solid grey;