js/game/buildings/underground_belt.js
import { Loader } from "../../core/loader";
import { enumDirection, Vector, enumAngleToDirection, enumDirectionToVector } from "../../core/vector";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumUndergroundBeltMode, UndergroundBeltComponent } from "../components/underground_belt";
import { Entity } from "../entity";
import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot } from "../root";
import { globalConfig } from "../../core/config";
import { enumHubGoalRewards } from "../tutorial_goals";
import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
import { T } from "../../translations";
export class MetaUndergroundBeltBuilding extends MetaBuilding {
constructor() {
super("underground_belt");
}
/**
* @param {string} variant
*/
getSilhouetteColor(variant, rotationVariant) {
return MetaUndergroundBeltBuilding.silhouetteColorsByRotation[rotationVariant]();
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return this.getAvailableVariants(root).length > 0;
}
/**
* @param {string} variant
*/
getIsRemovable(variant) {
return MetaUndergroundBeltBuilding.isRemovable[variant]();
}
/**
* @param {string} variant
*/
getIsRotateable(variant) {
return MetaUndergroundBeltBuilding.isRotateable[variant]();
}
/**
* @param {GameRoot} root
*/
getAvailableVariants(root) {
const variants = MetaUndergroundBeltBuilding.avaibleVariants;
let available = [];
for (const variant in variants) {
if (variants[variant](root)) available.push(variant);
}
return available;
}
/**
* Returns the edit layer of the building
* @param {GameRoot} root
* @param {string} variant
* @returns {Layer}
*/
getLayer(root, variant) {
// @ts-ignore
return MetaUndergroundBeltBuilding.layerByVariant[variant](root);
}
/**
* @param {string} variant
*/
getDimensions(variant) {
return MetaUndergroundBeltBuilding.dimensions[variant]();
}
/**
* @param {string} variant
*/
getShowLayerPreview(variant) {
return MetaUndergroundBeltBuilding.layerPreview[variant]();
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
* @returns {Array<number>|null}
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
let matrices = MetaUndergroundBeltBuilding.overlayMatricesByRotation[rotationVariant](
entity,
rotationVariant
);
return matrices ? matrices[rotation] : null;
}
/**
* @param {string} variant
*/
getRenderPins(variant) {
return MetaUndergroundBeltBuilding.renderPins[variant]();
}
getFlipOrientationAfterPlacement() {
return true;
}
getStayInPlacementMode() {
return true;
}
/**
* @param {number} rotationVariant
* @param {string} variant
*/
getPreviewSprite(rotationVariant, variant) {
let suffix = "";
if (variant !== defaultBuildingVariant) {
suffix = "-" + variant;
}
switch (MetaUndergroundBeltBuilding.rotationVariantToMode[rotationVariant]) {
case enumUndergroundBeltMode.sender:
return Loader.getSprite("sprites/buildings/underground_belt_entry" + suffix + ".png");
case enumUndergroundBeltMode.receiver:
return Loader.getSprite("sprites/buildings/underground_belt_exit" + suffix + ".png");
default:
assertAlways(false, "Invalid rotation variant");
}
}
/**
* @param {number} rotationVariant
* @param {string} variant
*/
getBlueprintSprite(rotationVariant, variant) {
let suffix = "";
if (variant !== defaultBuildingVariant) {
suffix = "-" + variant;
}
switch (MetaUndergroundBeltBuilding.rotationVariantToMode[rotationVariant]) {
case enumUndergroundBeltMode.sender:
return Loader.getSprite("sprites/blueprints/underground_belt_entry" + suffix + ".png");
case enumUndergroundBeltMode.receiver:
return Loader.getSprite("sprites/blueprints/underground_belt_exit" + suffix + ".png");
default:
assertAlways(false, "Invalid rotation variant");
}
}
/**
* @param {number} rotationVariant
* @param {string} variant
*/
getSprite(rotationVariant, variant) {
return this.getPreviewSprite(rotationVariant, variant);
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
MetaUndergroundBeltBuilding.setupEntityComponents.forEach(func => func(entity));
}
/**
* Should compute the optimal rotation variant on the given tile
* @param {object} param0
* @param {GameRoot} param0.root
* @param {Vector} param0.tile
* @param {number} param0.rotation
* @param {string} param0.variant
* @param {Layer} param0.layer
* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
*/
computeOptimalDirectionAndRotationVariantAtTile({ root, tile, rotation, variant, layer }) {
const searchDirection = enumAngleToDirection[rotation];
const searchVector = enumDirectionToVector[searchDirection];
const tier = MetaUndergroundBeltBuilding.variantToTier[variant];
const targetRotation = (rotation + 180) % 360;
const targetSenderRotation = rotation;
for (
let searchOffset = 1; searchOffset <= globalConfig.undergroundBeltMaxTilesByTier[tier];
++searchOffset
) {
tile = tile.addScalars(searchVector.x, searchVector.y);
const contents = root.map.getTileContent(tile, "regular");
if (contents) {
const undergroundComp = contents.components.UndergroundBelt;
if (undergroundComp && undergroundComp.tier === tier) {
const staticComp = contents.components.StaticMapEntity;
if (staticComp.rotation === targetRotation) {
if (undergroundComp.mode !== enumUndergroundBeltMode.sender) {
// If we encounter an underground receiver on our way which is also faced in our direction, we don't accept that
break;
}
return {
rotation: targetRotation,
rotationVariant: 1,
connectedEntities: [contents],
};
} else if (staticComp.rotation === targetSenderRotation) {
// Draw connections to receivers
if (undergroundComp.mode === enumUndergroundBeltMode.receiver) {
return {
rotation: rotation,
rotationVariant: 0,
connectedEntities: [contents],
};
} else {
break;
}
}
}
}
}
return {
rotation,
rotationVariant: 0,
};
}
/**
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
const mode = MetaUndergroundBeltBuilding.rotationVariantToMode[rotationVariant];
entity.components.UndergroundBelt.tier = MetaUndergroundBeltBuilding.variantToTier[variant];
MetaUndergroundBeltBuilding.componentVariationsByRotation[mode](entity, rotationVariant);
}
}
MetaUndergroundBeltBuilding.setupEntityComponents = [
// Required, since the item processor needs this.
