js/game/map_chunk_view.js
import { globalConfig } from "../core/config";
import { DrawParameters } from "../core/draw_parameters";
import { getBuildingDataFromCode } from "./building_codes";
import { Entity } from "./entity";
import { MapChunk } from "./map_chunk";
import { GameRoot } from "./root";
import { THEME } from "./theme";
import { drawSpriteClipped } from "../core/draw_utils";
export const CHUNK_OVERLAY_RES = 3;
export class MapChunkView extends MapChunk {
/**
*
* @param {GameRoot} root
* @param {number} x
* @param {number} y
*/
constructor(root, x, y) {
super(root, x, y);
/**
* Whenever something changes, we increase this number - so we know we need to redraw
*/
this.renderIteration = 0;
this.markDirty();
}
/**
* Marks this chunk as dirty, rerendering all caches
*/
markDirty() {
++this.renderIteration;
this.renderKey = this.x + "/" + this.y + "@" + this.renderIteration;
}
/**
* Draws the background layer
* @param {DrawParameters} parameters
*/
drawBackgroundLayer(parameters) {
const systemUpdateOrder = JSON.parse(JSON.stringify(this.root.systemMgr.systemUpdateOrder));
const systems = this.root.systemMgr.systems;
for (let i = 0; i < systemUpdateOrder.length; i++) {
const system = systems[systemUpdateOrder[i]];
if (typeof system.drawChunk_BackgroundLayer !== "function") continue;
system.drawChunk_BackgroundLayer(parameters, this);
}
}
/**
* Draws the dynamic foreground layer
* @param {DrawParameters} parameters
*/
drawForegroundDynamicLayer(parameters) {
const systemUpdateOrder = JSON.parse(JSON.stringify(this.root.systemMgr.systemUpdateOrder));
const systems = this.root.systemMgr.systems;
for (let i = 0; i < systemUpdateOrder.length; i++) {
const system = systems[systemUpdateOrder[i]];
if (typeof system.drawChunk_ForegroundDynamicLayer !== "function") continue;
system.drawChunk_ForegroundDynamicLayer(parameters, this);
}
}
/**
* Draws the static foreground layer
* @param {DrawParameters} parameters
*/
drawForegroundStaticLayer(parameters) {
const systemUpdateOrder = JSON.parse(JSON.stringify(this.root.systemMgr.systemUpdateOrder));
const systems = this.root.systemMgr.systems;
for (let i = 0; i < systemUpdateOrder.length; i++) {
const system = systems[systemUpdateOrder[i]];
if (typeof system.drawChunk_ForegroundStaticLayer !== "function") continue;
system.drawChunk_ForegroundStaticLayer(parameters, this);
}
}
/**
* Overlay
* @param {DrawParameters} parameters
*/
drawOverlay(parameters) {
const overlaySize = globalConfig.mapChunkSize * CHUNK_OVERLAY_RES;
const sprite = this.root.buffers.getForKey({
key: "chunk@" + this.root.currentLayer,
subKey: this.renderKey,
w: overlaySize,
h: overlaySize,
dpi: 1,
redrawMethod: this.generateOverlayBuffer.bind(this),
});
const dims = globalConfig.mapChunkWorldSize;
const extrude = 0.05;
// Draw chunk "pixel" art
parameters.context.imageSmoothingEnabled = false;
drawSpriteClipped({
parameters,
sprite,
x: this.x * dims - extrude,
y: this.y * dims - extrude,
w: dims + 2 * extrude,
h: dims + 2 * extrude,
originalW: overlaySize,
originalH: overlaySize,
});
parameters.context.imageSmoothingEnabled = true;
const resourcesScale = this.root.app.settings.getAllSettings().mapResourcesScale;
// Draw patch items
if (this.root.currentLayer === "regular" && resourcesScale > 0.05) {
const diameter = (70 / Math.pow(parameters.zoomLevel, 0.35)) * (0.2 + 2 * resourcesScale);
for (let i = 0; i < this.patches.length; ++i) {
const patch = this.patches[i];
if (patch.item.getItemType && patch.item.getItemType() === "shape") {
const destX = this.x * dims + patch.pos.x * globalConfig.tileSize;
const destY = this.y * dims + patch.pos.y * globalConfig.tileSize;
patch.item.drawItemCenteredClipped(destX, destY, parameters, diameter);
}
}
}
}
/**
*
* @param {HTMLCanvasElement} canvas
* @param {CanvasRenderingContext2D} context
* @param {number} w
* @param {number} h
* @param {number} dpi
*/
generateOverlayBuffer(canvas, context, w, h, dpi) {
context.fillStyle =
this.containedEntities.length > 0 ?
