js/game/buildings/wire_tunnel.js
import { generateMatrixRotations } from "../../core/utils";
import { Vector } from "../../core/vector";
import { WireTunnelComponent } from "../components/wire_tunnel";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
export class MetaWireTunnelBuilding extends MetaBuilding {
constructor() {
super("wire_tunnel");
}
/**
* @param {string} variant
*/
getSilhouetteColor(variant) {
return MetaWireTunnelBuilding.silhouetteColors[variant]();
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return this.getAvailableVariants(root).length > 0;
}
/**
* @param {string} variant
*/
getIsRemovable(variant) {
return MetaWireTunnelBuilding.isRemovable[variant]();
}
/**
* @param {string} variant
*/
getIsRotateable(variant) {
return MetaWireTunnelBuilding.isRotateable[variant]();
}
/**
* @param {GameRoot} root
*/
getAvailableVariants(root) {
const variants = MetaWireTunnelBuilding.avaibleVariants;
let available = [];
for (const variant in variants) {
if (variants[variant](root)) available.push(variant);
}
return available;
}
/**
* Returns the edit layer of the building
* @param {GameRoot} root
* @param {string} variant
* @returns {Layer}
*/
getLayer(root, variant) {
// @ts-ignore
return MetaWireTunnelBuilding.layerByVariant[variant](root);
}
/**
* @param {string} variant
*/
getDimensions(variant) {
return MetaWireTunnelBuilding.dimensions[variant]();
}
/**
* @param {string} variant
*/
getShowLayerPreview(variant) {
return MetaWireTunnelBuilding.layerPreview[variant]();
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
* @returns {Array<number>|null}
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
let matrices = MetaWireTunnelBuilding.overlayMatrices[variant](entity, rotationVariant);
return matrices ? matrices[rotation] : null;
}
/**
* @param {string} variant
*/
getRenderPins(variant) {
return MetaWireTunnelBuilding.renderPins[variant]();
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
MetaWireTunnelBuilding.setupEntityComponents.forEach(func => func(entity));
}
/**
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
MetaWireTunnelBuilding.componentVariations[variant](entity, rotationVariant);
}
}
MetaWireTunnelBuilding.setupEntityComponents = [entity => entity.addComponent(new WireTunnelComponent())];
MetaWireTunnelBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]),
};
MetaWireTunnelBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
MetaWireTunnelBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#777a86",
};
MetaWireTunnelBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaWireTunnelBuilding.isRotateable = {
[defaultBuildingVariant]: () => false,
};
MetaWireTunnelBuilding.renderPins = {
[defaultBuildingVariant]: () => false,
};
MetaWireTunnelBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
MetaWireTunnelBuilding.avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
};
MetaWireTunnelBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "wires",
};
MetaWireTunnelBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {},
};