diff --git a/src/components/GameBoard.component.js b/src/components/GameBoard.component.js index 52f34ee..19511e1 100644 --- a/src/components/GameBoard.component.js +++ b/src/components/GameBoard.component.js @@ -56,10 +56,6 @@ export default class GameBoardComponent extends Component { * @type {string[]} */ column_labels = ["A", "B", "C", "D", "E", "F", "G", "H", "I"] -<<<<<<< Updated upstream -======= - ->>>>>>> Stashed changes /** * Array of coordinates as [row_index, column_index] of cells which should @@ -107,7 +103,6 @@ export default class GameBoardComponent extends Component { window.removeEventListener('keydown', keydown_fn) } -<<<<<<< Updated upstream on_cell_click(row_i, cell_i) { if ( this.is_placement_mode && this.ships_to_place[0] ) { // We should try to place a ship here @@ -215,7 +210,4 @@ export default class GameBoardComponent extends Component { } } } -======= - ->>>>>>> Stashed changes } diff --git a/src/components/TopLevel.component.js b/src/components/TopLevel.component.js index 3ecfbbd..82730e6 100644 --- a/src/components/TopLevel.component.js +++ b/src/components/TopLevel.component.js @@ -3,7 +3,6 @@ import {GameState, ShipType} from '../module/util.js' import game_service from '../services/GameState.service.js' const template = ` -<<<<<<< Updated upstream