THEME.map.chunkOverview.filled :
THEME.map.chunkOverview.empty;
context.fillRect(0, 0, w, h);
if (this.root.app.settings.getAllSettings().displayChunkBorders) {
context.fillStyle = THEME.map.chunkBorders;
context.fillRect(0, 0, w, 1);
context.fillRect(0, 1, 1, h);
}
for (let x = 0; x < globalConfig.mapChunkSize; ++x) {
const lowerArray = this.lowerLayer[x];
const upperArray = this.contents[x];
for (let y = 0; y < globalConfig.mapChunkSize; ++y) {
const upperContent = upperArray[y];
if (upperContent) {
const staticComp = upperContent.components.StaticMapEntity;
const data = getBuildingDataFromCode(staticComp.code);
const metaBuilding = data.metaInstance;
const overlayMatrix = metaBuilding.getSpecialOverlayRenderMatrix(
staticComp.rotation,
data.rotationVariant,
data.variant,
upperContent
);
if (overlayMatrix) {
// Draw lower content first since it "shines" through
const lowerContent = lowerArray[y];
if (lowerContent) {
context.fillStyle = lowerContent.getBackgroundColorAsResource();
context.fillRect(
x * CHUNK_OVERLAY_RES,
y * CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES
);
}
context.fillStyle = metaBuilding.getSilhouetteColor(
data.variant,
data.rotationVariant
);
for (let dx = 0; dx < 3; ++dx) {
for (let dy = 0; dy < 3; ++dy) {
const isFilled = overlayMatrix[dx + dy * 3];
if (isFilled) {
context.fillRect(
x * CHUNK_OVERLAY_RES + dx,
y * CHUNK_OVERLAY_RES + dy,
1,
1
);
}
}
}
continue;
} else {
context.fillStyle = metaBuilding.getSilhouetteColor(
data.variant,
data.rotationVariant
);
context.fillRect(
x * CHUNK_OVERLAY_RES,
y * CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES
);
continue;
}
}
const lowerContent = lowerArray[y];
if (lowerContent) {
if (lowerContent.getBackgroundColorAsResource) {
context.fillStyle = lowerContent.getBackgroundColorAsResource();
} else {
// @ts-ignore
context.fillStyle = lowerContent;
}
context.fillRect(
x * CHUNK_OVERLAY_RES,
y * CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES
);
}
}
}
if (this.root.currentLayer === "wires") {
// Draw layers overlay
context.fillStyle = THEME.map.wires.overlayColor;
context.fillRect(0, 0, w, h);
for (let x = 0; x < globalConfig.mapChunkSize; ++x) {
const wiresArray = this.wireContents[x];
for (let y = 0; y < globalConfig.mapChunkSize; ++y) {
const content = wiresArray[y];
if (!content) {
continue;
}
MapChunkView.drawSingleOverviewTile({
context,
x: x * CHUNK_OVERLAY_RES,
y: y * CHUNK_OVERLAY_RES,
entity: content,
tileSizePixels: CHUNK_OVERLAY_RES,
});
}
}
} else if (this.root.currentLayer !== "regular") {
for (let x = 0; x < globalConfig.mapChunkSize; ++x) {
const array = this.layersContents[this.root.currentLayer][x];
for (let y = 0; y < globalConfig.mapChunkSize; ++y) {
const content = array[y];
if (!content) {
continue;
}
MapChunkView.drawSingleOverviewTile({
context,
x: x * CHUNK_OVERLAY_RES,
y: y * CHUNK_OVERLAY_RES,
entity: content,
tileSizePixels: CHUNK_OVERLAY_RES,
});
}
}
}
}
/**
* @param {object} param0
* @param {CanvasRenderingContext2D} param0.context
* @param {number} param0.x
* @param {number} param0.y
* @param {Entity} param0.entity
* @param {number} param0.tileSizePixels
* @param {string=} param0.overrideColor Optionally override the color to be rendered
*/
static drawSingleOverviewTile({ context, x, y, entity, tileSizePixels, overrideColor = null }) {
const staticComp = entity.components.StaticMapEntity;
const data = getBuildingDataFromCode(staticComp.code);
const metaBuilding = data.metaInstance;
const overlayMatrix = metaBuilding.getSpecialOverlayRenderMatrix(
staticComp.rotation,
data.rotationVariant,
data.variant,
entity
);
context.fillStyle =
overrideColor || metaBuilding.getSilhouetteColor(data.variant, data.rotationVariant);
if (overlayMatrix) {
for (let dx = 0; dx < 3; ++dx) {
for (let dy = 0; dy < 3; ++dy) {
const isFilled = overlayMatrix[dx + dy * 3];
if (isFilled) {
context.fillRect(
x + (dx * tileSizePixels) / CHUNK_OVERLAY_RES,
y + (dy * tileSizePixels) / CHUNK_OVERLAY_RES,
tileSizePixels / CHUNK_OVERLAY_RES,
tileSizePixels / CHUNK_OVERLAY_RES
);
}
}
}
} else {
context.fillRect(x, y, tileSizePixels, tileSizePixels);
}
}
/**
* Draws the wires layer
* @param {DrawParameters} parameters
*/
drawWiresForegroundLayer(parameters) {
const systemUpdateOrder = JSON.parse(JSON.stringify(this.root.systemMgr.systemUpdateOrder));
const systems = this.root.systemMgr.systems;
for (let i = 0; i < systemUpdateOrder.length; i++) {
const system = systems[systemUpdateOrder[i]];
if (typeof system.drawChunk_WiresForegroundLayer !== "function") continue;
system.drawChunk_WiresForegroundLayer(parameters, this);
}
}
/**
* Draws the layer
* @param {DrawParameters} parameters
* @param {Layer} layer
*/
drawForegroundLayer(parameters, layer) {
const systemUpdateOrder = JSON.parse(JSON.stringify(this.root.systemMgr.systemUpdateOrder));
const systems = this.root.systemMgr.systems;
for (let i = 0; i < systemUpdateOrder.length; i++) {
const system = systems[systemUpdateOrder[i]];
if (typeof system.drawChunk_ForegroundLayer !== "function") continue;
system.drawChunk_ForegroundLayer(parameters, this, layer);
}
}
}