js/game/buildings/stacker.js
import { formatItemsPerSecond } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { T } from "../../translations";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
export class MetaStackerBuilding extends MetaBuilding {
constructor() {
super("stacker");
}
/**
* @param {string} variant
*/
getSilhouetteColor(variant) {
return MetaStackerBuilding.silhouetteColors[variant]();
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return this.getAvailableVariants(root).length > 0;
}
/**
* @param {string} variant
*/
getIsRemovable(variant) {
return MetaStackerBuilding.isRemovable[variant]();
}
/**
* @param {string} variant
*/
getIsRotateable(variant) {
return MetaStackerBuilding.isRotateable[variant]();
}
/**
* @param {GameRoot} root
*/
getAvailableVariants(root) {
const variants = MetaStackerBuilding.avaibleVariants;
let available = [];
for (const variant in variants) {
if (variants[variant](root)) available.push(variant);
}
return available;
}
/**
* Returns the edit layer of the building
* @param {GameRoot} root
* @param {string} variant
* @returns {Layer}
*/
getLayer(root, variant) {
// @ts-ignore
return MetaStackerBuilding.layerByVariant[variant](root);
}
/**
* @param {string} variant
*/
getDimensions(variant) {
return MetaStackerBuilding.dimensions[variant]();
}
/**
* @param {string} variant
*/
getShowLayerPreview(variant) {
return MetaStackerBuilding.layerPreview[variant]();
}
/**
* @param {GameRoot} root
* @param {string} variant
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
return MetaStackerBuilding.additionalStatistics[variant](root);
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
* @returns {Array<number>|null}
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
let matrices = MetaStackerBuilding.overlayMatrices[variant](entity, rotationVariant);
return matrices ? matrices[rotation] : null;
}
/**
* @param {string} variant
*/
getRenderPins(variant) {
return MetaStackerBuilding.renderPins[variant]();
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
MetaStackerBuilding.setupEntityComponents.forEach(func => func(entity));
}
/**
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
MetaStackerBuilding.componentVariations[variant](entity, rotationVariant);
}
}
MetaStackerBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 2,
processorType: enumItemProcessorTypes.stacker,
})
),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
filter: "shape",
},
],
})
),
];
MetaStackerBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 1),
};
MetaStackerBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#9fcd7d",
};
MetaStackerBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
MetaStackerBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_stacker),
};
MetaStackerBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaStackerBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
};
MetaStackerBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
MetaStackerBuilding.layerPreview = {
[defaultBuildingVariant]: () => null,
};
MetaStackerBuilding.renderPins = {
[defaultBuildingVariant]: () => null,
};
MetaStackerBuilding.additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.stacker)),
],
],
};
MetaStackerBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemProcessor.inputsPerCharge = 2;
entity.components.ItemProcessor.type = enumItemProcessorTypes.stacker;
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
entity.components.ItemAcceptor.setSlots([{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
filter: "shape",
},
]);
},
};