import { enumDirection, Vector } from "../../core/vector"; import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins"; import { Entity } from "../entity"; import { defaultBuildingVariant, MetaBuilding } from "../meta_building"; import { GameRoot } from "../root"; import { ConstantSignalComponent } from "../components/constant_signal"; import { generateMatrixRotations } from "../../core/utils"; import { enumHubGoalRewards } from "../tutorial_goals"; export class MetaConstantSignalBuilding extends MetaBuilding { constructor() { super("constant_signal"); } /** * @param {string} variant */ getSilhouetteColor(variant) { return MetaConstantSignalBuilding.silhouetteColors[variant](); } /** * @param {string} variant */ getIsRemovable(variant) { return MetaConstantSignalBuilding.isRemovable[variant](); } /** * @param {string} variant */ getIsRotateable(variant) { return MetaConstantSignalBuilding.isRotateable[variant](); } /** * @param {GameRoot} root */ getAvailableVariants(root) { const variants = MetaConstantSignalBuilding.avaibleVariants; let available = []; for (const variant in variants) { if (variants[variant](root)) available.push(variant); } return available; } /** * Returns the edit layer of the building * @param {GameRoot} root * @param {string} variant * @returns {Layer} */ getLayer(root, variant) { // @ts-ignore return MetaConstantSignalBuilding.layerByVariant[variant](root); } /** * @param {string} variant */ getDimensions(variant) { return MetaConstantSignalBuilding.dimensions[variant](); } /** * @param {string} variant */ getShowLayerPreview(variant) { return MetaConstantSignalBuilding.layerPreview[variant](); } /** * @param {number} rotation * @param {number} rotationVariant * @param {string} variant * @param {Entity} entity * @returns {Array|null} */ getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) { let matrices = MetaConstantSignalBuilding.overlayMatrices[variant](entity, rotationVariant); return matrices ? matrices[rotation] : null; } /** * @param {string} variant */ getRenderPins(variant) { return MetaConstantSignalBuilding.renderPins[variant](); } /** * Creates the entity at the given location * @param {Entity} entity */ setupEntityComponents(entity) { MetaConstantSignalBuilding.setupEntityComponents.forEach(func => func(entity)); } /** * @param {Entity} entity * @param {number} rotationVariant * @param {string} variant */ updateVariants(entity, rotationVariant, variant) { MetaConstantSignalBuilding.componentVariations[variant](entity, rotationVariant); } static setupEntityComponents = [ entity => entity.addComponent( new WiredPinsComponent({ slots: [ { pos: new Vector(0, 0), direction: enumDirection.top, type: enumPinSlotType.logicalEjector, }, ], }) ), entity => entity.addComponent(new ConstantSignalComponent({})), ]; static overlayMatrices = { [defaultBuildingVariant]: (entity, rotationVariant) => generateMatrixRotations([0, 1, 0, 1, 1, 1, 1, 1, 1]), }; static dimensions = { [defaultBuildingVariant]: () => new Vector(1, 1), }; static silhouetteColors = { [defaultBuildingVariant]: () => "#2b84fd", }; static isRemovable = { [defaultBuildingVariant]: () => true, }; static isRotateable = { [defaultBuildingVariant]: () => true, }; static renderPins = { [defaultBuildingVariant]: () => false, }; static avaibleVariants = { [defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_constant_signal), }; static layerByVariant = { [defaultBuildingVariant]: root => "wires", }; static layerPreview = { [defaultBuildingVariant]: () => "wires", }; static componentVariations = { [defaultBuildingVariant]: (entity, rotationVariant) => { entity.components.WiredPins.setSlots([ { pos: new Vector(0, 0), direction: enumDirection.top, type: enumPinSlotType.logicalEjector, }, ]); }, }; }