import { enumDirection, Vector } from "../../core/vector"; import { types } from "../../savegame/serialization"; import { BeltPath } from "../belt_path"; import { Component } from "../component"; export const curvedBeltLength = /* Math.PI / 4 */ 0.78; /** @type {import("./item_acceptor").ItemAcceptorSlot} */ export const FAKE_BELT_ACCEPTOR_SLOT = { pos: new Vector(0, 0), direction: enumDirection.bottom, }; /** @type {Object} */ export const FAKE_BELT_EJECTOR_SLOT_BY_DIRECTION = { [enumDirection.top]: { pos: new Vector(0, 0), direction: enumDirection.top, item: null, progress: 0, }, [enumDirection.right]: { pos: new Vector(0, 0), direction: enumDirection.right, item: null, progress: 0, }, [enumDirection.left]: { pos: new Vector(0, 0), direction: enumDirection.left, item: null, progress: 0, }, }; export class BeltComponent extends Component { static getId() { return "Belt"; } /** * * @param {object} param0 * @param {enumDirection=} param0.direction The direction of the belt */ constructor({ direction = enumDirection.top }) { super(); this.direction = direction; /** * The path this belt is contained in, not serialized * @type {BeltPath} */ this.assignedPath = null; } clear() { if (this.assignedPath) { this.assignedPath.clearAllItems(); } } /** * Returns the effective length of this belt in tile space * @returns {number} */ getEffectiveLengthTiles() { return this.direction === enumDirection.top ? 1.0 : curvedBeltLength; } /** * Returns fake acceptor slot used for matching * @returns {import("./item_acceptor").ItemAcceptorSlot} */ getFakeAcceptorSlot() { return FAKE_BELT_ACCEPTOR_SLOT; } /** * Returns fake acceptor slot used for matching * @returns {import("./item_ejector").ItemEjectorSlot} */ getFakeEjectorSlot() { assert( FAKE_BELT_EJECTOR_SLOT_BY_DIRECTION[this.direction], "Invalid belt direction: ", this.direction ); return FAKE_BELT_EJECTOR_SLOT_BY_DIRECTION[this.direction]; } /** * Converts from belt space (0 = start of belt ... 1 = end of belt) to the local * belt coordinates (-0.5|-0.5 to 0.5|0.5) * @param {number} progress * @returns {Vector} */ transformBeltToLocalSpace(progress) { assert(progress >= 0.0, "Invalid progress ( < 0): " + progress); switch (this.direction) { case enumDirection.top: assert(progress <= 1.02, "Invalid progress: " + progress); return new Vector(0, 0.5 - progress); case enumDirection.right: { assert(progress <= curvedBeltLength + 0.02, "Invalid progress 2: " + progress); const arcProgress = (progress / curvedBeltLength) * 0.5 * Math.PI; return new Vector(0.5 - 0.5 * Math.cos(arcProgress), 0.5 - 0.5 * Math.sin(arcProgress)); } case enumDirection.left: { assert(progress <= curvedBeltLength + 0.02, "Invalid progress 3: " + progress); const arcProgress = (progress / curvedBeltLength) * 0.5 * Math.PI; return new Vector(-0.5 + 0.5 * Math.cos(arcProgress), 0.5 - 0.5 * Math.sin(arcProgress)); } default: assertAlways(false, "Invalid belt direction: " + this.direction); return new Vector(0, 0); } } }