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155 lines
4.3 KiB
155 lines
4.3 KiB
/* typehints:start */
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import { Entity } from "./entity";
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import { GameRoot } from "./root";
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/* typehints:end */
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import { globalConfig } from "../core/config";
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import { createLogger } from "../core/logging";
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import { ACHIEVEMENTS } from "../platform/achievement_provider";
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import { getBuildingDataFromCode } from "./building_codes";
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const logger = createLogger("achievement_proxy");
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const ROTATER = "rotater";
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const DEFAULT = "default";
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export class AchievementProxy {
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/** @param {GameRoot} root */
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constructor(root) {
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this.root = root;
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this.provider = this.root.app.achievementProvider;
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this.disabled = true;
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if (G_IS_DEV && globalConfig.debug.testAchievements) {
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// still enable the proxy
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} else if (!this.provider.hasAchievements()) {
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return;
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}
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this.sliceTime = 0;
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this.root.signals.postLoadHook.add(this.onLoad, this);
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}
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onLoad() {
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if (!this.root.gameMode.hasAchievements()) {
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logger.log("Disabling achievements because game mode does not have achievements");
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this.disabled = true;
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return;
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}
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this.provider
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.onLoad(this.root)
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.then(() => {
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this.disabled = false;
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logger.log("Recieving achievement signals");
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this.initialize();
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})
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.catch(err => {
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this.disabled = true;
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logger.error("Ignoring achievement signals", err);
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});
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}
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initialize() {
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.darkMode, null);
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if (this.has(ACHIEVEMENTS.mam)) {
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this.root.signals.entityAdded.add(this.onMamFailure, this);
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this.root.signals.entityDestroyed.add(this.onMamFailure, this);
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this.root.signals.storyGoalCompleted.add(this.onStoryGoalCompleted, this);
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}
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if (this.has(ACHIEVEMENTS.noInverseRotater)) {
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this.root.signals.entityAdded.add(this.onEntityAdded, this);
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}
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this.startSlice();
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}
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startSlice() {
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this.sliceTime = this.root.time.now();
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this.root.signals.bulkAchievementCheck.dispatch(
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ACHIEVEMENTS.storeShape,
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this.sliceTime,
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ACHIEVEMENTS.throughputBp25,
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this.sliceTime,
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ACHIEVEMENTS.throughputBp50,
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this.sliceTime,
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ACHIEVEMENTS.throughputLogo25,
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this.sliceTime,
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ACHIEVEMENTS.throughputLogo50,
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this.sliceTime,
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ACHIEVEMENTS.throughputRocket10,
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this.sliceTime,
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ACHIEVEMENTS.throughputRocket20,
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this.sliceTime,
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ACHIEVEMENTS.play1h,
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this.sliceTime,
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ACHIEVEMENTS.play10h,
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this.sliceTime,
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ACHIEVEMENTS.play20h,
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this.sliceTime
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);
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}
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update() {
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if (this.disabled) {
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return;
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}
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if (this.root.time.now() - this.sliceTime > globalConfig.achievementSliceDuration) {
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this.startSlice();
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}
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}
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/**
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* @param {string} key
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* @returns {boolean}
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*/
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has(key) {
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if (!this.provider.collection) {
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return false;
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}
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return this.provider.collection.map.has(key);
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}
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/** @param {Entity} entity */
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onEntityAdded(entity) {
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if (!entity.components.StaticMapEntity) {
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return;
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}
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const building = getBuildingDataFromCode(entity.components.StaticMapEntity.code);
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if (building.metaInstance.id !== ROTATER) {
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return;
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}
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if (building.variant === DEFAULT) {
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return;
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}
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this.root.savegame.currentData.stats.usedInverseRotater = true;
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this.root.signals.entityAdded.remove(this.onEntityAdded);
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}
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/** @param {number} level */
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onStoryGoalCompleted(level) {
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if (level > 26) {
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this.root.signals.entityAdded.add(this.onMamFailure, this);
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this.root.signals.entityDestroyed.add(this.onMamFailure, this);
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}
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.mam, null);
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// reset on every level
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this.root.savegame.currentData.stats.failedMam = false;
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}
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onMamFailure() {
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this.root.savegame.currentData.stats.failedMam = true;
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}
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}
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