#include #include "bitmask.h" #define PYGAMEAPI_MASK_FIRSTSLOT 0 #define PYGAMEAPI_MASK_NUMSLOTS 1 #define PYGAMEAPI_LOCAL_ENTRY "_PYGAME_C_API" typedef struct { PyObject_HEAD bitmask_t *mask; } PyMaskObject; #define PyMask_AsBitmap(x) (((PyMaskObject*)x)->mask) #ifndef PYGAMEAPI_MASK_INTERNAL #define PyMask_Type (*(PyTypeObject*)PyMASK_C_API[0]) #define PyMask_Check(x) ((x)->ob_type == &PyMask_Type) #define import_pygame_mask() \ _IMPORT_PYGAME_MODULE(mask, MASK, PyMASK_C_API) static void* PyMASK_C_API[PYGAMEAPI_MASK_NUMSLOTS] = {NULL}; #endif /* #ifndef PYGAMEAPI_MASK_INTERNAL */