js/game/component_registry.js
import { gComponentRegistry } from "../core/global_registries";
import { StaticMapEntityComponent } from "./components/static_map_entity";
import { BeltComponent } from "./components/belt";
import { ItemEjectorComponent } from "./components/item_ejector";
import { ItemAcceptorComponent } from "./components/item_acceptor";
import { MinerComponent } from "./components/miner";
import { ItemProcessorComponent } from "./components/item_processor";
import { UndergroundBeltComponent } from "./components/underground_belt";
import { HubComponent } from "./components/hub";
import { StorageComponent } from "./components/storage";
import { WiredPinsComponent } from "./components/wired_pins";
import { BeltUnderlaysComponent } from "./components/belt_underlays";
import { WireComponent } from "./components/wire";
import { ConstantSignalComponent } from "./components/constant_signal";
import { LogicGateComponent } from "./components/logic_gate";
import { LeverComponent } from "./components/lever";
import { WireTunnelComponent } from "./components/wire_tunnel";
import { DisplayComponent } from "./components/display";
import { BeltReaderComponent } from "./components/belt_reader";
import { FilterComponent } from "./components/filter";
import { ItemProducerComponent } from "./components/item_producer";
import { Component } from "./component";
export function addVanillaComponentsToAPI() {
const components = shapezAPI.ingame["components"];
/** @typedef {typeof Component[]}*/
const vanillaComponents = [
StaticMapEntityComponent,
BeltComponent,
ItemEjectorComponent,
ItemAcceptorComponent,
MinerComponent,
ItemProcessorComponent,
UndergroundBeltComponent,
HubComponent,
StorageComponent,
WiredPinsComponent,
BeltUnderlaysComponent,
WireComponent,
ConstantSignalComponent,
LogicGateComponent,
LeverComponent,
WireTunnelComponent,
DisplayComponent,
BeltReaderComponent,
FilterComponent,
ItemProducerComponent,
];
// IMPORTANT ^^^^^ UPDATE ENTITY COMPONENT STORAGE AFTERWARDS
for (let i = 0; i < vanillaComponents.length; i++) {
components[vanillaComponents[i].getId()] = vanillaComponents[i];
}
}
export function initComponentRegistry() {
const components = shapezAPI.ingame["components"];
for (const componentId in components) {
if (!components.hasOwnProperty(componentId)) continue;
const component = components[componentId];
gComponentRegistry.register(component);
}
// Sanity check - If this is thrown, you (=me, lol) forgot to add a new component here
assert(
// @ts-ignore
require.context("./components", false, /.*\.js/i).keys().length <= gComponentRegistry.getNumEntries(),
"Not all components are registered"
);
console.log("📦 There are", gComponentRegistry.getNumEntries(), "components");
}