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [],
})
),
entity => entity.addComponent(new UndergroundBeltComponent({})),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [],
})
),
];
MetaUndergroundBeltBuilding.rotationVariants = [0, 1];
MetaUndergroundBeltBuilding.variants = {
tier2: "tier2",
};
MetaUndergroundBeltBuilding.overlayMatricesByRotation = [
// Sender
(entity, rotationVariant) => generateMatrixRotations([1, 1, 1, 0, 1, 0, 0, 1, 0]),
// Receiver
(entity, rotationVariant) => generateMatrixRotations([0, 1, 0, 0, 1, 0, 1, 1, 1]),
];
MetaUndergroundBeltBuilding.rotationVariantToMode = [
enumUndergroundBeltMode.sender,
enumUndergroundBeltMode.receiver,
];
MetaUndergroundBeltBuilding.variantToTier = {
[defaultBuildingVariant]: 0,
[MetaUndergroundBeltBuilding.variants.tier2]: 1,
};
MetaUndergroundBeltBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
[MetaUndergroundBeltBuilding.variants.tier2]: () => new Vector(1, 1),
};
MetaUndergroundBeltBuilding.silhouetteColorsByRotation = [() => "#6d9dff", () => "#71ff9c"];
MetaUndergroundBeltBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaUndergroundBeltBuilding.variants.tier2]: () => true,
};
MetaUndergroundBeltBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaUndergroundBeltBuilding.variants.tier2]: () => true,
};
MetaUndergroundBeltBuilding.renderPins = {
[defaultBuildingVariant]: () => null,
[MetaUndergroundBeltBuilding.variants.tier2]: () => null,
};
MetaUndergroundBeltBuilding.layerPreview = {
[defaultBuildingVariant]: () => null,
[MetaUndergroundBeltBuilding.variants.tier2]: () => null,
};
MetaUndergroundBeltBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_tunnel),
[MetaUndergroundBeltBuilding.variants.tier2]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_underground_belt_tier_2),
};
MetaUndergroundBeltBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
[MetaUndergroundBeltBuilding.variants.tier2]: root => "regular",
};
MetaUndergroundBeltBuilding.additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => {
const rangeTiles = globalConfig.undergroundBeltMaxTilesByTier[0];
const beltSpeed = root.hubGoals.getUndergroundBeltBaseSpeed();
return [
[
T.ingame.buildingPlacement.infoTexts.range,
T.ingame.buildingPlacement.infoTexts.tiles.replace("<x>", "" + rangeTiles),
],
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(beltSpeed)],
];
},
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaUndergroundBeltBuilding.variants.tier2]: root => {
const rangeTiles = globalConfig.undergroundBeltMaxTilesByTier[1];
const beltSpeed = root.hubGoals.getUndergroundBeltBaseSpeed();
return [
[
T.ingame.buildingPlacement.infoTexts.range,
T.ingame.buildingPlacement.infoTexts.tiles.replace("<x>", "" + rangeTiles),
],
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(beltSpeed)],
];
},
};
MetaUndergroundBeltBuilding.componentVariationsByRotation = {
[enumUndergroundBeltMode.sender]: (entity, rotationVariant) => {
entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.sender;
entity.components.ItemEjector.setSlots([]);
entity.components.ItemAcceptor.setSlots([{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
}, ]);
},
[enumUndergroundBeltMode.receiver]: (entity, rotationVariant) => {
entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.receiver;
entity.components.ItemAcceptor.setSlots([]);
entity.components.ItemEjector.setSlots([{
pos: new Vector(0, 0),
direction: enumDirection.top,
}, ]);
},
};