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77 lines
2.3 KiB
77 lines
2.3 KiB
import { formatItemsPerSecond } from "../../core/utils";
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import { enumDirection, Vector } from "../../core/vector";
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import { T } from "../../translations";
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import { ItemAcceptorComponent } from "../components/item_acceptor";
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import { ItemEjectorComponent } from "../components/item_ejector";
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import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { enumHubGoalRewards } from "../tutorial_goals";
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export class MetaStackerBuilding extends MetaBuilding {
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constructor() {
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super("stacker");
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}
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getSilhouetteColor() {
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return "#9fcd7d";
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}
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getDimensions() {
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return new Vector(2, 1);
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}
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/**
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* @param {GameRoot} root
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* @param {string} variant
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* @returns {Array<[string, string]>}
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*/
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getAdditionalStatistics(root, variant) {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.stacker);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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/**
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* @param {GameRoot} root
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*/
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getIsUnlocked(root) {
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return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_stacker);
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}
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/**
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* Creates the entity at the given location
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* @param {Entity} entity
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*/
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setupEntityComponents(entity) {
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entity.addComponent(
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new ItemProcessorComponent({
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inputsPerCharge: 2,
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processorType: enumItemProcessorTypes.stacker,
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})
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);
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entity.addComponent(
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new ItemEjectorComponent({
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slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
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})
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);
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entity.addComponent(
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new ItemAcceptorComponent({
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slots: [
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.bottom],
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filter: "shape",
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},
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{
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pos: new Vector(1, 0),
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directions: [enumDirection.bottom],
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filter: "shape",
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},
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],
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})
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);
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}
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}
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